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Jaysds1

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  1. Jaysds1

    Admin panel help

    Here's mine: <group name="Admin"> <acl name="Moderator"></acl> <acl name="SuperModerator"></acl> <acl name="Admin"></acl> <acl name="RPC"></acl> <object name="user.Jaysds1"></object> <object name="resource.admin"></object> <object name="resource.webadmin"></object> </group> There's no difference though... It might be your admin resource: http://code.google.com/p/mtasa-resource ... p&can=2&q=
  2. Nice, was the server down or out of service for a while? ^SAME VIDEOS^
  3. try this and tell me if you got all the debugstrings: addCommandHandler("removeObject",function() showCursor(true) outputDebugString("now you could click") addEventHandler("onClientClick", root, clickRemoveObject) end) function clickRemoveObject(button, state, x, y) outputDebugString("Started") local cx,cy,cz = getCameraMatrix() wx, wy, wz = getWorldFromScreenPosition(x,y, 1000) hit,hitX, hitY, hitZ,hitElement,normalX, normalY, normalZ,material,lighting,piece,worldModelID,wpX,wpY,wpZ,wrX,wrY,wrZ = processLineOfSight(cx,cy,cz,wx,wy,wz, true, false ,false, false, true, true, true, true, nil, true ) removeWorldModel ( worldModelID, 50, wpX, wpY, wpZ ) setCameraMatrix( wpX, wpY, wpZ + 500 ) setTimer(setCameraTarget, 100, 1,localPlayer) outputDebugString("Stoped") end
  4. try this now: addCommandHandler("removeObject",function() showCursor(true) addEventHandler("onClientClick", root, clickRemoveObject) end) function clickRemoveObject(button, state, x, y) local cx,cy,cz = getCameraMatrix() wx, wy, wz = getWorldFromScreenPosition(x,y, 1000) hit,hitX, hitY, hitZ,hitElement,normalX, normalY, normalZ,material,lighting,piece,worldModelID,wpX,wpY,wpZ,wrX,wrY,wrZ = processLineOfSight(cx,cy,cz,wx,wy,wz, true, false ,false, false, true, true, true, true, nil, true ) removeWorldModel ( worldModelID, 50, wpX, wpY, wpZ ) setCameraMatrix( wpX, wpY, wpZ + 500 ) setTimer(setCameraTarget, 100, 1,localPlayer) end
  5. try this: addCommandHandler("removeObject",function() showCursor(true) addEventHandler("onClientClick", root, clickRemoveObject) end) function clickRemoveObject(button, state, x, y) local cx,cy,cz = getCameraMatrix() wx, wy, wz = getWorldFromScreenPosition(x,y, 1000) hit, hX, hY, hZ, hitEl, nX, nY, nZ, mat, light, piece, ModelID, ModelPosX, ModelPosY, ModelPosZ = processLineOfSight(cx,cy,cz,wx,wy,wz, true, false ,false, false, true, true, true, true, nil, true ) removeWorldModel ( ModelID, 50, ModelPosX, ModelPosY, ModelPosZ ) setCameraMatrix( ModelPosX, ModelPosY, ModelPosZ + 500 ) setTimer(setCameraTarget, 100, 1,localPlayer) end
  6. Jaysds1

    random vehicles

    He doesn't want the position of the pick up, he wants when the player hits the pick up, their vehicle changes and it's only limited to ground vehicles.
  7. Oh,ya, nice thinking, i totally forgot about that part, nice work and the connect_mysql_check returned...
  8. Jaysds1

    Next map

    I'm going to look more into the script right now...
  9. Jaysds1

    random vehicles

    ya, and he could use: if source== pickID then ....
  10. He can try attaching setElementData to the ped before he dies, like on resource start or player join... then get the element data here.
  11. this is the last script I have: g_Players = getElementsByType('player') nametag = {} local nametags = {} local g_screenX,g_screenY = guiGetScreenSize() local bHideNametags = false local NAMETAG_SCALE = 0.3 --Overall adjustment of the nametag, use this to resize but constrain proportions local NAMETAG_ALPHA_DISTANCE = 25 --Distance to start fading out local NAMETAG_DISTANCE = 25 --Distance until we're gone local NAMETAG_ALPHA = 120 --The overall alpha level of the nametag --The following arent actual pixel measurements, they're just proportional constraints local NAMETAG_TEXT_BAR_SPACE = 2 local NAMETAG_WIDTH = 50 local NAMETAG_HEIGHT = 5 local NAMETAG_TEXTSIZE = 0.9 local NAMETAG_OUTLINE_THICKNESS = 1.3 -- local NAMETAG_ALPHA_DIFF = NAMETAG_DISTANCE - NAMETAG_ALPHA_DISTANCE NAMETAG_SCALE = 1/NAMETAG_SCALE * 800 / g_screenY -- Ensure the name tag doesn't get too big local maxScaleCurve = { {0, 0}, {3, 3}, {13, 5} } -- Ensure the text doesn't get too small/unreadable local textScaleCurve = { {0, 0.8}, {0.8, 1.2}, {99, 99} } -- Make the text a bit brighter and fade more gradually local textAlphaCurve = { {0, 0}, {25, 100}, {120, 190}, {255, 190} } function nametagcreate ( player ) nametags[player] = true end function nametagdestroy ( player ) nametags[player] = nil end addEventHandler ( "onClientRender", root, function() -- Hideous quick fix -- for i,player in ipairs(g_Players) do if isElement(player) then if player ~= localPlayer then setPlayerNametagShowing ( player, false ) if not nametags[player] then nametagcreate ( player ) end end end end if bHideNametags then return end local x,y,z = getCameraMatrix() for player in pairs(nametags) do while true do if not isElement(player) then break end if getElementDimension(player) ~= getElementDimension(localPlayer) then break end local px,py,pz = getElementPosition ( player ) if processLineOfSight(x, y, z, px, py, pz, true, false, false, true, false, true) then break end local pdistance = getDistanceBetweenPoints3D ( x,y,z,px,py,pz ) if pdistance <= NAMETAG_DISTANCE then --Get screenposition local sx,sy = getScreenFromWorldPosition ( px, py, pz+0.95, 0.06 ) --------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------ POSI OF STATUS ---------------------------------------------- --------------------------------------------------------------------------------------------------------------------- local sxStat,syStat = getScreenFromWorldPosition ( px, py, pz+0.85, 0.06 ) if not sx or not sy then break end if not sxStat or not syStat then break end --Calculate our components local scale = 1/(NAMETAG_SCALE * (pdistance / NAMETAG_DISTANCE)) local alpha = ((pdistance - NAMETAG_ALPHA_DISTANCE) / NAMETAG_ALPHA_DIFF) alpha = (alpha < 0) and NAMETAG_ALPHA or NAMETAG_ALPHA-(alpha*NAMETAG_ALPHA) scale = math.evalCurve(maxScaleCurve,scale) local textscale = math.evalCurve(textScaleCurve,scale) local textalpha = math.evalCurve(textAlphaCurve,alpha) local outlineThickness = NAMETAG_OUTLINE_THICKNESS*(scale) --Draw our text local health local p local r,g health = getElementHealth ( player ) health = math.max(health, 0)/100 p = -510*(health^2) r,g = math.max(math.min(p + 255*health + 255, 255), 0), math.max(math.min(p + 765*health, 255), 0) local offset = (scale) * NAMETAG_TEXT_BAR_SPACE/2 --------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------ STATUS ------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------- dxDrawText ( "DER STATUS", sxStat, syStat - offset, sxStat, syStat - offset, tocolor(10,10,10,255), (textscale*NAMETAG_TEXTSIZE)-0.3, "default", "center", "bottom", false, false, false ) if health <= 0 then --------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------ IMAGE -------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------- dxDrawImage ( sx - offset, sy - offset, 20, 20, 'images/tt.png' ) dxDrawText ( getPlayerName(player), sx, sy - offset+3, sx, sy - offset+3, tocolor(0,0,0,textalpha), (textscale*NAMETAG_TEXTSIZE)-0.3, "default", "center", "bottom", false, false, false ) else dxDrawText ( getPlayerName(player), sx, sy - offset+3, sx, sy - offset+3, tocolor(r,g,0,textalpha), (textscale*NAMETAG_TEXTSIZE)-0.3, "default", "center", "bottom", false, false, false ) end end break end end end ) ---------------THE FOLLOWING IS THE MANAGEMENT OF NAMETAGS----------------- addEventHandler('onClientResourceStart', resourceRoot, function() for i,player in ipairs(g_Players) do if player ~= localPlayer then nametagcreate ( player ) end end end ) addEventHandler ( "onClientPlayerJoin", root, function() if source == localPlayer then return end setPlayerNametagShowing ( source, false ) nametagcreate ( source ) end ) addEventHandler ( "onClientPlayerQuit", root, function() nametagdestroy ( source ) end ) -- Math functions function math.lerp(from,to,alpha) return from + (to-from) * alpha end -- curve is { {x1, y1}, {x2, y2}, {x3, y3} ... } function math.evalCurve( curve, input ) -- First value if input[1][1] then return curve[1][2] end -- Interp value for idx=2,#curve do if input[idx][1] then local x1 = curve[idx-1][1] local y1 = curve[idx-1][2] local x2 = curve[idx][1] local y2 = curve[idx][2] -- Find pos between input points local alpha = (input - x1)/(x2 - x1); -- Map to output points return math.lerp(y1,y2,alpha) end end -- Last value return curve[#curve][2] end
  12. Jaysds1

    Skin

    I don't know any... Try this one: http://www.thegtaplace.com/downloads/get/2889
  13. ya ya ya , Do you have a solution for this problem?
  14. marker1 = createMarker ( 1866.4461669922, -1842.089984375,388.32568359375 , 'cylinder', 2.0, 255, 0, 0, 150) addEventHandler( "onMarkerHit", marker1,function() outputChatBox("hited") end --forgot this )
  15. nah, you could tell me your ip and port then I'll go on it BTW, Pm me it so no one else comes
  16. Np, I'm trying it on my server right now, and I can't get rid of it
  17. oh, i can't see it on my self Can I go on your server to see?
  18. hmm I don't know what to do... try what myonlake said
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