
Gamesnert
MTA Contributors-
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Everything posted by Gamesnert
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I know that AMD dual core processors have this issue... If you have a AMD 64 dual core, download this driver. Should work.
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Here's a link to a standard coreconfig.xml file: http://files.multitheftauto.com/apps/1. ... config.xml Place the file in the folder where it's supposed to be. Then replace... <menu_options>0</menu_options> ...with... <menu_options>248</menu_options>
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The beta is already over... You should switch back to nightlies or DP2 again, as the beta build is useless now.
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From what I understood he wants 2 things: 1. He wants the tank of the fire truck to become empty over time. 2. He wants to be able to extinguish vehicle fire with the fire trucks. I guess he means the fire that appears if vehicle health < 250. This is why the turret "position" is required. Also, setTimer might be an easy way to do it indeed, except that the timer will continue running unless disabled and there's no simple way to get the time left until the timer runs out. (only getTickCount() might be a way I think) So ye, it's a small puzzle to make the first thing working. But not nearly as hard as the second one...
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I don't know if you've already seen it or fixed it, but there's a typo in the resource wizard picture. (what is "Freiendly"? ) How about highlighting of custom defined variables? In that case it would be easier to spot typos. About the function highlighting, how will this be done? Just all a specific color, or every function has a color depending on it's existence client/server -side? (i.e. only client-side is red, server-side is orange and both is blue) If a server-side function is used in a client-side script, would the script editor detect this?
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I did notice some lag and some desynch, but no real high ping indeed. However, I don't see why you're bringing this up if you knew others had a relatively good ping. Apparently there was something wrong on your side, not the server's. But anyone else also noticed that every few seconds MTA hang for a really short time? I especially noticed this when I just joined the server.
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I think there's something wrong with the timezone website though. 19:00 GMT == 20:00 GMT+1. However, if I'm looking up either Amsterdam or Paris, I see 21:00. Whereas London says 20:00. Perhaps it has something to do with this note:
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http://development.mtasa.com/index.php? ... nPedWasted
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There. ^
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And what error do you get?
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If you ask me it's better to discover them now than later. ^^ Anyway, nice to see that another public beta is being planned! I'll most certainly see if I can make it there.
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admin panel opens but nothing works nightly bulds
Gamesnert replied to gordliamjack's topic in DM Server-side
Go to admin/conf/settings.xml and remove the following: <installed>true</installed> Then restart admin. -
I'm wondering, will there also be something to edit the files in server\mods\deathmatch? (i.e. acl.xml) This would also make installing a server overall a lot easier, and editing one would be too. Also, perhaps it's an idea to rename it "MTA Resource Editor" or "MTA Server Editor", as it doesn't appear like it's only for scripting.
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That's the netcode version. NOT the nightly revision...
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There ^ If you found out the version they're using, then go download it at the nightly download page.
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That should be possible. Some functions that should make it possible to make it relatively good: - getControlState - setControlState - onClientRender - getTickCount It might require some thinking, but that's the fun thing about scripting! Problem solving!
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Replacing original people with multiplayer people.
Gamesnert replied to Thehookerkiller01's topic in Scripting
No. Except for scripting, of course. -
Replacing original people with multiplayer people.
Gamesnert replied to Thehookerkiller01's topic in Scripting
Nope, you'd have to re-script it, which is a pretty tough job. It was removed as there's no real control over them I think. You can't do much with pre-created peds and vehicles by GTA SA. Besides that, they're also not synched. Someone would collide against a truck, while the other player has no idea why the car suddenly stopped, as he might not see the truck. -
You mean Extinguish? ("Blussen" in Dutch) Then it might be possible, but you'd need to calculate the arch of the water and also get the turret rotation. For the turret rotation you can use getVehicleTurretPosition (note that you need to do math.deg on the coordinates to get the coordinates in degrees, as they're in radians) Then with some heavy calculations you can make the extinguishing.
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Could you please clarify the first question? Because I doubt that you can "use" a fire while in a Firetruck... Unless you built a flamethrower on top of it. ^^ And about the second question, it should be possible yes. It'll just require some calculation I guess.
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Hint: You can make your code easier to read with the "code" button in the "Create reply" window. You can then also change the "code" in [] to "code=lua" or "code=xml" instead of "code". Then only thing I can see as a problem is that "pickup" function is triggered for every pickup used. You can fix this by changing the following: function createMoney(mx,my,mz,level) local x1=(mx-2)+(math.random()*4) local y1=(my-2)+(math.random()*4) local x2=(mx-2)+(math.random()*4) local y2=(my-2)+(math.random()*4) local moneyamount=math.floor(200*level^0.2) local pickup1=createPickup(x1,y1,mz,3,1212) local pickup2=createPickup(x2,y2,mz,3,1212) setElementData(pickup1,"amount",moneyamount) setElementData(pickup2,"amount",moneyamount) addEventHandler("onPickupUse",pickup1,pickup) addEventHandler("onPickupUse",pickup2,pickup) end Of course remove the addEventHandler you already had.
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Real nice! Seeing it from the screenshots, I really would just dump N++ as soon as this is released! I'm wondering, is the functions/events list specifically made for 1.0, DP2 or both? As 1.0 seems to be coming closer to release.
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This is really just their problem, not ours at the MTA forums. You could just try to drop by Valhalla's forums and look for the version they use there. Otherwise ask them, but it's not really something of our concern.
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how do i get my = Nightly build server on the ase list?
Gamesnert replied to gordliamjack's topic in General discussion
First, and I guess most important, do NOT set serverip parameter. It'll be automatically assigned. Also, could you answer these answers: - Can people join over IP+port? - What ports did you forward? - Are you sure you're using the correct ports in mtaserver.conf? - Perhaps some other info that could be of some help? As you mentioned it worked before, could you for instance tell us if anything special happened in the meantime? Thanks in advance.