
Gamesnert
MTA Contributors-
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Everything posted by Gamesnert
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-- CLIENT function gotothegarage ( player, command, garageID ) This part, in fact. See why HERE.
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I just tried a Hunter, I can smash it around as much as I want, nothing happens to the health. Not sure if it also worked in DP2.x (since I'm on 1.0) but I don't see anything on the bug page that could be connected to this. Except issue #3454, which concerns connecting to the server. Might that be it?
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You can't use it in DP2.x. As robhol actually already stated, it's 1.0 only.
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Hehe... Nice try thehookerkiller01... Anyway, you can take a look at some of the other TDMA maps. You might need to add just a few more things: <map mod="deathmatch" version="1.0"> <gamesettings respawntime="3000" maxkills="60" ff="off"/> <gametime m="00" h="09" locked="true" /> <base team="Grove" red="0" green="255" blue="0"> <weapon model="4" ammo="1"/> <weapon model="22" ammo="102"/> <weapon model="29" ammo="700"/> <skin model="105"/> <skin model="106"/> <skin model="107"/> <spawn posX="2877.245117" posY="-1523.332642" posZ="749.105896" rot="204" randx="3" randy="3" randz="0"/> </base> <base team="Ballas" red="202" green="110" blue="214"> <weapon model="4" ammo="1"/> <weapon model="22" ammo="102"/> <weapon model="29" ammo="700"/> <skin model="102"/> <skin model="103"/> <skin model="104"/> <spawn posX="3022.867920" posY="-1430.183350" posZ="749.605896" rot="89" randx="3" randy="5" randz="0"/> </base> <maplimit> <point x="2868.4250488281" y="-1532.361328125" /> <point x="3028.9348144531" y="-1532.2873535156" /> <point x="3028.6342773438" y="-1412.7955322266" /> <point x="2868.4790039063" y="-1412.4959716797" /> </maplimit> Stolen from tdma-arena1 resource. Modify it how you would like it to be, and put it in your map. Now THAT should help.
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The news post might have been a little unclear, but it does tell you.
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Does this help maybe?
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Maybe this helps? http://development.mtasa.com/index.php? ... ash_screen
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Interesting. So? Make it?
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Maybe because DP2.x still carries the name 'DM' Besides that, I don't think it's THAT important anyway ^^ EDIT: Olol why didn't it mention scar posting something before me?
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Last time I tried it in the nightlies I also noticed this, seems like it doesn't exist.
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Ok, so it's your fault. Pwew, almost thought it was MTA's fault. Of which I know for sure it can't be true, because I remember it working in DP2.3 and I recently used it in the nightlies.
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I think this part is giving you trouble... function onPlayerJoin ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playermoney = getAccountData ( playeraccount, "money" ) if ( playermoney ) then setPlayerMoney ( source, playermoney ) end end end Because most probably, when a player joins, he still is on a guest account. (which doesn't have any account data) I guess this might make it work, not sure, but worth a try I guess... (I think you can remove onPlayerJoin if you use this) function onClientLogin ( previous, new ) if new and not isGuestAccount ( new ) then -- Just added this to be sure local playermoney = getAccountData ( new, "money" ) if ( playermoney ) then setPlayerMoney ( source, playermoney ) end end end addEventHandler ( "onClientLogin", getRootElement ( ), onClientLogin )
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Lord's knee, and my eyes... Seriously, why the hell did you change this... local racevehicle = createVehicle ( 420, x, y, z ) ...Into this... local racevehicle == createVehicle ( 420, x, y, z ) First one should have worked perfectly and then you change it in something that doesn't make any sense at all... "==" is only for checking if something is equal to a value, NOT for defining a value... That's what "=" is for...
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You mean your PC is connected straight to your modem? Well I guess it should work. Try it?
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How about putting it in onResourceStart event?
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And in what way "isn't it indestructable"? Always worked for me, except for the doors which still swing. But who cares about the darn doors. And scar, reason he posted it here is because he thought it was the function's fault, not his scripting.
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Oh god you don't bother to try, or even to read... Now do you... What do we need to do to make you try to get your brains working... Do we need to put it under high voltage?
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And why not for dp 2.3? Because you quote a freaking big post for absolutely no reason... Back on-topic: Seems like a pretty cool resource! About time someone would make a nice police resource for RPG servers, so servers might concider increasing police RPG qualities.
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I guess he means server-side. Is it a localhost server? Meaning that the server is on your PC.
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Ehm... You can also get headshotted repeatedly if this would be MTA:IV... Especially with a shotgun with a minigun fire rate (just stealing robhols example)
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What's this doing there...
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Maybe it'd be useful to also post the line before "local blah=blah".
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Try moving it to some other folder instead of deleting though, if it doesn't solve it, I guess you don't want to lose your settings.
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Perhaps THIS helps?
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* Gamesnert slaps scarface1994 with edit button With parachute equipped, you use your fists when on ground. And if I'm right, it counts as a parachute kill. Other than that, it can be scripted or done in runcode.