Facepalm from me.
1. Textlib indeed makes things easier, but why use it just to make ONE dxDrawText and for ONE purpose such as resolution compatibility?
2. He is afraid of stealing getElementPosition and getZoneName with dxDrawText. You could just send the simple script and let us help you instead of making us ask you so many stuff.
3. Textlib is like an element system for dxDrawText. JUST create the text, and it will draw it for you!