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qaisjp

MTA Team
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Everything posted by qaisjp

  1. no is it awseome?
  2. Yeah, you are right about the enemy bullets. I think that I am gonna make a different color for each type of enemy. Atm there are only "runners" and "normal" peds.. But I will work on adding others. Different backgrounds is a great idea. Could use a random one for each level. Powerups will also be added today! - I am probably gonna use all of your suggestions + whatever I can think of during the day. Haha thats great! If moving up and down is enabled, maybe a powerup to make barrels, walls and mines. Barrels blow up once hit, walls take 4 hits and mines blow uup 3 secs after being stepped on. You should make enemies hit walls if they encounter one
  3. qaisjp

    /kill help

    /kill is in the freeroam.... function commitSuicide ( ) -- kill the player and make him responsible for it killPed ( source, source ) -- shows the kill msg outputChatBox ( getPlayerName ( source ) .. " killed himself.", getRootElement(), 255, 255, 255, true ) end -- attach our handler to the "kill" command addCommandHandler ( "kill", commitSuicide ) will do the same thing using events for that is useless
  4. You need to install it in MTA San Andreas 1.1/server/mods/deathmatch/resources/[dalton]/hedit HOST SERVER -> Resources started on start: freeroam, hedit
  5. is aweomse! hmmm?
  6. qaisjp

    /kill help

    What?
  7. Handling Editor. Google code: http://code.google.com/p/hedit Forum topic: viewtopic.php?f=108&t=30494
  8. and the enemy bullets should be a fixed color, to make it less confusing. Suggestion: Maybe different levels have different backgrounds, and powerups include quicker movement, quicker enemy movement, slower enemy movement, slower movement, fast/slow shooting rate, fast/slow enemy shooting rate.
  9. Epic! It's awesome! You should make gameplay slower at first, and gradually get faster. Too many bullets on one screen at once. *add reward drops* - Does this mean we can move up and down, or does the reward also fall down?
  10. qaisjp

    /kill help

    Why use an event when you can use a function?
  11. I don't use Fraps, I used Camtasia with the CamRec codec
  12. Works fine for me, good job
  13. (1) and the way towards the point
  14. Slothman, this resource made me start playing mta again!
  15. no, is there meta.xml?
  16. Only a message from R* to Blokker1999
  17. veh's and ped's are the main two things that use phys engine. rest doesn't. just compare the Z coordinate.
  18. What 50p said is correct, modules would be pretty good if you want to use C++ *advice
  19. (1) it worked in nightlies
  20. no viewtopic.php?f=36&t=37439 ?
  21. no why ransom kill 3 word story ?
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