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qaisjp

Retired Staff
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Everything posted by qaisjp

  1. Yeah, you are right about the enemy bullets. I think that I am gonna make a different color for each type of enemy. Atm there are only "runners" and "normal" peds.. But I will work on adding others. Different backgrounds is a great idea. Could use a random one for each level. Powerups will also be added today! - I am probably gonna use all of your suggestions + whatever I can think of during the day. Haha thats great! If moving up and down is enabled, maybe a powerup to make barrels, walls and mines. Barrels blow up once hit, walls take 4 hits and mines blow uup 3 secs after being stepped on. You should make enemies hit walls if they encounter one
  2. qaisjp

    /kill help

    /kill is in the freeroam.... function commitSuicide ( ) -- kill the player and make him responsible for it killPed ( source, source ) -- shows the kill msg outputChatBox ( getPlayerName ( source ) .. " killed himself.", getRootElement(), 255, 255, 255, true ) end -- attach our handler to the "kill" command addCommandHandler ( "kill", commitSuicide ) will do the same thing using events for that is useless
  3. You need to install it in MTA San Andreas 1.1/server/mods/deathmatch/resources/[dalton]/hedit HOST SERVER -> Resources started on start: freeroam, hedit
  4. Handling Editor. Google code: http://code.google.com/p/hedit Forum topic: viewtopic.php?f=108&t=30494
  5. and the enemy bullets should be a fixed color, to make it less confusing. Suggestion: Maybe different levels have different backgrounds, and powerups include quicker movement, quicker enemy movement, slower enemy movement, slower movement, fast/slow shooting rate, fast/slow enemy shooting rate.
  6. Epic! It's awesome! You should make gameplay slower at first, and gradually get faster. Too many bullets on one screen at once. *add reward drops* - Does this mean we can move up and down, or does the reward also fall down?
  7. qaisjp

    /kill help

    Why use an event when you can use a function?
  8. I don't use Fraps, I used Camtasia with the CamRec codec
  9. Works fine for me, good job
  10. Slothman, this resource made me start playing mta again!
  11. no, is there meta.xml?
  12. Only a message from R* to Blokker1999
  13. veh's and ped's are the main two things that use phys engine. rest doesn't. just compare the Z coordinate.
  14. What 50p said is correct, modules would be pretty good if you want to use C++ *advice
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