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diegofkda

Retired Staff
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Everything posted by diegofkda

  1. Hi! Yay, this is the first post here! . V1 Version: (First released) V2 Version: (New**) The fade thing couldn't be done completely well due to the line that is between the image and the black big line* . Fire V1: http://www.mediafire.com/?w5e4b570lwquq3a Fire V2: http://www.mediafire.com/?66r73rqbs82frrv
  2. Did you make the meta.xml file?
  3. function payDay () local time = getRealTime() local minutes = time.minute local seconds = time.second if minute == 0 and minute == 0 then triggerClientEvent("isTimeToPayDay") else outputChatBox("Error", root, 255, 0, 0) end end addEventHandler("onResourceStart", resourceRoot, function () setTimer(payDay, 300,0) end)
  4. It is going to get full in just some time Yay! Hope there will be a solution! That's really nice for all photoshopers users! .
  5. *bump* Meh, I've been waiting a lot for this idea, why wouldn't this be done? .
  6. Actualmente, solo se pueden cambiar TXDs en los skins.
  7. diegofkda

    AntiCheat

    You can use the program called "PermEdit" that allows Camhack to inject its codes into MTA.
  8. Seria más simple: Client-side: setTimer ( function () outputChatBox ( "Ha pasado una hora!" ) end, 60000*10, 0 )
  9. diegofkda

    1.2

    Actually, 1.1 datafiles work on 1.2 unstable.
  10. Yup, that's really nice! Now I'll be able to change the GUI skins without restarting my MTA . Well, will this idea be done?
  11. I've never had any script issue on 1.1 as I have them all upgraded. Also, I must say "upgrade" command doesn't upgrades at all, there are some very old scripts that aren't compatible with 1.1 anymore. You must see debugscript 3, guiGetText and guiSetText syntax have been changed if I'm not wrong, and setPlayerSkin and setVehicleModel have been changed to setElementModel that is 100 times more useful (that's why old Admin Panel makes spam on log file).
  12. Yup, the scrollbar must be fixed. Well, the known bug was just a crash that only sometimes you get changing the GUI skin, but this time is always by a runtime error.
  13. Photoshopers friends have been asked that for a long time. Well, if it's very empty I would like make it full, as I have many GUI themes to share hehe. Here's one very cool I'm making (it's not finished yet) By the way, don't you get a weird runtime bug while changing the GUI? before it was working correctly (exepting that sometimes it crashed).
  14. They are not. dxDrawText changed X and Y without a notice (by that I mean the "where the text is drawn", like "top", "buttom" etc.) A general tab for "enabling or disabling shaders" with a possibility to check that via script? (for the case you are trying to render stuff invisible via shaders, i.e.) epic idea. I guess thats really needed. You can draw text with or without X and Y scaling.
  15. Yup, as I said before, it hasn't been very tested so some bugs are there.
  16. That also would be nice eh, also guiAddTheme!! That would be the best!!.
  17. Agree. And yeha, CIT reached 334 players, CIT marked another important point on MTA story line.
  18. Woah! Really nice video! Who agrees that the 3D menu scene must be back?
  19. Does the map editor lags for you guys? If not, then the server has some shaders.
  20. Cosa de darle al botón de ensendido y ya tengo el MTA abierto conectado a mi server, jeje.
  21. The voice resource wasn't completed at all and wasn't very tested, so now there will be a long list of voice bugs.
  22. Hey! I want to request a "theme forum", a showroom where we can share our 1.1 GUI themes! at least on community! .
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