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robhol
Retired Staff-
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Everything posted by robhol
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As I already said: I don't think there is one. You'll need to start from scratch.
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Again: use the damn edit button, will you please? We can't help you with that, it's up to you. Ask for an admin or whatever.
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You can use directx drawing. https://forum.multitheftauto.com/viewtop ... 08&t=24262 by Talidan is a special "library" for text drawing, it wraps around dx functions and simplifies it abit.
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Sucks for you. Maybe he just thinks you're freakishly annoying. Take it up with the administrators of the server.
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No, not really. It looks like you'll have to start from scratch at the moment. Maybe you could start the first open-source roleplay script.
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Why not? You could store little stats in it like wanted level, "[5]dragon", meaning you don't have to create your own nickname implementation. Although I do agree that a script shouldn't be able to change a player's real nick, so when you leave the server your name should be "dragon" again. That can still be done via nametag text, overriding the chat and possibly the joinquit resource, without anyone noticing the difference. I'm just pointing that out, because I personally would be OK with a temporary change, just as long as it's not permanent. Then again, if the people who get these names (and don't change them) don't get their names set to something, I guess chances are they'll just stick to "Player".
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Talidan's TextLib supports stroke. https://forum.multitheftauto.com/viewtop ... 08&t=24262 I hope you have a str- wait, no, that's not right.
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If you use the Host Game option (I assume you do), you still need to forward ports. If you plan on having a server outside of "regular LAN gaming", you should give up on that option and get the dedicated server application instead. Historically, Host Game has been a bucketload of trouble waiting to happen, also, Game-Monitor (which, sadly, is responsible for the Internet server list) is ridiculously slow on the uptake, to the point where you need to wait for hours before your server is registered. Anyways, configuring and running the server is not that hard. The server should already be installed in your installation directory (C:\Program Files,etc) and isn't hard to find. When you do, these links might help you... http://robhol.net/guide/basics/?p=2 https://wiki.multitheftauto.com/wiki/Server_Manual
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Actually, the privilege of renaming a player and having it stick permanently (or rather, until the player discovers it and changes it, which isn't close to as often as it should be) should be restricted. There's also been some outright abuse of that function, especially back in the DP2 days, where some server renamed players to all kinds of rude names.
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MTA has a lot more functions, but nobody's saying you have to learn them by heart. As I said, Pawn closely resembles C++ (and therefore similar languages, which there are tons of) and Lua doesn't. Apart from that, it's not really more difficult to learn. SA-MP is, obviously, more popular, but that's irrelevant to the Pawn VS. Lua discussion, and is covered adequately in another thread.
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MTA is almost definitely better if you look at the features: MTA has stuff like GUI (beyond the pathetic buttons SA-MP has, I mean,) DirectX drawing, peds that don't take player slots (HEH!), TONS more ways to interact with players, vehicles, objects and the game world, and other neat features that SA-MP scripters can only dream about. As for the languages themselves, Pawn will look more familiar to people who have been coding C++, but compared to LUA, it's very limited in regards to strings, arrays and the like. Lua is a lot more dynamic and has many interesting features including easier and better control of strings and arrays. (You don't have to allocate an exact size to contain them, for example.) Take it from a former SA-MP player/scripter: Go for MTA.
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Hahaha, quick! We mustn't lose any time! Found the MTA Anti-Jacob Association! I'd be more worried about the 60% or whatever who don't speak any English, to be honest.
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You should at least test MTA while you're here abusing our map editor, then. Other than that suggestion (which is more useful than you might think) there really is nothing we can do to help you here.
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I know something better then google translator! That is school where you can learn English. If you're going to pick on someone's English, you should at least be fairly good at it yourself... and sorry to say this, but you really aren't. As for the problem here, Matimor, you might be able to check whether or not there's a building at a given point if you use IsLineOfSightClear?
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We're installing an MTA server on an Ubuntu 9.04 box. Everything runs, but when players join, change nicks, etc., everything lags massively and we get **Network trouble** in nice, large red letters over the whole screen. The server doesn't crash, but it uses several seconds to recover. What can cause this? The server is apparently capable of running other servers. The problem both occurred with the server version as 1.0.1 and after the 1.0.2 upgrade. I'd like some tips as to what can cause this and even better, how it can be fixed? Thanks in advance. Edit: uname -a output: Linux r27218.ovh.net 2.6.29.3-rt12-xxxx-rt12-ipv6-32 #2 SMP PREEMPT RT Fri May 29 15:41:32 UTC 2009 i686 GNU/Linux Edit 2: the lag seems to be more related to spawning than joining. Also, the player falls down at spawn, as though he's been "dropped" from a height. The player is spawned around 1u above ground level, which is far from high enough to cause the player to fall down when he hits the ground.
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Why am I not surprised.
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I know, they're being ridiculously two-faced about the whole deal. As I said, they don't seem to mind MTA being mentioned as long as it's some stupid lie about it having "bad sync" (rofl, the irony is killing me) or a recipe for "stealing" the use of the map editor. Hypocritical though it may be, it's still worth a small note of thanks, since I probably wouldn't have discovered MTA if it weren't for the odd comment or two about it being thrown around on the SA-MP forums. I guess I'm not the only one who discovered it in that way.
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You can just use strings. The equivalent Lua code is soemthing like cvehicle = {}; cvehicle[1] = {}; -- or any other number, obviously cvehicle[1]["name"] = "foo"; OR cvehicle[1].name = "bar";
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Well, you should've stopped votemanager or disabled map voting - I have to admit, I've never actually used mapcycler before, so I can't really help you about that.
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VOTEmanager. I think you're looking for a different resource, to be honest. Maybe mapcycler?
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Wrong, wrong, wrong. There's not actually one remotely plausible statement in this whole sorry post. SA-MP has ONE programmer (at least it did the last time I checked, correct me if I'm wrong,) because that programmer has alienated all the other programmers. I also really doubt Kye has more experience than most MTA developers. Lua is not a "new language", it was created in 1993 and is therefore actually OLDER than SA-MP's Pawn, which appeared 5 years later, in 1998. I don't know if you missed it or ignored it, but there's a fairly good list of more plausible explanations a bit earlier in the topic.
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As a previous administrator, I understand him well, but I also understand why it's unpopular. From an admin's point of view, someone who isn't able to understand you, the staff or the server rules is admin HELL - the reason should be obvious. From the players' point of view, not being able to talk would also be annoying. Since they don't necessarily know the rules, they can do something, get kicked, and not know what the hell they were kicked for.
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Slim comfort, to be honest. At this point, MTA doesn't need "visionary players", regular ones will help a lot. The main priorities should be removing bugs, making some proper servers in a variety of mods, instead of having 99% of all servers be the same default crap you get thrown after you while installing MTA. As for players, I guess people could "invite" anyone they knew. If I were to look optimistically at it, I would think the SA-MP -> MTA switch is something that's "waiting to happen" for a lot of people, all that's needed to get the reaction going is some pluton- err, some more players. As they switch, that causes a few friends and contacts here, a clan there, to see MTA in a less hostile light - and maybe make the move themselves. As this is happening, the main argument of "not enough players " would also be reduced. Then we could get kind of a snowball effect going. Of course, this seems optimistic to the point of idiocy, but it would be nice, wouldn't it?
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(Son, I am disappoint. ) Well, that's kind of what I mean about hostility. Some people are just going in, dead bent on hating MTA, and keep making pathetic excuses like those. The rest are being kept in the dark, as it were, because there's actually an official policy not to discuss MTA unless it's groundless flaming. As for variety, I have to admit that at the moment I feel MTA is depressingly boring, and this has nothing to do with SA-MP at all. Maybe I miss proper deathmatch servers AND people to play on said servers with, maybe I'm just a bit tired of the whole thing now.
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Yeah, but the MTA player base aren't exactly gray-haired old men either. In that respect, I don't think the differences between the player bases are that great. And as for the comparison table.. it seems like a decent idea (in fact, I started on one a while ago) but once you think about it, it really isn't such a good idea - after all, the ones we want to look at it will be the ones who are most likely to refuse to, or dismiss it without any valid reason.