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eAi

Retired Staff
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Everything posted by eAi

  1. No, not sprays, as we can't (as it stands) find the orientation of the surface being looked at. Could do similar things though... maybe a floating spray that slowly floats up into the air and fades out... eAi
  2. eAi

    Regarding Gang sigs

    This forum isn't a place to make accusations or to discuss people's sexuality or their eating habits. If you've been asked by a moderator to change your sig, do so before its done for you. eAi
  3. eAi

    SUGGESTION

    Looks like its only an issue in Firefox. I've no idea why, but this explains the error. Not sure how this applies here, but as a general rule, never post bitmaps (.bmp) on the internet, use jpeg, gif or png. eAi
  4. Punkbuster charge game developers lots of money to have it implemented into their games, so that isn't going to happen. We will have a good system of anti-cheat implemented in Blue, details of which we will release nearer the release. eAi
  5. It'd be up the mod author who could use such features and how. I doubt anyone would make a mod that would display arbitary text on any other user's screen as its pointless. It could be used for all sorts of other things though, look at other games, such as Half-life that use similar text for saying what server you're on, or displaying stats or server provider advertising. Theres lots of possibilities, and theres no reason to assume that any feature we add will be used to annoy people - we hope the community is slightly more mature than that. eAi
  6. Sounds like an XP issue, rather than a VC specific issue. I've never heard of it though. What do you mean "when I go to play it"? Do you put the CD in, or double click an icon? eAi
  7. Blue will allow a mods to display text anywhere on the screen, or anywhere in the GTA world, along with custom sprites etc. It'd be fairly easy to write an admin mod that would support this. The picture on the blue info page with stars coming out behind the ice cream van demonstrates a basic particle engine using this. http://www.mtablue.info/blue_micro_particles_large.jpg eAi
  8. Because the current core is a POS compared to Blue and nobody wants to waste their time trying to work out wtf it is doing. Of course we could add lots of little features from Blue in 0.4, but we'd rather not waste our time. Instead we're working hard on Blue which is going to turn out to be a fantastic product that everyone who ever heard about Multiplayer GTA has dreamed about. eAi
  9. It'd be up to the mod author to make it look "pretty". People standing on the back of trucks looks fine to me, the helicopter clearly is rather weird, but thats because you're not meant to see it like that, you only get first person view in that mission normally. Someone could design a helicopter with an open door or whatever instead and use that, and it'd look better, or perhaps a special "standing platform". Whatever is needed really. eAi
  10. Blue will be much more secure, anti-cheat-wise than 0.4.5. We're not going to discuss how, yet, but we're hoping to be able to be much more proactive in fixing issues that are found in Blue quickly, instead of having to wait months for a new release. eAi
  11. That'll be up to the mod author really. I don't think its somthing we need to build into the core, the possibility will be there, but not a specific system for using it. We might release some sample code for it, to help standardise things across different mods, but I'm sure the community could do the same. eAi
  12. Of course the win32 server will include a server... what??? Thats like saying "will this word processor include a word processor?". I assume you miss-typed.... We haven't decided if we will have a "listen server" that can be run straight from Blue. Its possible, but its nowhere near the top of our list of things to do. eAi
  13. Jon: Then you'd be giving out the other players's IPs to anyone who joined, which leads to ddos/lag attacks on players. Generally games avoid giving out ips to players for this reason. Only small games do this (often on consoles), where one player hosts. In this case all the players need to know the other player's IPs, but as consoles are a fairly self-contained so this isn't an issue. eAi
  14. Don't make estimations when you have nothing to base them on. You just misslead people who take them as facts. eAi
  15. lol... If you had any idea how big a project Blue is, you'd realise that 5% is a lot. Tbh, we should scrap those progress bars as they mean nothing at all. eAi
  16. you'd need to write a scm to place the vehicles. scm placed vehicles will remain where you place them whereever you are on the map. eAi
  17. Exactly, with blue we'll be able to offer modders a load of features that aren't even available in 0.4 or even with standard modding methods. On their own this could create incredibly unbalenced games (just as you could in any other moddable game), but used propperly you can create some very unique and exciting game modes, even with powerful vehicles such as tanks. eAi
  18. Have you tried updating your graphics drivers? Are you sure you're using version 1.1 not 1.0? eAi
  19. Next time you create a topic, give it a proper title, or it'll end up straight in the deleted section. eAi
  20. I think I'm suggesting that the two auto aims people are talking about are one and the same. I.e. targetted mode doesn't give you any advantage, appart from the graphical indication of who you're aiming at. eAi
  21. So, you want it so that it appears different on other people's computer from your own? eAi
  22. Someone didn't read. eAi
  23. Auto-aim is present in any mode in VC (standard controls or otherwise). In the normal mode, the fact that its aiming for you is invisible (it doesn't move your cross hairs), but its still doing it, otherwise it'd be quite hard to hit players (and its left over from the targetted mode on PS2). eAi
  24. Not as it stands. GTA's shooting system relies heavily on auto-aim. The system Blue uses should be much more accurate than the existing system, though we're currently having issues with it so we'll have to wait and see... eAi
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