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Manej

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Everything posted by Manej

  1. It's not. Last I heard. It's going to be vista next release. Last I heard, it was:
  2. No, GTA:SA works fine in Vista. You'll want to run it in Compatibility Mode. I should know, I'm playing now.
  3. No, because Devs are focusing their attention on a deathmatch release, which is supposedly Vista-compatible.
  4. MTA: Race was perhaps the most stable thing I've ever used. Maybe your computer was upside down.
  5. Caught up with Hot Coffee, are we? =P Wouldn't some of this be possible with the SDK?
  6. For the map editor? That's an interesting idea, I'd never thought of that. Either way, I don't care what releases first. I'll be happy =)
  7. Until a developer says otherwise, I assume it's going to be in the release.
  8. Aren't we the friendly-type?
  9. Manej

    Lua

    I'm pretty sure the pirate ship is a single object. Moving objects along one of the axes is easy, but rotating them without messing up their relative positions will probably require some math. The sails and the boat are two separate objects. I've been working with them in Zmodeler, but that's another topic. I was referring to the container ships and the carrier.
  10. I'm in North America, and I don't have any lag problems. My ping is usually around 110-140.
  11. I've had an excellent experience with GTA-Host; I've never had a single outage. They're friendly and fast.
  12. Manej

    Lua

    I would think so. The ships are made up of multiple objects (cargo boxes, things like that). Attaching them together and then making them move (as seen in the video) is possible, unless it isn't possible to modify pre-existing map objects.
  13. I made a single-player mod that opens up the cargo bay and adds three more seats. The cargo bay doesn't have any textures, but it is solid. Without the new glue feature, though, carrying vehicles in the bay is pretty tricky, but it's fun to sky dive out the back of it.
  14. Hmm, which tunnels are you talking about? If I remember, many of the train tunnels are already tall enough for people to stand on top of trains. It's in the single player mission Other Side of the Tracks, I think, with the Vagos gang members standing on the train, and CJ driving along side while Big Smoke shoots at them.
  15. Beep-beep, whee wooo whee wooo, honk!
  16. Yes, it is. Look at Edisoncarter's water mod to get a better idea.
  17. If the teamkill was off in an RPG, how would you roleplay police and assassinations? It's a personal preference, I guess. Anyway, synced traffic lights would be lovely. So would multiplayer hot coffee (just kidding ). Keep up the good work.
  18. Or banning people who played deathmatch.
  19. GMT 03:14:07, Tuesday, January 19, 2038
  20. Oh, cool. Thanks for answering my question.
  21. If the objects are spread out over a wide area, does the game engine still consider them all "on screen at once?"
  22. The SDK will allow it to be synced. I want to pick up a coach full of people and drop it from an amazing height, sending the passengers plunging to their deaths.
  23. Actually, few are solid. I know from personal experience. There are two solid cells in the LVPD interior.
  24. It's going to be a feature that allows the brain to interface with MTA by USB. Am I right? Anyway, good job MTA team. I want to have your children.
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