
CoZ
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Everything posted by CoZ
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i think your trying to make on *:SIGNAL:mta.command: { if ($3 == !car) { !writeini -n " $+ $scriptdir $+ vehicle.ini" VEHICLE $mta.nick($1,$2) Baggage } } this at least would result in a file called vehicle.ini with this info if you use the command [Vehicle] SamB=Baggage BUT .. afaik its not possible in SA script currently to read which car a player is in ... anyway ..just to write a ini file in general .. psuedocode !writeini
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you could try reading this topic
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so no hints at all ? btw did you try to fix it once ? ps ... maybe the foundmap can be a bit beter too ...
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no flaming please .. you two could best spend that time on making more great maps
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full trailer support ? does this also includes being able to tow someone with a towtruck ? anyway .. looks good. keep up the good work
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ps .. .look at the mta(race) maps teamwork and teamwork 2
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tried some like that ..couldnt get it to work before tried it again now .. and it did work maybe because i did some wrong with brackets or did this } else blabla } weird ps .. mta.text or mta.pm , not msg but np thanks i found it messed with one particular command - making the script crash .. but ive changed it to if ($3 == !specificcommand) { } elseif (!%command [ $+ [ $3 ] ]) { blabla etcetcetc } else mta.pm $1 $2 dont spam }
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k .. my guess is mirc cant parse the data quickly enough when it is received its not possible to store the data so if a map gets lost it can be recovered ? maybe use a other program specific for the mapnames ? what do you mean with mapIDs changing everytime ? acording to Oli the IDs are depended on how they are added to server when would it change ? just to be clear .. so you all are basically saying its broken atm, it should be fixed in next version. and you dont know how to solve it / its not solvable in this version ?
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seems to work so far it doesnt execute the command.. thats a good thing but it doesnt warn people they're spamming .. ah well - it will stop it anyway thanks
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ok .. thanks for that again, dont feel as if im taking this out on someone.. ps .. does the server only sends the maps when asked for .. or does it broadcast it once in a while. or that plus when 'changes detected' .. ? - also in what way the server assigns a mapID to a map ? maybe its possible to trick server by cleaning the folder and filling it one with mapfiles one by one - and creating a index that way ?? so .. uhm .. i guess we need Aeron here for the scripting
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sometimes people wanna use a command to much now it might be easier to watch for flooding in general. but how would i go about creating a sort of interval required before the same command can be used by the same person again ? im also intrigued in a global antiflood script thanks in advance edit topic was : interval between times a command can be used thought it over and the timecheck on each command could cause a serious load .. instead a simple flood protection would be better does anyone by chance have a antiflood snippet of code ?
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yes ... no ?? ... .. . ps im not mad at any one .. just a bit frustrated from localhost to localhost .. very large im not blaming this on anyone. im not trying to be a utter basterd i know the problem is UDP and the best way to fix it is have TCP in the next version of mta .. but my bet is there is a better solution untill we get tcp i just dont know everything about the mta server internally .. the way script receives data .. and i cant script besides a mta.text
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i dont have two computers .... oh ..thats nice .. but it doesnt take me long to click quick connect - localhost the problem is the two splashscreens . the movie .. the loading screen .. but nvm, way off topic
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i agree totally it isnt a problem i cant alt-tab ingame but it should be able on the main screen FFS do you know how long it takes to rewrite / check IRC code this way code start mta join server see its still not working quit fix code a bit start mta join server see its still not working quit fix code a bit start mta join server see its still not working quit fix code a bit start mta join server test... seems to be working SO TOTALLY aargh ps .. sorry for this off topic rant
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Well, pausing certainly isn't an issue in MTA:SA DM, and you could choose to remove cars from the map, so the experience should be a lot better than what you are describing now. meh .. ive seen some other ways of unfair gaming - in some obscure | i wont say the name | other mod - once you leave a store it takes a second to change to weapon meanwhile i was pinned down by one with a fire-extinguisher and shot by the other as in .. there will probably be more ways for people to be annoying when cars are removed.. and its not a problem to keep removing things that could be used in a annoying way .. but what fun would be left in the end ?
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i havent had much experience with the old mta but i do understand what your feeling three cheers for good admins
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welcome to the forum this forum allows you to edit posts with a small edit button - which is prefered to double-posting If you by chance already changed the nickname from PLAYER to some other name ..... well .. than we need the next info (ps .. shouldnt this list be a sticky somewhere .. i added some to the list. but i dont know why location matters (besides lag) )
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$chr(125), -> $chr(125) $+ $chr(44) tnx oh ..ps .. the typo in the title
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To join {XN}, please the problem is the { } part of XN makes the script go wrong try To join $chr(123) XN $chr(125), please visit the !forum
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but would you want it to show 3400 maps in once ? problem is not that its to small .. you can scroll problem is to few lines get recorded .. at the end of a race its usually impossible to search the mapname in console and a real problem .. line feed should turn be able to be turned off if your searching something in console . its very annoying the text disappears when your looking back team mentioned in other threads they will improve the console in next version i dont know if you used the search ....... ah nvm
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Oh 11!!!!!1!!1! H Ye$ Pl3a$e . sMiLi3$1!!11!11111 11!1!!1!11 Oh y3s FuKiNg nE3D SmIlI3$ D NoW NoW NoW PlE4S3 : aNd1111!!11!1111! hIhI LoL DuZz oDdDddd ChArAcTeRs .11!!!!1!111! hIhI So w3 CaN TaLk nOrMaLy aNd hAvE 160 LeTeR$ lOnG NaMeS :!: 4nD CoLoRs !1!!!!!!1!!!11!1!1!11111!!!1 LoL DuZz *OnE LuV* [/sarcasme]
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i understood that part but how do we make a index mapname-mapID with the use of mirc when the data IS properly received .. because the script works on a map or gives a mapID at the start of a map (i havent seen script loosing a mapname without being able to broadcast the map ID to someone) ... its not the end of the world that the sending part cant be fixed in this mta version which is causing it.. all im asking is .. is it possible to have a workaround now on the receiving side .. is it freaking possible to make a mirc script that indexes the mapnames-mapIDs and responds to a broadcast lostmap .. with a >> hereIfoundit (aka replace the $mta.map() with correct data or something .. anything
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k .. well ..yes true thankes for that but till the next version comes i just wanna know can it be fixed in some sort of way with the current version.. yes or no my guess is yes .. at least .. i hope and im not saying the mta team should do it either - im happy with you all trying your best to get dm out asap if the broadcast can be send with the mapID it must be able to get it stored somewhere - hopefully retreived via some sort of index i dont know how the mapnames and or ID's are send in the first place from and to script - and at what intervals so far i did understand that all mapnames are send in one go in udp and some names get lost but since all mapnames which get lost send out a mapID .. there has got to be something possible or can anyone explain why its not possible