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CoZ

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Everything posted by CoZ

  1. i'm not sure about this but when you install the game, i think they ask you if you want to install the radio, you can re install and choose not to have radio. that will only make it slower the question is do you want to have the audio files on harddisk ! but .. uhm, (not that it matters since poster says its solved) but there is no quickfix other than settings and drivers i have my radio volume set to 0 and it still loads the music (ingame (mp3 radio) music is fun , but i hate music being stopped by a blown up car . ill use winamp ty )
  2. the software doesnt exist for xbox that guy would have hacked the xbox hacked mta software port it to xbox get it running can you imagine any of those things being easy ? yes hes BS- ing
  3. is this for mta .5 os sa .. or ? SIGNAL:mta.kill = killed person so then mta.msg $1 $2 will say it to the killed person youll need to figure out which players are near and give credits to the one within 2 meters from the killed one .. but then still it wouldnt be perfect because when someone hits a barrel it will kill him , and if your lucky give money to the person next to him while he explodes as well nice idea tho
  4. I didnt even notice .. so not every one doesnt like it id say .. f* them that hate it for something out of your reach
  5. well uh i was thinking bout a lot of sliding , seperator , a lot of sliding , seperator , a lot of sliding , seperator , a lot of sliding , ....... (well you said big ;P ) well off course the seperator doesnt have to be boring straight , you could flip the seperator for a bit of nice view (and the huh wtf effect ) and/or whatever wavy style you like there are nice 200meter slabs of mountain scenery a flipped road ( so a \..\/../ shape ) add a few trees .. and the odd house great wtf effect , something to see , not much objects maybe a idea ? i figured you wouldnt find it the best workaround . see what you mean .. but i think it can be done without boring people to death
  6. yay!!! so it will basically be possible to race in dm too ?
  7. DF3 .. niiiiiiiice ... no but since the object limit goes per 600 square meter (? orsome ?) , you could start realllllly high and do what your good at and make a few narrow, V shaped (thus not much objects for it) but loooong (1200meter at least) passages (so most objects are out of mem) i hope
  8. what you meen try ? its my magnum opus and i know how ive done my pictures EDIT ps .. i dont know if i can spam it here but on my site i have all the pictures here ... in the header scrolling automagically .. so if you have trouble viewing these pictures in all their glory , look here... http://nlcozmtaserver.blogspot.com
  9. the easy explanation is find nice position - take pictures - stitch them together
  10. love the twister thing at the end untill you slam in the back wall land odd and slide back from 1st to last ------ off topic Liviu ... look at what your bunny made me do
  11. uuh .. maybe im not used to mirc scripting at all (i wasnt joking when i said i think i can handle mta.text ) .. let alone arrays in mirc (well ok i admit , never been to smart with arrays in any language ) i just thought %warned [ $+([ $1 ],.,[ $2 ]) ] == 1 wouldnt pass the if .. since the value in memory was warned 1.0 1 (i discovered the variable button in script editor ) maybe im stil using a slightly odd way but at least its working solid on one word k the warn mute and unwarn work .. and i could settle for copying the entire function and change badword .. but that doesnt seem to work too well maybe its possible with some sort of array of words maybe you can shed some light on that i even induced the timer to unset warning after a minute on *:SIGNAL:mta.text:{ if (badword isin $3-) { if (%warned == [ $+([ $1 ],.,[ $2 ]) ] 1) { mta.text $1 A warning was set. You are muted for 10 seconds ! mta.mute $1 $2 !.timer 1 10 mta.unmute $1 $2 !.timer 1 10 set %warned [ $+([ $1 ],.,[ $2 ]) ] 0 } else { mta.text $1 Dont use bad language ! A general no swearing warning is set for 1 minute ! set %warned [ $+([ $1 ],.,[ $2 ]) ] 1 !.timer 1 5 set %warned [ $+([ $1 ],.,[ $2 ]) ] 0 } elseif (please isin $3) { mta.text $1 Dont beg set %warned [ $+([ $1 ],.,[ $2 ]) ] 0 } } elseif (please isin $3) { mta.text $1 Dont beg set %warned [ $+([ $1 ],.,[ $2 ]) ] 0 } }
  12. k ..thnx it didnt enter the if warning was set but i found that if (%warned == [ $+([ $1 ],.,[ $2 ]) ] 1) { made it old seems to work yey , thanks a lot edit no it didnt but with this edit it does
  13. i made this topic so the script noobs can be helped a bit with coding unfortunately im one of the script noobs k i knew a bit about programming. but nothing about mirc , and after a while of looking at the mta and mtagus code i figered out how to do mta.text .. k .. now i took the giant leap forward and thought .. lets try and create something myself well .. basically , you wont be surprised if its not working right ? on *:SIGNAL:mta.text:{ if (badword isin $3) || (badword isin $3) || (badword isin $3) || (badword isin $3) { if (%warned == $mta.nick($1,%a) ) { mta.text $1 A warning was set. You are muted for 10 seconds ! mta.mute $1 $mta.nick($1,%a) !.timer 1 10 mta.unmute $1 $mta.nick($1,%a) unset %warned } else { mta.text $1 Dont use bad language ! A warning is set. set %warned $mta.nick($1,%a) } } } maybe im going about this is a completely wrong way .. but well .. tell me
  14. use the scenery/buildings or other easy to spot things to keep aiming it horizontally .. its quitte easy to see if its horizontal or not .. look for jagged lines (i dont have console either )
  15. CoZ

    Modes?

    omfg ... but it will be possible to make maps , and add checkpoints ? please ... ........ please ... at least think of the potential ...
  16. true .. false if you want to change map ingame as player : with typing: /vote map mapname with console(f8 ): vote map mapname as admin ingame do rcon_login password .. make sure you are the same nick as specified in mtaserver.conf then rcon startrace mapname as admin offgame use remote admin (connect at IP localhost if its same compu) use same rcon login as specified in mtaserver.conf and use the change race dropbox and button
  17. well thats basically the way its hanging in my room too.. cuz ive done that in pictures and not with photoshop or other tools .. and it was pretty tough getting most of those people to stand still (the official excuse btw is the tool i had then kept crashing on so much files .. its a old image ) but thanks
  18. alias gus.rpgwin { %players = $mta.server($1).players %rank = $mta.rank($1,$2) if (%rank == 1) { if (2 >= %players) { -> shouldnt that be if (2 <= %players) {
  19. actually .. i have this one on my wall shot at a belgium festival RockWerchter
  20. just for the record .. who you got this idea from gamingkrazy ? :P panorama panorama 360 360
  21. this topic aint about the map editor .. .but i agree spectator mode would be realllllly cool .. ps the dev team said they'll do that in the next version
  22. CoZ

    Hacks..

    THERE IS ..... and they claim the new hacks people are using are "'trivial to fix' but will be in the new version" plzplzplzplzplz update the anticheat asap
  23. CoZ

    Hacks..

    uhm... that not even a good workaround i run a server with anticheat enabled .. i see people hacking about .. when you ban them a lot just come back with a different IP .. (dont ask how) only thing working a bit on these guys is freezing them but , well .. thats a luxery not a lot of people have whats the trouble/problem of updating the anticheat if these hacks are so trivial to fix just update the anticheat .. put message on dev thing .. so admins will restart the server and get the latest version
  24. ... and resizing edit .. true , didnt study picture well .. all the info is in the 'could-have-been-alt-printscreened'-box
  25. CoZ

    My suggestions

    im not sure of saac .. but im possitive the rest has been suggested .. a lot did you use the *** search ?
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