
CoZ
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Everything posted by CoZ
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is there a secret behind creating these smooth curves in seemingly any way you seem fit ? .. practice ? .. maths ? .. pure luck ? .... devine intervention ? can you give us (ok me and maybe others) a few hints ?
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if your flat on the roof without motion your screwed anyway .. increasing time wont matter if you have are rolling you can mostly tip it back as you said by 'rocking' it (if thats the right word for it - or any combination of shifting weight with arrows and have luck with braking) .. and sometimes happens that you start to burn .. just hope the map designer placed a health very nearby if you have a directional momentum while being on the roof - well .. just hope you hit something fast enough before you start to burn .. and look for the well designed map that has a health nearby
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1 needed to load tommis' gus (i think its already included in latest setup) 2 yes
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well .. first things firstit worked before .. what DID change on the computer ? ... ranging from windows update to installing firewalls / virus scan.. anything ? defragment tries to unfragment fragmented files .. = rearange files that are split in segments scattered all over the drive .. it wont delete *any* file and surely not the unnessessary ones i asume poster rebooted the pc at least once by now ? it wouldnt hurt to check how much space you have left - and maybe free it up a bit. but usually its a good start to look for changes between the computer now and when it didnt run choppy ps.. imho my gta loaded slower after i did a defrag
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well the only thing you can do (about showing of records of unknown maps).. is not have the record part of script show the 'record' at the start of each race when the map is unknown .. *sigh* --- the unknown maps part itself wont be fixed with that and unfortunattely there is no known fix for the current version - the only thing i can tell is the devs said it will be fixed in later versions .. for example if you still happen to have the x14 of Tommis script change mta.text $1 $mta.races($1,$2) - Top Time: $gus.toptime($1) - By: $gus.topname($1) - Deathlimit: $gus.deathlimit($1,$2) - Played: $+(%a,/,%b) times ( $+ $round($calc(100 / %b * %a),2) $+ % $+ ) to if ($mta.races($1,$2) != $null) mta.text $1 $mta.races($1,$2) - Top Time: $gus.toptime($1) - By: $gus.topname($1) - Deathlimit: $gus.deathlimit($1,$2) - Played: $+(%a,/,%b) times ( $+ $round($calc(100 / %b * %a),2) $+ % $+ )
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bit off topic but .. in mta san andreas mirc scripting ? being able to get player position information.. oh ? you sure ?
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i think rob ment it different .. its already 'synched' .. but it has to do with his 'glue' thing and if you were going to link to a picture..
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you make creating this look so simple (but keep on the good work )
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but imho its not possible for the script to get the coordinates of players in mta SA ... it was in mta 0.5
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true .. but if the players understand the map its not a lot of trouble to do a vote once a goal is made (it tends to respawn players in cars and rarely in boat)
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ask gamingkrazy
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mta football dinghy mta football tropic Google video the corners are rounded .. not shown in video yet ;P two teams .. and one player in a boat lets play football only one rule .. vote map again after goal ... tnx Axeman for letting me steal your map credits go to Axeman for most of the map, he had this with rocks - but those aren't synced ... and this is way more fun anyway big thanks to gamingkrazy the video
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probably .. but the end times are mm:ss:xx in race and mm:ss:xxx in mirc .. so basically you cant tell from the picture if its the EXACT same time
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fortunatelly my game doesnt freeze that often but this is so annoying if your running a server on the same box - off top. last time it happened , had 2 ppl on, i pressed stand-by and quickly went back. this didnt last more than 3 seconds orsome result was a minimized game - yay, i could end task - and somehow the 2 people didnt talk, finish the race nor died in that time and they DIDNT get disconnected (unfortunately the game was so badly frozen up that neither task manager nor similar program could kill it and i still had to reboot to join game again... but still )
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what i cant figure out.. . its not a problem to have it disabled ingame .. but on the /load menu .. the disconnected screen . ... though i made some tweaks to make it boot faster its still quitte annoying for a developer.. (and yes i could get a second computer or a second screen , but maybe thats *sigh* ) ah well nvm ...
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multiperson map editing would be awesome . because as editor it would make it much simpler/quicker to see parts where the map bugs. also it would make the editing quicker in some times. but i do think its a bad idea to be able to edit with 32 people maybe 4 max 32 people being able to change everything in normal play is a bad idea
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maybe this is better it changes after 5 , but makes it possible to play it again later on *:SIGNAL:mta.startrace: { var %a = $readini($scriptdir $+ maplimit.ini,LIMIT,$replace($mta.race($1),$chr(32),$chr(45))) if (%a >= 5) { mta.text $1 This map has reached its play limit, picking new map.. !writeini -n " $+ $scriptdir $+ maplimit.ini" LIMIT $replace($mta.race($1),$chr(32),$chr(45))) 0 mta.startrace $1 $rand(0,$mta.races($1)) } else !writeini " $+ $scriptdir $+ maplimit.ini" LIMIT $replace($mta.race($1),$chr(32),$chr(45)) $calc(%a + 1) }
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dont copy gta_sa.set .. sa-ufiles.dat ... sa-utrax.dat .. other files like it .. only copy the files GTASAsf1.b to GTASAsf8.b
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tnx so far but either the on mta death part doesnt work in your version either or its just really stuborn
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i like the deathlimit from tommis script but i always minded it wasnt easy to see the current total of deaths for a map so you could be prepared for it a bit ive tried to make this but i cant figure out if im doing something wrong or this is just impossible ps .. i tried the alias with calling gus.mapdeath($1, $2) and without $2 as shown below but that didnt solve it the creating of mapname in ini file works but the adding to it doesnt work. its probably a simple typo i cant find on *:SIGNAL:mta.startrace: { ;Parameters: ;$1 = Server ;$2 = Race ID ;$3 = 0/1/2 (success,failed,no players) !writeini -n " $+ $scriptdir $+ currentdeaths.ini" MAPDEATHS $mta.race($1) 0 } on *:SIGNAL:mta.death: { ;Parameters: ;$1 = Server ;$2 = ID !writeini -n " $+ $scriptdir $+ currentdeaths.ini" MAPDEATHS $mta.race($1) $gus.add($gus.mapdeaths($1),1) } alias gus.mapdeaths { if ($readini($scriptdir $+ currentdeaths.ini,MAPDEATHS,$mta.race($1)) != $null) !return $readini($scriptdir $+ currentdeaths.ini,MAPDEATHS,$mta.race($1)) else !return 0 } on *:SIGNAL:mta.command: { [snip / dont say its the elseif] elseif ($3 == !currentdeath || $3 == !currentdeaths ) { if ( $mta.race(1) == Unknown) { mta.text $1 Unknown map .. Deathlimit: 25 } else mta.text $1 $readini($scriptdir $+ currentdeath.ini,MAPDEATHS,$mta.race($1)) deaths on this map. Deathlimit: $gus.deathlimit($1,$2) } [snip] } if this is solved i would like to have a automessage like if ($readini($scriptdir $+ instructions.ini,DEATHLIMIT,$replace($mta.race($1),$chr(32),)) != $null && $readini($scriptdir $+ instructions.ini,DEATHLIMIT,$replace($mta.race($1),$chr(32),)) != default) { if ($readini($scriptdir $+ instructions.ini,DEATHLIMIT,$replace($mta.race($1),$chr(32),)) <= %deaths) { mta.text $1 Death Limit Reached Changing To A Random Map mta.startrace $1 $rand(0,$mta.races($1)) } but then something like mta.text $1 Death limit : 5 deaths left but ... thanks for the help
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well with my current script knowledge .. thats probably though unfortunately the best workaround .. so... will mta race be updated to tcp after mta dm is launched ? (because i doubt dm will replace race for racing) will that solve the problem ? .. my guess its partly blameable on mirc .. it cant digest the data that fast and .. im sorry for being impatient.. its just a bit frustrating having such a great mod/game/script (again: my compliments , keep up the good job) and not being able to do everything on all maps
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but you can on 127.0.0.1 ingame ? (read that in mtama topic ) maybe you made a small error with setting the ports in your firewall / router ? UDP : 22003 + 22126 ( + 44003 )
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in mtaserver.conf ? AdminServer 1 ? AdminPass Azu ?
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port = 44003 client port= 22003