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Posts
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Everything posted by Zango
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No, not at the moment sorry.
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wait, you get the vehicle model from the vehicle name of the vehicle element? all that can be summed up in getElementModel(getPedOccupiedVehicle(source))
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To get the players vehicle model: getElementModel (vehicle) getVehicleModelFromName takes vehicle name as argument, not the player vehicle model. Use the function I mentioned above to retrieve model from a vehicle element, else use getVehicleModelFromName ('vehicleName') if you have the name
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Aiboforcen is russian I think, you can ask in the russian section instead, currently a standard mind can barely comprehend the meaning of your request son
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The GTA San Andreas you're using - is it an original (bought) copy?
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a scandinavian section maybe, norwegian/swedish/danish people can mostly understand each other
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it's the result of crossing some GTA speed threshold, tab ESC twice to get rid of it use small values in setElementVelocity
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Nice! That was absolutely awesome! I didn't expect MTA to reach top 5, top 10 would be a big achievement but within top 5 mods of 2010.. whoa Keep up the legendary work!
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Assuming you're logged in as admin, hit 'P', go to 'Resources', and in the field below 'Execute command:', type in setFPSLimit (yourLimit), to change it without a server restart. As Oz said, it's 36 by default and on.
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it return the count or only the players name? it returns a table of all the alive player elements to get the count: alivePlayersCount = #getAlivePlayers() to get names in a table: function getAlivePlayerNames() local alivePlayers = getAlivePlayers() local playerNames = {} for i, v in ipairs (alivePlayers) do table.insert (playerNames, getPlayerName(v)) end return playerNames end
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If you did a system restore point an hour ago you would be happy http://www.sevenforums.com/tutorials/70 ... store.html follow that guide
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Try system restore if it's that tragic
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MTA doesn't have any functionality that deal with native SA objects, and neither does the game itself, it seems. As cool as this would be as hard it would be, I think.
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Are you polish or something? Try asking in your native language, if applicable, in one of the forums here: viewforum.php?f=117
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i dont even you can't create a tornado in MTA that doesn't look like shit. Import a tornado-looking model and make it spin like shit, and destroy stuff around it. It's the closest you get
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I bet you're right use a dynamic array instead local playerData = {} function getPlayerVehicle (player) if playerData[player] then return playerData[player].vehicle -- maybe you can just return this, but dunno if it triggers error else return nil end end function createPlayerData (player) if playerData[player] then return end playerData[player] = {} end function destroyVehicle (player) if playerData[player] then if playerData[player].vehicle then destroyElement (playerData[player].vehicle) playerData[player].vehicle = nil else return false end end end where player gets his vehicle, do this: destroyVehicle (player) playerData[player].vehicle = createVehicle (...) and call createPlayerData when he enters shop or similar
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barrel = cj
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That example deletes all cars on the server, prolly now what you want You need to store the vehicle element function deletePlayerCar (player) local player = player or source local veh = getElementData (player, 'veh') -- get the vehicle element for the player stored under 'veh' if (getElementType (veh) == 'vehicle') then -- if it's a vehicle destroyElement (veh) -- destroy it end end addEventHandler ('onPlayerQuit', root, deletePlayerCar) -- when he leaves -- ... so when player buys a new car: call function deletePlayerCar before he buys new one
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but he's adding himself as admin, so aclReload() from him is access denied until his account is admin
