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Everything posted by Towncivilian
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Yeah, even if the code in SCM looks logical enough, it doesn't work as intended sometimes. We've already begun testing, and finished testing interiors. There should be no more interior bugs short of incorrect z-angles, now. Going to test american.gxt.
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Alright, time to post new changelogs. I've updated the Stunt mode, but I really can't do much; the motorcycle fix doesn't work for some reason (just crashes the game), and the same thing happens with interiors. Deathmatch changelog: A note about armor. I've tried many, many times to have Cop with 50 armor, and VCC with 100 with no armor bugs. All attempts have failed (except once; I got everything to work perfectly, but then I couldn't pick up armor whatsoever. ). Unless someone on the MTA team knows how to fix it, I don't think I can fix it to 50/100 armor. Some interiors have incorrect Z angles. I can't fix them for some reason, but it's very trivial. I'll probably fix it sometime later. The Stunt changelog, which is significantly smaller: Better than nothing, I suppose. Now I need to get some friends and do a lot of testing. We have to test interiors to make sure no more bugs exist (except for the Z angles), test the updated/trimmed american.gxt, test armor even more (although I'm pretty sure there are zero armor bugs with the 50/50 configuration), and make sure everything works as intended. This goes for Stunt, too. After all of the testing and fixing I'll talk with IJs again. Some more notes: I know the mob room exists. The floor isn't solid; if it were, I would've already added it. A crash can still occur with the motorcycle passenger because the driver is sometimes jacked when you try to get on as passenger, and then you still crash because there's no driver. I don't think I can fix that bug, and I haven't a clue what causes it.
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That's GTA3's equivalent of VC's "spawn roof".
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Try turning on the frame limiter. The frame limiter limits the FPS to only 30, and it looks quite choppy (at least compared to 60 and greater FPS), but it reduces problems.
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Set DMZ to your computer in the router. It's under "Applications & Gaming". If you need to connect to your sever, type the network IP of the server (or 127.0.0.1 if you're on the computer that's hosting the server).
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What video card do you have?
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I've spoken to IJs on IRC and he's fine with this mod. Once I'm done with this mod (and I do a lot of testing) we'll have another chat and discuss if MTA:VC could be updated. The changelog hasn't changed much, but when it does I'll post yet another one. I've just been updating interior code and fixing ID conflicts caused by the stuff I added in. I trimmed american.gxt (GTA file that contains all of the cutscene text and other text) down to 50kb from ~281kb, and I fixed a typo or two, updated the 0.4 help marker (incase someone wants me to add it back in) and added some custom text (for an interior). Works fine as far as I can tell.
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Ehhh... that's a bit weird. If you can, try reinstalling both GTA + MTA.
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Do you have a dual core processor?
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I can connect to a server within my LAN just fine; it's just not on the server list. You have to set the IP to the server box's network IP, not your actual internet IP. And make sure you have the correct port. Example: IP: 192.168.1.102 Port: 2003 Instead of: IP: 68.235.236.125 Port: 2003
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Reinstall MTA. If the MTAD.SCM is not in your /data folder then you installed MTA incorrectly.
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Neither.
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Uhhhh, pushing a cable into the CPU fan wouldn't do anything except stop the fan (and increase the temperature slightly), how would that cause the system to crash? Unless the fan was stopped for an extended period of time and the CPU overheated and the system shut down.
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I'm almost done with this update now. The only thing I really have to do is fix an interior door bug. I also can't seem to fix all of the armor bugs. The VCC fix is quite simple, but it just introduces a few other bugs, namely Cop -> VCC results in 50 armor. I actually fixed everything using a different opcode, but then I couldn't pick up armor whatsoever. Other than that, everything is fixed. I will post an updated change log. Once I fix this interior door bug (seriously, I can't fix this if my life depended on it, I'm just horrible at interiors... the team member who actually coded all of the new interior code is on vacation or something), I'll go bug the MTA team on IRC, because I haven't received a response whatsoever. I'm hoping someone could help me with the armor fixes. Sorry for the double post.
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You reinstalled GTA as well? Here's an idea: try using 1.0 only.
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Reinstall GTA + MTA.
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I couldn't get the Pay n Sprays to work reliably. Not only that, but they caused some stability issues. No Pay n Sprays, then.
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I got Pay n Sprays to work, too. Although it works once or thrice and then when you spawn a different skin it breaks. I'm trying to fix that.
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Not many things have changed. I updated the changelog the day before the new forums came around. I replaced vehicle 80 (the sabre turbo on the spawn roof) with a VCN maverick, spawning on the VCN building. I did some testing with pedestrians... massive sync bugs. Not worth it. I tried making a check to see if a specific motorcycle is being driven, and if there is no driver, then don't get on as a passenger (to prevent the crash). Didn't work. I probably did something wrong. EDIT: Actually, car 80 is not synced. I had to make it the Sabre Turbo again. Meh.
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There was (probably) going to be an anticheat in MTA:VC (there's evidence of it in american.gxt). Just ignore this message; there's no such anticheat.def.
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I've PMed IJs on the forums a week or two ago. I still haven't gotten a reply. I also can't seem to update the first post's changelog anymore, probably because it's too old to edit.
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Still no word from the MTA team.
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No, not just the scm, the client too. Providing of course you get the teams blessing first. Can you tell me what language the client is coded in?
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But how do you tell that they're scm crashes, not just some other errors?