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xGj

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Everything posted by xGj

  1. Doesnt have anything to do with this topic...
  2. xGj

    making money

    Then they suck. Go to a server where they are friendly to you and you can have some fun.
  3. Nice idea It'll take time before MTA DM will be released
  4. Well, I had some ISO image called blabla script in the /data/scripts folder. Try not to rename but remove all scripts except for Jax's main.scm. Ofcourse I wouldnt really remove them, just move them to another folder to backup later. Pausing and unpausing the game didn't fix it for me. I tried alt-tabbing and going back into the game, but that didn't seem to fix it either. About 2 hours later the sound magically comes back for about 20 minutes... then stops working. Any other ideas? I have the same problem. I do /kill and then the sound is fixed Any idea when the nametags will be in Jax?
  5. Dont act such smart I know MTA since it started. Anyway you got my vote cause i really dont care.
  6. BoRo chill out... It looks like 5 years old bitchfightin about who can take teh lead The guy did nothing wrong...
  7. I had the same problem before. Remove all other scripts in the /data/scripts section of SA.
  8. The only cheats used, were health, and no wanted level cheats. Any modifications to the vehicles were non existant........if i'm wrong i don't think Kaneda would ever do such a thing Thx for the replies m21, PM your prob and we'll fix it oh ok In that case you can stunt really well. Why do you need to have the not wanted level cheats for stunting?
  9. Correction: they reLaese tommrow or : Hurry UP# (@*#@(#@*# I wnnA Plei the DmaN game!! or last: LEMME PLEASE BETAHTEST ILL REPORT ALL BUGS.....
  10. Really nice gamemode suggestion The map clears up a lot
  11. Lol I can see the team accepted your wishes mentioned in IRC
  12. Well, i guess we have to accept it then I like it very much BLUE is such integrated in SA but if im working in windows I very often put on MTA, and talk in the server of the clan im in. If it works like this, you have to totally quit the game to continue working which is quite nasty for me. Good luck anyways
  13. Thanx all, I really appreciate all those nice comments
  14. Real nice work on the tut man, never could've done that myself Keep making that stuff, It was very usefull for me since I can't edit for shit
  15. xGj

    Ok Noobie Question

    Is vital's script copied of DJ Mills?
  16. Real nice work, do you mod that stuff in the SCM?
  17. lol all PCP want boro as captain <- true , but who wants Kris to be a captain? I dont see any1 here from polish ppl ... PCP + HOT + some ppl from RP -> want bORO for cpt so stop talking bullshit CuBe coz u are the only one who wants Kris for cpt if u r so confident lets make a vote. Pointless shit
  18. Well thanx for your comment but i already found the solution. I needed to remove all other scripts in the data/scripts section Thanx anyway
  19. Can't we alt+tab either when we are at the spawn screen? Or dead? Or spectating?
  20. They would be too busy with the hookers to do their MTA job, it would only slow down
  21. Ok my gamemode suggestion for the future with the BLUE SDK, MTA:SA. The Sherman Dam war You'll have 2 teams to choose of if you join the server you will be thrown into a spawn screen above the sherman dam, which shows the current fight there. The first team: The defenders of the dam Defenders The Sherman Dam defenders will have 6 characters to choose of. Soldier The soldier will have 4 weapons : m4, a pistol, grenades, and a knife. Note:At the dam there will be weapon pickups, but only for the character you've choosen to spawn. You will not be able to pickup the weapons of the other characters. This would be unfair. Heavy gunner The heavy gunner will have only 2 weapons: The pistol and the samurai sword, But he will have the ability to control the stationary miniguns placed at three places on the dam. Cop The cop will have 3 weapons: A shotgun, a pistol, and a nightstick. He will be quite good for close range combat when the attackers have reached the sherman dam. Technician The technician will only have an Uzi and a knife, but he will have the ability to use one of the 4 jetpacks placed at the dam, and he will be able to make himself invisible for 30 seconds. After the 30 seconds he will have to wait 1 minute till the power will be restored. RPG The RPG has some extreme heavy weapons: The bazooka, the grenades, and a simple knife. The RPG is meant to keep the attackers on a distance. Sniper The sniper has 2 weapons: A sniper rifle and a desert eagle. He's supposed to snipe down the attackers and give backup to his team from somewhere in the rocks around the shermand dam. The second team:The attackers Attackers The attackers will also have 6 characters to choose of: Assasin The assasin will have 3 weapons: An uzi, a knife and a rope to climb up the dam. Boatdriver The boatdriver will have a small amount of weapons : An mp5 and a pistol and will ofcourse have the ability to drive boats, as he has maximized skill. Note:All vehicles placed around the sherman dam can only be entered by the characters with the ability to drive them Capturer The capturer must be protected by the attackers, as it is the only way to win the round. The capturer has only 1 weapon, an ak 47. He needs to capture the key or object ( this can be defined by the server admin ) thats placed at the other side of the dam. More on the gameplay point later in the topic. Terrorist The terrorist has 4 weapons: An ak 47, an mp5, a pistol, and a knife. He'll have the ability to climb up the rocks around the Sherman Dam and tries to kill the other team from there. ( He should watch out carefully that he doesn't meet a sniper in the rock stationaries ) RPG The RPG has a heatseeking rocket launcher and a pistol, and he needs to stay at the boats to fire at the dam and give his team backup. Sniper The same as the sniper in the defending team, but he needs to stay in the boats as he has only a desert eagle for close combat so he shouldn't try to get up the dam. The gameplay The objective of the attacking team is to get at the other side of the sherman dam and get the ( earlier mentioned ) objective. They need to return it to their base in safety and without the capturer being killed. The attackers spawn at their own base not so far away from the dam ( let's say about 1 mile ) Their base could be created with the map editor. They have boats who spawn unlimited at their base. Each person of a team can die once and respawn at their base, if they die for the 2nd time they will be forced into spectate mode and need to wait for the next round. The rounds will be 3 mins, if the attackers killed all defenders, or if the defenders killed all attackers, the team who killed the other team will have won the round. When the attackers captured the objective and returned it to their base safely or they killed all the defenders, the sherman dam will explode. The team will gain one point. If the defenders killed all attackers they will have won the round and gain a point. The teams will switch every 3 rounds. The attackers will have boats only as vehicles. Hope you all like my idea, please post comments about what should be changed or improved. I'll try to realize this myself when Blue's SDK comes out. Keep up the good work team -edit- The attackers will have to cross the dam by using the ropes of the assasins. If an assasin dies, the rope will be available for the other team members as a pickup. If all assasins have died the ropes will be available as weapon pickups at the attackers base
  22. Yeh especially the ones in GTA:LC but the only thing annoying is that i can sometimes really see cheats were used. The part with VC at the film studios when u jump on that high thing and just dont fall down while your bike hangs with 1 weel over the thing and you just climb up back again. Bit weird. The rest of the stuff is great
  23. Yeh, we could have some fun if this would be really organised. Anyway, any chance players who do not participate may enter in specatator mode?
  24. xGj

    MTA

    I think its really a newbie thing, experienced players do it too sometimes but just for fun..
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