The engine is already loaded. If you load one save game in singleplayer and then load another, the engine won't have to load again.
In SA-MP when you change modes the engine doesn't need to load again.
Yeah but if the database gets massive (which it will), it should be impossible to do that. But then again, the center itself can see if theres a perfix.
You could check it with some sort of if statement.
The New England Patriots just lost the AFC championship against the Colts here in American. I'm really pissed about this because for 1. they're my favorite football team and for 2. they had a lead of 21-3. How can you screw that up .
I don't know, after error404's point I changed my mind on this idea. Some maps would have the ctf_ and some wouldn't, doesn't sound right to me. On another idea, scripters/mappers could make their own prefixes, maybe...
Download the fix here:
Link removed. Distribution of copyright material.
Extract gta-sa.exe to your San Andreas directory. Default is:
C:/Program Files/Rockstar Games/GTA San Andreas
You'll also need WinRAR, get that at RARLabs.com.
Maybe in the map editor itself you could choose what kind of map there is. Or in the MTA Center you could have a drop down list asking what kind of map it is. If it's tdm then the prefix tdm_ would either go into the map filename or if it's already there it would stay the same.
Dude I'm telling you, whoever scripted George Bush is a dumbass. That might be the biggest bug in the world.
To be honest I think George Bush is still alpha, don't know though.