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kevuwk

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Everything posted by kevuwk

  1. as eAi says, it should work at the point of release but with no team members and no qa members (as far as i know) using vista then this most likely wont be looked at till closer to release
  2. syncing pedestrians will take up too much bandwidth and adding bots instead will mean creating our own ai engine which isnt very feasible
  3. as has been said all along, we won't comment on a date for release but you will know more about the details of the release closer to the date
  4. qa team have been busy with things outside of mta lately and obviously bugs can slow them down when it comes to making them but this may not be the case
  5. if there are extra features like hardware ID bans i think they would probably be set on or off in the server config
  6. there are some ways this can be done but it would force the user to do something like maybe create an account and tie their account down to that pc by reading some details off it, but if something happened like their cpu/motherboard/hdd died, this would change the IDs that would be read and would obviously stop it working but you couldn't allow them to change it when they want as they could just spoof it and change it when they get banned, plus if this was implemented it would have to have details stored on a webserver of some sort and obviously would stop working if the server went offline
  7. hardware IDs do seem like a good idea, will just have to wait and see what sort of info is available when it is released
  8. kevuwk

    MTA:MA Scripting

    possibly do the text and ini in a new alias like alias oranges { text ini } and do the timer as !.timer 1 10 oranges $1-
  9. he wants a control panel that can start, stop and restart server for linux in php
  10. kevuwk

    X-Treme Roleplay 2.01

    its the admin+ thing again, check the mta:ma settings, admin+ receives 1 more packet which contains all that data
  11. kevuwk

    X-Treme Roleplay 2.01

    mta.data.ini is on http://www.aeron.tk and check the server properties in mta:ma and make sure admin+ is enabled otherwise it wont get the location and spawn data
  12. I Asked the same and was told by a few that it wasnt possible. I'd Never noticed any lost maps/Unknown's Until i wrote the PRS. the only way to fix it is to do this and even this could do the exact same and you could end up never getting one of the maps names, its possible, but not very likely. you all know why this happens and there isn't a very efficient way to fix it but it is already fixed in dm
  13. you will have to wait and see what is there when the mod comes out, if i remember, it was a request by the qa team, i dont think it has been done though
  14. you can, just swim underwater and dont come back up and you will soon drown
  15. good work Sc00bY, might be smaller than gus but sometimes bigger isn't better when it comes to scripts
  16. i believe this was a problem with the original release of 0.5, are you using the patch 1 server?
  17. there has been little discussion about mtavc on the blue core and as such means there aren't any plans currently in place for a new release
  18. make sure this is in its own script file and if it is, reinstall mtama
  19. yeah, that one will work, dont think it will on join though
  20. you call the dns alias then set %cc so it will never do anything in the dns alias, other than that, someone else will come along and point out any problems
  21. NOTICE: THIS TUTORIAL MAY BE OUTDATED! PLEASE READ: https://forum.multitheftauto.com/viewtopic.php?f=91&t=22270 This is our respond thread for our fourth weekly scripting tutorial. You can respond to the tutorial here if you have any questions, etc. Here's the link to the first tutorial: Scripting Tutorial IV - Hay
  22. make sure that the admin port is set and admin is enabled and also that you are using the right port in the admin panel
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