function spawnWasted ( player, skin )
repeat until spawnPlayer ( player, -2491.459, 2363.191, 10.272, 270, skin, 0, 0 )
fadeCamera ( player, true )
setCameraTarget ( player, player )
setPlayerTeam ( player, nil )
takePlayerMoney ( player, 150 )
end
addEventHandler ( "onPlayerWasted", root,
function ( )
setTimer ( spawnWasted, 1800, 1, source, getElementModel ( source ) )
end
)