addEventHandler ( "onPlayerWasted", root,
function ( )
local account = getPlayerAccount ( source )
if ( account and not isGuestAccount ( account ) ) then
for slot = 1, 12 do
setAccountData ( account, "save-wep".. slot, getPedWeapon ( source, slot ) )
setAccountData ( account, "save-ammo".. slot, getPedTotalAmmo ( source, slot ) )
end
end
end
)
addEventHandler ( "onPlayerSpawn", root,
function ( )
local account = getPlayerAccount ( source )
if ( account and not isGuestAccount ( account ) ) then
setElementData ( source, "Role", role )
spawnPlayer ( source, x, y, z, interior, dimension )
setElementHealth ( source, health )
setElementModel ( source, skin )
setPlayerTeam ( source, getTeamFromName(team) )
setPlayerMoney ( source, money )
setPedArmor ( source, armor )
for slot = 1, 12 do
local wep = getAccountData ( account, "save-wep".. slot )
local ammo = getAccountData ( account, "save-ammo".. slot )
giveWeapon ( source, wep, ammo )
end
end
end
)
You had an unecessary 'end'.