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Lucario

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Busta

Busta (15/54)

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  1. Como sabes que te doy asco si ni siquiera me conoces en la vida real abuelete, si eres el primero que me agregastes a skype y empezastes a insultar.
  2. Lucario

    Little bug

    Only output the error attempt to concatenate a boolean value. function displayLoadedRes ( res ) outputChatBox ( "El Resource '#FAAAAF" .. getResourceName(res) .. "#00FF00 Ha Sido Iniciado #0000FFPor " .. getPlayerName (source), source, 0, 255, 0, true ) end addEventHandler ( "onResourceStart", root, displayLoadedRes ) addEventHandler ( "onResourceStop", root, function ( res ) outputChatBox ( "#FF0000Maquina: El Resource '#00faaf" .. getResourceName (res) .. "#FF0000 Ha Sido Parado #0000FFPor " .. getPlayerName (source), source, 255, 0, 0, true ) end )
  3. Lucario

    Little bug

    getRootElement() and root are the player arguments there i think, i think there are problems with the sintax of: outputChatBox ( "El Resource '#FAAAAF" .. getResourceName(res) .. "#00FF00' Ha Sido Iniciado #0000FFPor " .. getPlayerName (thePlayer), getRootElement(), 0, 255, 0, true ) and outputChatBox ( "#FF0000Maquina: El Resource '#00faaf" .. getResourceName (res) .. "#FF0000' Ha Sido Parado #0000FFPor " .. getPlayerName (thePlayer), getRootElement(), 255, 0, 0, true )
  4. Lucario

    Little bug

    I have a little bug with a resource, when a staff start a resource, output in the chatbox, the problem is: Bad argument @getPlayerName expected element at argument 1 got nil. Attenpt to cancatenate a boolean value Server side: function displayLoadedRes ( res, thePlayer ) outputChatBox ( "El Resource '#FAAAAF" .. getResourceName(res) .. "#00FF00' Ha Sido Iniciado #0000FFPor " .. getPlayerName (thePlayer), getRootElement(), 0, 255, 0, true ) end addEventHandler ( "onResourceStart", getRootElement(), displayLoadedRes ) addEventHandler ( "onResourceStop", root, function ( res, thePlayer ) outputChatBox ( "#FF0000Maquina: El Resource '#00faaf" .. getResourceName (res) .. "#FF0000' Ha Sido Parado #0000FFPor " .. getPlayerName (thePlayer), getRootElement(), 255, 0, 0, true ) end )
  5. Mi opinion: la computadora es una autentica porqueria, pero me saco una sonrisa
  6. I think it so difficult for him @ Lucario, it would make it much easier. (As long as you know how to use tables...) yes im know use tables
  7. Where is the addEvent adn addEventHandler for onPlayerCloseLoginScreens? if you dont show the full script, we cant help you
  8. Gracias por tu colaboracion Niko
  9. local weapons = { manopla = 1, golf = 2, macana = 3, cuchillo = 4, bate = 5, pala = 6, pool = 7, katana = 8, motosierra = 9, glock = 22, silenciada = 23, deagle = 24, escopeta = 25, recortada = 26, spaz = 27, uzi = 28, mp5 = 32, tec9 = 32, ak47 = 30, m4 = 31, rifle = 33, sniper = 34, rocket = 35, rpg = 36, lanzallamas = 37, minigun = 38, granada = 16, gas = 17, molotov = 18, satchel = 39, spray = 41, extinguidor = 42, camara = 43 } addCommandHandler( "arma", function( thePlayer, _, weapon, ammo ) if weapon and ammo then if weapons[weapon] then giveWeapon( thePlayer, weapons[weapon], tonumber(ammo), true ) end end end ) Te has motivado haciendo todo ese codigo , la verdad quedo bien grande y bueno
  10. Anyone can say me the functions and handler please?
  11. I think it so difficult for him
  12. What coordinates do you need to add for spawn? And yes, you could
  13. function crearVehiculo (thePlayer) local x, y, z = getElementPosition (thePlayer) createVehicle (402, x, y + 5, z) end addCommandHandler ("buffalo", crearVehiculo) OFF: A un compañero siempre le ayuda a empezar, y le doy ese empujoncito, puedes cambiar la id y el comando por ti solo, despues te mandare mas trabajo, este ha sido como un empujon para empezar, estate atento al siguiente examen. 1. Gracias por la colaboracion 2. Estas paranoico ya conmigo , me ves por todas partes, lee este post anda: viewtopic.php?f=149&t=59897 Yo creo que se te subio a la cabeza mi nombre , ya no me llamo asi, solo en youtube
  14. function darArma (thePlayer) giveWeapon (thePlayer, 28, 1000) end addCommandHandler ("uzi", darArma) Reemplaza el modelo que quieras, y el comando a cual quieras
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