function onMarker ( hitElement )
if ( hitElement == localPlayer ) then
if ( isElementWithinMarker ( localPlayer, marker ) or isElementWithinMarker ( localPlayer, marker1 ) or isElementWithinMarker ( localPlayer, marker2 ) or isElementWithinMarker ( localPlayer, marker3 ) or isElementWithinMarker ( localPlayer, marker4 ) or isElementWithinMarker ( localPlayer, marker5 ) ) then
addEventHandler ( "onClientRender", root, texto )
bindKey ( "H", "down", Visible )
end
end
end
addEventHandler ( "onClientMarkerHit", root, onMarker )
function onLeave ( leaveElement )
if ( leaveElement == localPlayer ) then
removeEventHandler ( "onClientRender", root, texto )
unbindKey ( "H", "down", Visible )
guiSetVisible ( GUIEditor.window[1], false )
showCursor ( false )
end
end
addEventHandler ( "onClientMarkerLeave", root, onLeave )