--[[
Author : Moeez
Description : Information Panel For Servers
----- Information Panel -----
]]---
helpwindow = guiCreateWindow(141, 81, 535, 503, "SAM:RPG Information Panel", false)
guiWindowSetSizable(helpwindow, false)
helpmemo = guiCreateMemo(9, 17, 516, 302, "write some text here", false, GUIEditor.window[1])
guiMemoSetReadOnly(helpmemo, true)
commandbtn = guiCreateButton(9, 319, 105, 53, "Command", false, helpwindow)
guiSetProperty(commandbtn, "NormalTextColour", "FFAAAAAA")
GUIEditor.memo[2] = guiCreateMemo(-98, -338, 340, 20, "", false, GUIEditor.button[1])
GUIEditor.button[2] = guiCreateButton(228, -273, 15, 15, "", false, GUIEditor.button[1])
GUIEditor.memo[3] = guiCreateMemo(513, 166, 20, 20, "", false, GUIEditor.button[1])
staffbtn = guiCreateButton(9, 371, 105, 57, "Staff", false, helpwindow)
guiSetProperty(staffbtnsbtn, "NormalTextColour", "FFAAAAAA")
eventbtn = guiCreateButton(10, 429, 104, 55, "Event", false, helpwindow)
guiSetProperty(eventbtn, "NormalTextColour", "FFAAAAAA")
infbtn = guiCreateButton(114, 318, 130, 54, "Information", false, helpwindow)
guiSetProperty(infbtn, "NormalTextColour", "FFAAAAAA")
rulesbtn = guiCreateButton(244, 319, 125, 53, "Rules", false, helpwindow)
guiSetProperty(rulesbtn, "NormalTextColour", "FFAAAAAA")
upgradebtn = guiCreateButton(369, 320, 151, 52, "Upgrade", false, helpwindow)
guiSetProperty(upgradebtn, "NormalTextColour", "FFAAAAAA")
samrpgbtn = guiCreateButton(115, 371, 410, 116, "SAM:RPG", false, helpwindow)
guiSetProperty(commandsbtn, "NormalTextColour", "FFAAAAAA")
addEventHandler("onClientRender", root,
function()
dxDrawText("San Andreas Magical: RPG", 144, 36, 672, 81, tocolor(255, 255, 255, 255), 2.00, "pricedown", "left", "top", false, false, true, false, false)
end
)
function open()
if (guiGetVisible (helpwindow) == false) then
guiSetVisible(helpwindow, true)
showCursor(true)
local screenW,screenH=guiGetScreenSize()
local windowW,windowH=guiGetSize(helpwindow,false)
local x,y = (screenW-windowW)/2,(screenH-windowH)/2
guiSetPosition(helpwindow,x,y,false)
centerWindow(helpwindow)
elseif (guiGetVisible (helpwindow) == true) then
guiSetVisible(helpwindow, false)
showCursor(false)
end
end
bindKey ("F1", "down", open)
function Command ()
rulestxt = fileOpen("Command.txt", true)
rulestxt1 = fileRead(rulestxt, 50000)
guiSetText(helpmemo, rulestxt1)
end
addEventHandler("onClientGUIClick", commandbtn, command)
function staff ()
rulestxt = fileOpen("Staff.txt", true)
rulestxt1 = fileRead(rulestxt, 50000)
guiSetText(helpmemo, rulestxt1)
end
addEventHandler("onClientGUIClick", staffbtn, staff)
function Event ()
rulestxt = fileOpen("Event.txt", true)
rulestxt1 = fileRead(rulestxt, 50000)
guiSetText(helpmemo, rulestxt1)
end
addEventHandler("onClientGUIClick", eventbtn, Event)
function Information ()
rulestxt = fileOpen("Information.txt", true)
rulestxt1 = fileRead(rulestxt, 50000)
guiSetText(helpmemo, rulestxt1)
end
addEventHandler("onClientGUIClick", infbtn, Information)
function Rules ()
rulestxt = fileOpen("Rules.txt", true)
rulestxt1 = fileRead(rulestxt, 50000)
guiSetText(helpmemo, rulestxt1)
end
addEventHandler("onClientGUIClick", rulesbtn, Rules)
function Upgrade ()
rulestxt = fileOpen("Upgrade.txt", true)
rulestxt1 = fileRead(rulestxt, 50000)
guiSetText(helpmemo, rulestxt1)
end
addEventHandler("onClientGUIClick", upgradebtn, Upgrade)
function SAM_RPG ()
rulestxt = fileOpen("SAMRPG.txt", true)
rulestxt1 = fileRead(rulestxt, 50000)
guiSetText(helpmemo, rulestxt1)
end
addEventHandler("onClientGUIClick", samrpgbtn, SAM_RPG)