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Posts
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Everything posted by Orange
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I meant something else. For example, we make a "Rodeggo" class. Then, we make a function which initializes an instance of it: local Language = Rodeggo:ImportPlayerStrings(source) or, clientside: local Language = Rodeggo:ImportStrings() And maybe, if you want a specified language: local Language = Rodeggo:ImportStringsByName("en") --we want a "en" language Then, we can get a language string by: outputChatBox(Language.HELLO_WORLD) Or by using a function: outputChatBox(Language:String("HELLO_WORLD")) That may be nice ^^
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UP: Copying URLs from main page is cool, ya? I posted same thing here: https://forum.multitheftauto.com/viewtopic.php?f=108&t=28277
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I already made one for xHoTx BaseMode server. It detects when you register and creates a row into SQLite database. Then, when you kill someone it adds you 1 kill point using executeSQLUpdate. To show it, it simply executes query "SELECT * FROM blahtable ORDER BY kills / deaths LIMIT 10", and shows TOP10 on the list sorted by ratio.
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What about making a OOP library for LUA? The, it'd be like: Rodeggo:HELLO_WORLD("pl") - HELLO_WORLD is the key, pl is the language. It should return "Witaj świecie" You also can make it openFrame, or using its engine ;P
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The problem is that Namorek is deaf (or somewhat, in Polish that's głuchoniemy, which means that he can't hear and speak) and whatever he translate through Google Translator or he write isn't really clear for normal people. PL: Namorek, napisz na mtasa.net, może pomogę ci
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@Talidan: Thanks man. I'll use both of them in oF 1.0 Beta2. Also, I'll make a simple bugtracker which would make the roadmap more clear
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1.0 beta released! Check the google code page to download it CHANGELOG: Everything should work correctly now, fixed some typos
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I've got random crashes when someone punches me or people near me punches themself. It's a problem for me because I can't play on my servers and sometimes race gets boring. Can someone help me?
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@jjsullivan: You don't need to quote all LONG post @benox583: And ping will increase about 100ms when playing
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@loler: After seeing your last "buy" script, I have to say: "SHUT UP OMG" @kidxrated: I know why are you asking here. I don't think that anyone will write this script for buy, but you can learn LUA and easily edit current gamemodes from community. As LUA isn't a hard language, you'll learn it quickly
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New official site: http://openframe.co.cc
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openFrame 1.0 Alpha 1.1.3 released. Most important things added: GUI Classes and MySQL class documentated XML Class by 50p added Documentation updated, a lot of new pages 7 hours of work
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Thanks, I was trying to login 3 times on the old nickname ;P
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I'm finishing the documentation now. Version 1.0 Alpha 1.1.2 will be fully commented with few bugfixes. @50p: If you can, send me it via PM, as I said, every contributions are appreciated EDIT: 1.0 Alpha 1.1.2 is now available
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On the forums, my account has idiotic old nickname. Can any admin change it to "Orange"? I use this nick from 5 months, after I created the account on forums. I'm Orange on IRC, I sign as "Orange" in my scripts, resources etc.
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OpenFrame is a fully OOP MTA framework. It allows you to make your scripts cleaner and easier. Inspired by GUIClasses, the original form of classes is easy to learn and use. Classes in openFrame Go check it yourself, extend it :F Download Downloads are available on Google Code - http://code.google.com/p/mta-openframe/downloads/list. Documentation is temporary unavailable, we're moving to other server Roadmap There's currently no roadmap, we're moving to other server
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Moving into a new, fresh topic. Please lock this thread
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Replacing original people with multiplayer people.
Orange replied to Thehookerkiller01's topic in Scripting
(Idiot lolz) AFAIK 65305 (maybe more, maybe less, forgot ) -
I don't see any forums which are ok to post this... I've got a race server. When the gm is DD/DM, it works correctly. But when it is race - the map ends after first checkpoint... Using the newest race resource from svn, modified by me Can someone help me?
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You can install apt-get on CentOS http://tinyurl.com/28yurko ^ The info about it is here
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As you said on IRC, you haven't got root privledges. Are you sure? Can't you just ask host to help you?
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You can compile with both, but the binary releases from http://linux.multitheftauto.com/ are precompiled for 32bit. It works for every popular distro, including Debian, CentOS etc. I use CentOS with root privledges. If you haven't got them, better use Debian... SuSe uses RPM, so it will be same as CentOS. REMEMBER, SUSE ISN'T VERY EFFICIENT! USE "LITE" OS INSTEAD "Lite" means CentOS, Debian or others (also RHEL)
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As some people noticed, there's a first release! http://code.google.com/p/mta-openframe/downloads/list openFrame Engine 1.0 alpha1 openFrame Engine means that just class_class.lua is finished. Currently I didn't included "MShared" classes (for example Event class doesn't support triggering now AFAIR, something in mysql doesn't work. It will be fixed in Alpha1.1
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New update on SVN! Can someone check it? Bah, http://code.google.com/p/mta-openframe/
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I'm always missing the point You can make a normal class or make exported functions... Then it can be like: local AccountLib = exports.account_libraries ... AccountLib:BlahBlahMethod() ... or something like it... It will be a lot easier to use
