botanist
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Everything posted by botanist
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Youtube video support pl0x?
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@ The Kid: and what if you want to show something else than San Andreas?
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Masterspark info Masterspark is currently stopped. I can't find a way to make this nicely synced, and it isn't quite camera or player friendly. Maybe I pick this project up later. Also, I'm still busy with my own gamemode. So I'm not fulltime scripting those cleo mods. GravityGun info But, Gravity Gun is in development! In fact, it's almost done! The only things I still need to do is to make it better synched, some code cleaning, and better grabbing of elements. GravityGun 1 will only support vehicles, but players and peds will be added very soon after this release, since this isn't quite a big job. PortalGun 2 info After a long time, I picked up this project again. Since MTA 1.1 will have the function to get the angle of a face, this will be definitely in the upcoming PortalGun. Now, what I want to ask is what you guys want to see in PortalGun 2. Let me know your suggestions, so PortalGun 2 is going to be fantastic!
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Done. That was epicly easy Just add the trailers to the vehicle.xml of editor_gui. Download this file, and replace it with the original in the following folder: MTA Server\mods\deathmatch\resources\editor_gui\client\browser Thats's all. Now you have the trailers listed under the category "Heavy Vehicles", since this groups contains the trailer-trucks too. Note that trailers attached to trailers are sometimes not really good synched. But you'll find out yourself. If you are just gonna use 1 trailer per vehicle, there shouldn't be a problem. Still would be nice if this is gonna be implemented into future MTA versions, so the unexperienced scripters won't have to ask
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@ Zango: Oh tnx, good to know that I don't need to create a whole new gui ( GUIEditor ftw <3 )
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... Not how to get screen size. @ Name: Well, this one is old Using SilentStrike way, way more.
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How to prevent my gui from being f*cked up in different resolutions? I'm already using relative values, but like the admin resource: It will look in every resolution the same. How to do that?
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[REL] Register,Log-in System With Serial | - War Of Empire -
botanist replied to laserlaser's topic in Resources
Better a little bit than nothing. Trying = learning -
Probably not. Only if you want to make a scripted resource with your map. But when you only made a map, it's fine.
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Yes, ofcourse you have to. But that meta.xml is probably already created by the map editor.
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You mean it will not automatically generates a track? It doesn't indeed. You first need to place 2 waypoints (RCG objects), then you press the second button to connect them together.
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GOD, it's just useless to help you. FIX THE STATEMENTS *insert badword here* I'm not going to do it for you, since this is something you should really be able to do on yourself. If anyone does it for you, you wouldn't learn anything from it and ask us 2 days later the same problem. For the last time I show how it goes: First you use IF, then ELSEIF, then ELSE if needed, then END if first == second then --Do something elseif first == third then --Do something if the previous one is incorrect else --Do something if they're all incorrect end --Stop the statements How hard can it be?
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Maybe fix your brains first pl0x? That error describes the error: You are trying to compare a number with a nil value. Nil = nothing, if you know some English. So your error is basically if 10 > nothing then, and Lua won't know what you want with 10. First store a value in the variables you are using, then use if's. Besides that, I still recommend you to do what we said, as that will be your problem when this is fixed.
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Dude, read what varez said. You aren't reading well. Not reading = failing in scripting ofcourse. varez (omg wnna use capital since its first word of the sentence... MEHEH) said you should use if elseif elseif --More elseif if needed end Not what you had first, and SURELY not what you have now. Look what you got: elseif if end Get it?
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Epic win. Guru.
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I can't use getElementVelocity. My element will be mostly standing still
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Hmm, tried a few things, but they all don't work correctly. I wanna create a function which can blow an element (ie a vehicle) towards a point with setElementVelocity. What I've did is probably too embarrassing to post, but the solution shouldn't be too hard. Anyone?
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How big will the core of this mode be? If it's gonna be huge, you could use Google Code or something to let others commit patches too. Like this you will be able to stay the main creator of this gamemode, and others could help you finishing it. Atleast me wants to see this mode completed. And I'm a sort of guy that when I'm bored, I want to script something else so I don't stay bored. Let us know
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You = dev? EDIT: ah i see, Sebas
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Oh, I didn't even thought of that. Well, I'm going to think about it later.
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Using guiStaticImageLoadImage has a high risk of client crashing, so I'm not going to use that. Too bad there isn't a property for it, so I'll use what I already got: Alpha effects.
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Is that possible? With a property or so? I wanna use grayscale images, and when they get hovered, they should get colors. But I can't find any property related to it, so maybe I'm just looking wrong.
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Awesome! Got it working But too bad you can only make new library's of animations, instead if the ability to replace library's too.
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Seems not to work. Just tried it with a friend, by loading a custom ped.ifp. Nothing changed though. Bug or do we need to make special IFP's, or is it most likely my script? The IFP file works in singplayer fine.
