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botanist

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Everything posted by botanist

  1. botanist

    HEX to RGB

    hmm tocolor(r,g,b) ?
  2. 17 views op dit topic. Ja, zo gebeurt er ook niet veel...
  3. botanist

    DM Map Tool?

    Tried that, but that isn't nicely aligned.
  4. botanist

    DM Map Tool?

    Hmm, I'll try that. Though, loops aren't the only thing ofcourse. Roads that are going down, little ramps and that kind of stuff are also very neat mapped. Was that done by hand, or is there also a tool for that?
  5. botanist

    DM Map Tool?

    I see a lot of nice DM raceways, which are very large and nice. But, it looks so easy. They all have nice placed tracks, perfect loops and wallrides. Now, I'm wondering, is there any tool they use for that? It can't be RCG, since that's less nicely aligned. Anyone knows what they're doing?
  6. Lol, you didn'nt know that? Cheating is not possible anymore since 1.0.3, unless the serveradmin disabled the anticheat.
  7. No, it's not. And by the way, this already exists. You could use setCameraMatrix for that what you want. Also, this function has a FOV parameter, so you can set that too. What is FOV? Field of View. The larger the number, the more you can see, but the more the fishbowl effect will be. So, it's definitely not what you thought. First know where you're talking about before posting it next time.
  8. Make that configuratable in some file, like in mtaserver.conf. If you're just in some server where nobody cares about lagg, you shouldn't be restricted to screenshots.
  9. Tjee, enkel het Russische subforum zit eigenlijk wat leven in. Lijkt me nou leuk om dan ook in dit Nederlandse subforum wat leven te blazen, dus vandaar dit topic: Gewoon een algemeen praat topic voor van alles en nog wat, gewoon om het wat gezelliger te maken Wie lust er een biertje?
  10. It's vice-versa. ASI = like DLL: An extension for software, or Dynamically Linked Library. I'ts coded with C++, to hook it into the game. Now, that's what allow us to use CLEO mods. CLEO is scripted with SCM, the coding language of San Andreas' game. The ASI file will hook those CLEO mods into the game, CLEO mods can't do that theirself. But, It's some nice idea to get a memory stream fix into the MTA core. I'm not using any graphical mod anymore, because of those flashy stuff that appears.
  11. UPDATE: Added support for multiple templates. This still can use some improvement, like effect-customization. But that's low priority, so I will add this in further versions. It does already check for the correctness of templates. If incorrect, the handling editor will not load to avoid any user-related bugs. Added multi-language support. Works perfectly! I'll release this tool with more and more languages, if there are people willing to translate the text Improved 500-1000 lines of code to a less of 10-20 Me <3 Efficiency. You can set and get vehicle or model handling now, and choose if it must set by the server or client. I've made this to debug in the first place, but it might be useful. There's no need to remove this yet. Updated all limitations to the ones Mekorea posted on the bugtracker. Still need to re-enable some stuff, but that isn't a hard job. Any suggestions yet?
  12. Lol, my game just crashes when putting it in one file: loadTemplate = {} usedTemplate = "default" loadTemplate["default"] = function ( ) -- stuff end if loadTemplate[usedTemplate]() then -- stuff end Which is basically the same. EDIT: Oh, when doing this: loadTemplate["default"] = function ( ) -- stuff return true -- watch this one end It will work. ----------------------------------------------------- But I don't like the idea it all has to be in the same file. Can't the solution be to put cfg.lua at the top of meta.xml, and putting template.lua below? I thought meta.xml arranged the loading order too. EDIT2: Oh, re-arranging works. Though it looks ugly to use cfg.lua at the top So thanx, it works now
  13. Oh, okay. Thanx then, it's what I wanted Wait. I had the time today to try it, but it doesn't work. -- cfg.lua loadTemplate = {} usedTemplate = "default" -- loadgui.lua if loadTemplate[template]() then -- ERROR: Attempt to index global 'loadTemplate' (A nil value) -- stuff end -- default.lua loadTemplate["default"] = function ( ) -- Loads of unimportant stuff end -- ERROR, yes, here, at the last line of the function: -- Attempt to call field '?' (A nil value) And since I've never done something like this with functions, I don't know any way to solve this too
  14. Dude, learn English or use a translator like Google translate.. That will make it us much easier to understand your problem..
  15. Creating a template system, where you can change your template ingame. But that isn't really relevant Probably, yes. Now, is the syntax to use it this? local a = 1 local b = 2 local c = 3 someFunc["someString"] ( a, b, c ) That doesn't look correct, does it?
  16. function someFunc.["someString"] ( a, b, c ) end function someFunc.["anotherString"] ( a, b, c ) end Just wondering if that could work, or is there any other way to achieve this?
  17. That's the same what Dakilla send me, Arran.
  18. Bad, bad. And there's no vehicle root or something?
  19. crun setElementCollidableWith ( getPedOccupiedVehicle(localPlayer), getElementsByType("vehicle"), false ) When doing that with Runcode, my game crashes. Wtf? My fault, or bug?
  20. Now that's what I call epic This, combined with custom animation support is gunna be epic when you create animations that perfectly fit for this. And if there'll ever be custom weapon & skin support: this is gonna be phenomenal. Extremely phenomenal. Like that, we will be able to create a perfect first person mod with the feeling of Call of Duty. DAMN, nice job
  21. Holy shit, I got it. Result is epic Ty.
  22. Gotta need to do some math which creates a wave. I'm willing to use a sinus for this, but I simply don't understand the math's. Is there anyone who can help me out, to make a wave with a sinus?
  23. Go help yourself if you want it that fast. The MTA team is around 70% now, as you can see here. But that 30% is a lot: The easier things were added first.
  24. Nice one, I'm gonna use this for my handling editor to track the steering angle Didn't know how to do this myself, lol
  25. You could pick the classic or default GUI, but also install your own GUI's.
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