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botanist

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Everything posted by botanist

  1. AZOZE, I recommend you to use Babelfish or something to translate your text. That's not perfect, but that's still better to read than you are writing now. Sandwich I my eat! Hmm?
  2. OMG, I wanna thank Sebas for the wonderfull-awesomeness-pwnage thing I saw 2 minutes ago: CUSTOM ANIMATIONS SUPPORT! You're fucking great to complete that for 1.1, instead of 1.2! Now, how does it work? The wiki says nothing about it. [source] And handling functions too pl0x?
  3. What he means is how to create a script whith the gui. Look at this, follow the tutorial, and I'm sure it will help you also with your problem.
  4. Seems to be that we all just want MTA 1.1 working for Windows ME, isn't it?
  5. That disables all MTA keybinds, nothing more. True Thank you!
  6. Tire size = vehicles.ide if I remeber right. No, there's no way to change your wheelsize unless you change vehicles.ide. But note that most servers will kick you for having San Andreas files modified. DP is by the way the MTA generation before MTA 1.x.
  7. botanist

    bindKey <_<

    Where did you placed "bindKey ("u", "down", setvis)"? If you place it just global, I suppose that was the problem. I Suggest you place that in onClientResourceStart. addEventHandler ( "onClientResourceStart", getThisResource ( ), function ( ) bindKey ("u", "down", setvis) end )
  8. Well, I can't create an OpenID with the option "An existing account on this wiki", when using my google account. After I pressed Log In, I get the warning: All users need a nickname; you can choose one from the options below. That seems to be a bug?
  9. How to do that? I know how to change the position of the caret, but this seems to do nothing with the focus. Is that probably because my script is wrong, or is there another way to set the focus into an edit box?
  10. Besides that, I'm currently creating a wonderful resource to use. If you ever want to change handlings when MTA 1.1 comes out, you could just use the import function from my handling editor
  11. botanist

    Money system

    Use takePlayerMoney to remove a value you want. Use the wiki.
  12. On an i7 which can handle this task just in a bit :')
  13. Damn, I feel so bad if I need to bump. Last time though, otherwise no-one just knows how to calculate the face of a wall like me. Anyone?
  14. Wow, that's really nice! Maybe an idea for the MP: You need to be ranked #1, just like in the hayclimb mode
  15. Windows ME is still really high. You could make programs for it. You'd better compare it with MSDOS that doesn't allow you any permissions. So, useless.
  16. I mean on new things like, straight roads,concrete, i so on.. It will be pretty nice when u can cute some things from GTA original, sry not cute just copy them, like letters, or some things from city and copy it or create the same on ur own map.. You probably mean modificating. That's easy, if you know how to create 3dmodels. The MTA team isn't going to make models just because you want it.
  17. Adding new things to the map editor? What do you want? It already has ALL objects, ALL vehicles and ALL things..
  18. I remember a nice thing, in the new map editor you can enter the test mode just for 1 player. The other mappers stay in the editor. And ofcourse there are more changes, which you can read here when that page is back online. That page includes all changes and upcoming changes to MTA. That page makes me happy to see that the handling functions WILL be in 1.1, and custom animations in 1.2
  19. botanist

    Hi!

    Whut? You WHAT? Or is it just for a short while? And I can recommend you some servers Do you like racing? Try Mr. Green's racing server which has a overload of tracks, or the Party & Co server which has a lot of cool stuff like Mario kart tracks, deathmatch maps, and a lot of mods. Do you like deathmatch? Try some Stealth servers where some players are active in. Stealth is a gamemode based on Counter Strike, which should be a lot of fun. Basemode servers are also nice, but this mode is a little bit more skilled than Stealth imo. Do you like Role Play? MTA has THE most realistic servers, since MTA has almost infinite scripting possibilities. The biggest RP servers are obviously Valhalla and SAES, they already exist for a very long time. Do you like Stunting? I'm currently busy with an amazing new Gamemode, which you can try at times the server is online. It's still very, very beta, so not everything is working yet. You coul'd also go to the MTASA.TK server. This one has a lot of stunts too, combined with the freeroam gamemode. And ofcourse you can always explore the other servers MTA has. There should be enough to play on And there's also a very famous server on MTA which SA-MP also has, the Mini-Missions server. So you won't lose all of SA-MP lol. Cya, and have fun
  20. local sx, sy, sz = getElementPosition ( getLocalPlayer ( ) ) local scx, scy = getScreenFromWorldPosition ( hitX, hitY, hitZ, 0, false ) local w, h = guiGetScreenSize () local tx, ty, tz = getWorldFromScreenPosition ( w/2, h/2, 500 ) local px, py, pz = getCameraMatrix() local hit, dx, dy, dz, elementHit = processLineOfSight ( px, py, pz, tx, ty, tz ) local depth = getDistanceBetweenPoints3D ( px, py, pz, dx, dy, dz ) local dnx, dny, dnz = getWorldFromScreenPosition ( scx+1, scy, depth ) local we1, wx1, wy1, wz1, e1 = processLineOfSight ( sx, sy, sz, hitX, hitY, hitZ ) local we2, wx2, wy2, wz2, e2 = processLineOfSight ( sx, sy, sz, dnx, dny, dnz ) local rotZ = math.deg ( math.atan2 ( wx1-wx2, wy1-wy2 ) ) Does return angles, but not always. And it doesn't return the right angles. Every time the player has a different position, the angle will be different either. So, what to do now?
  21. PUMBEER!! Maarehm, that isn't the distance between 2 points, which is my second question. I need the depth for getWorldFromScreenPosition, which should be able to get with 1 pLoS by using its start and hit point. Then I need the square root of those poins (mat.sqrt), but the fact is that I don't know how to work with square roots, and that my code is probably wrong either. I'm near it, I know that But I don't know how to do it working.
  22. Forwarding ports would be the best solution lolol :') Atleast, that's something that a lot of new users don't do. Some routers do have the required ports opened, but there are exceptions. Search googlefor "port forwarding webserver", and than forward the required ports. You can also forward ports that aren't linked to MySQL etc. in XAMPP, since XAMPP has the possibilty to change ports to whatever you want. (Well, XAMPP makes it easier, it's just zome MySQL config ) If your IQ is too low for this, you can always use an external host like 000webhost.
  23. I wanna have sex with cars when the handling functions are usable. @ below: you want to kill me
  24. local sx, sy, sz = getElementPosition ( getLocalPlayer ( ) ) local scx, scy = getScreenFromWorldPosition ( hitX, hitY, hitZ, 0, false ) local dnx, dny, dnz = getWorldFromScreenPosition ( scx+1, scy, depth ) local we1,wx1,wy1,wz1,e1 = processLineOfSight(sx,sy,sz,hitX,hitY,hitZ) local we2,wx2,wy2,wz2,e2 = processLineOfSight(sx,sy,sz,dnx,dny,dnz) local rotZ = -math.deg(math.atan2(wx1-wx2,wy1-wy2)) Now I need to get the depth. I do know a little bit about it, but that bit is not enough to know how to do it before my brains are getting crushed again. What I've did is this: local w, h = guiGetScreenSize () local tx, ty, tz = getWorldFromScreenPosition ( w/2, h/2, 500 ) local px, py, pz = getCameraMatrix() hit, x, y, z, elementHit = processLineOfSight ( px, py, pz, tx, ty, tz ) depth = math.sqrt ( px*x + py*y + pz*z ) But I don't think that's correct, is it? And @ eAi: I would love you if that's gonne be implemented in 1.1.
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