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botanist

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Everything posted by botanist

  1. Crap! That's idiotic awsum! Is it also possible with bigger road parts? And does this also work when you're steering as fast as possible?
  2. There are still a lot of bugs though, both on my handling editor and the handling functions. But indeed, this job is already quite amazing. We can test whatever we want, and there are almost no LSOD's anymore. Except for the one on the end of the video. But those are all gonna be fixed in the function, and I'll prevent them in my script. MeKorea (I still never seen him on the forums lol) listed the limitations of a lot of handling stuff, so the LSOD's should be fixed soon. And some handling data still doesn't work. Particularly the suspension data. Cazimono05 thought these where unable to change, but others just think it's a script bug. So that should be fixed soon too. So, basically: We are on a perfect way to get this fully working
  3. It has been quite a time ago since the latest update on the handling functions, and fans really want to see it finished. Well, some of you might know about my handling editor. It's still buggy, but works. And some of you might know the latest updates on the handling functions, done by Cazomino05 and MrHankey. Well, thanx to them, I could make this awesome video. I'm posting it here because I think this is the right section. This isn't a big update for my Handling Editor, but it IS a big update for MTA. and fans always like those updates, so here it is. Sorry for no music, but I think it's fair if Germans are allowed to see this vid too: Youtube is almost blocking all of my vids with music.
  4. Try compatibility mode. Never tried it, but it could work.
  5. No, no-one knows when the functions will be completed. And no-one is working on it too afaik. I haven't seen an update on it for months. But, I already told I'll give them a try to finish. EDIT: I almost got killed. Cazomino05 needs an award. Thank you! You did some amazing job there. UPDATE: Yesterday, Cazomino05 fixed some handling stuff. So I made a custom server, to test the functions on this tool with Cazomino05 and MrHankey. It worked out great! Now I see there is some stuff that needs fixes, but overall it was working just as it was supposed to do. So that's great Now, there are still some serious bugs on the log. After I tried to attaching these to vehicles, a lot of bugs occured. Like unable to open/close the editor, no log gui created, and more. So, I'm gonna to remove this feature for now. I will look if I can rescript this for future versions. The dynamometer is very unstable as well, but should get easily fixed. Will look what I can do to it later today. After all, you cannot connect to the test server anymore, unless you got the proper client. The server is running a custom build now, to test the handling functions and the editor at the same time. PM me if you still want to connect, or want to know more.
  6. Nog even de beste wensen. Nog mensen met speciale plannen voor 2011?
  7. Fix for everyone who has trouble with this: -Import an object, but be sure the original object is far away from your replacement -Replace it when you come nearby your custom object -Revert it to the default object if you leave the replaced object Like this you would be able to even replace the biggest buildings, without anyone notices.
  8. Both: No. My server isn't 24/7 since it's hosted on my local PC. So, when I'm at school, or sleeping, it'll probably offline. Now I'm not at my "server"-home too (as most of my weekends, broken up parents). You'd be able to join tomorrow. About the handling functions: They are still in development, though there hasn't been a change on it for a while. Right now, I'm just simulating them with set/getElementData. When I finished this tool, I sort of promised myself & eAi to take a look into the source of those functions, to see what I can do to get it working. I'll do my utmost best for this. And to let y'all now what's the progress: Still going well. Had some trouble attaching the logs to vehicles, but it seems to work now. Also, the speed & acceleration meter does work now, though I still need to create a function that ends the test, and functions to do grip and steering tests. But progress is going very good, I'll create a new video about it soon.
  9. Read this: -System restore will NOT work. Ever. System restore will only restore files that are affected by (how can it be else) the system. So that contains updates, programs, drivers and that kind of stuff. Not your personal folders. -Now, do you have WinXP or anything newer? If newer, read on. If XP, I'm not sure, but that system doesn't have the following option. Right-mouse-click on the folder where your maps where before. Click properties, and select the tab "previous versions". If there's something inside, you are probably rescued. If not, then you are probably screwed. You could try some recovery program as told before by other posters. Click here for more information about that "Previous Versions". Skip to paragraph 2.1 to see how it's done with MW2, but works the same for everything else.
  10. wtf? Yep, but it keeps returning false. EDIT: Oh, noez, typos are suck-ass. Fixed lol
  11. local someGUI = createGuiWindow ( blahblah ) setElementData ( someElementLikeVehicle, "someKey", someGUI ) Clarified a bit.
  12. Attaching a GUI to a vehicle I have absolutely no idea how I'm going to do this. I already tried some stuff, but all resulted in a fail. Seems like you can't use setElementData with GUI's? ohlol, was just a typo
  13. local randF = math.random (#frame) function randomize() randF = math.random (#frame) end function HandleTheRendering ( ) dxDrawImage (0, 0, screenWidth, screenHeight, "pic/"..randF..".png") end addEventHandler("onClientRender",rootElement, HandleTheRendering ) setTimer(HandleTheRendering, 1000, 0) -- why was the timer at 50? that's very very fast. Try that. And rename your pictures 01.png to 1.png, same with all the others until 09.png.
  14. Those bugs are probably fixed today. I've done even more code cleanup, which solves 25 (!!!) bugs at once, and saves me around 200 (!!!) lines of code. And I still need to do some cleanup, which can solve more than 15 bugs, and saves me around 200-400 lines. All together: just some code cleanup will save around 2000 lines of script, ololol I'm getting pro in LUA because of this resource EDIT: Saved another 100 more lines. EDIT: Improved code > less to edit to edit more. Weird, maybe you joined when I restarted my PC? Try to join now ______________________________________________________________________________________________________ And BAM, Video: Sorry for the bad quality, had a wrong config in Fraps. But you should be able to see it.
  15. I remember I had some HEX code a while ago, which was the same as an infinite number. This code could be useful for my handling editor, but I lost it, so is there anyone who knows the HEX code?
  16. Click here to connect to the server, or read the main post.Look the main post for requirements, you need a custom build! I'm still developing it as fast as I can. Dunno why, but this means that I can restart the script sometimes. Some bugs that weren't before, may occur then. Usage: Get into a vehicle, and press H. Click a button to edit it's value. Or use the dropdown lists. Currently only the main menu (transmission) is working the best, but you can check out the other 2 handling menus too. I'm fixing this. Probably later today, every handling config can be changed. EDIT: Woha, just did a code cleanup. Just saved around 500-1000 scriptlines, and it's even working better! Now need to allow numbers like 2.0, 1.0 etc. They don't work yet, only if you do 2.3, or something without that 0. Wierd. But, take a look at this: EPIC
  17. function msToMinutes ( ms ) local m = math.floor ( ms/60000 ) local s = math.floor( (ms/1000)%60 ) -- Will return round integers, instead of big long floats. return m, s end Edit of Dragons version. Tested & Working. My other function doesn't work. Use this one
  18. Place this where you want it: local soundsTable = {} sounds[1] = "somemusic.mp3" sounds[2] = "somesound.mp3" -- And go on like that, until you got 22 mp3 files. -- Ofcourse add those sounds to your meta. And use this in your timer function: local rand = math.random ( 1, #sounds ) playSound ( sounds[rand] ) @ Zango: That's a way too, but you will need to call your file with a number. So you have to know which number is what sound.
  19. Anyone interested in testing this tool tomorrow? I'm currently creating the save/load/import/reset windows, and if there are enough people who want to test, I could finish that before tomorrow.
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