botanist
Members-
Posts
613 -
Joined
-
Last visited
Everything posted by botanist
-
The source of this code shows me that it uses a percentage. Strange thing is, using 50 won't place it in the middle, while 100 DOES keep it at the bottom. Or does this only work when the scrollpane is filled enough? My test: I've made a gui window, and a scrollpane in it. Then, everytime I want I fill that scrollpane with a label. When there are enough labels, you are able to scroll ofcourse. But the scrollbar won't be set to 50%. It's first around 95. Then I add a new label, and it's around 90%. That goes on like that, until 50%. After 10000 labels, it works... It's probably my script, so let me give a part of it: --This script is going to be rescripted, since this one has relative arguments and I'm going to use absolute arguments. local labelLine = 0.0 function outputHandlingLog ( logText ) -- handlingEditor_LogPane = scrollpane inside gui local logLabel = guiCreateLabel ( 0.18, labelLine, 0.82, 0.2, logText, true, handlingEditor_LogPane ) labelLine = labelLine + 0.1 -- Next label needs to be lower guiScrollPaneSetVerticalScrollPosition ( handlingEditor_LogPane, 50 ) end
-
How to edit categories on the wiki? I'm adding some non-existing pages of new functions in 1.1, but it's sorted into categories of changes in 1.0, 1.0.4, and 1.1 while it's only an 1.1 function. How to edit that correctly? And second, uploading images to the wiki doesn't work. Is there an alternative or fix?
-
This just showed up. THAT SHOULD BE UPLOADED TO SOME PORN SITE <3
-
Which server? The only server I know nowadays with a FPS mod is COD2MOD, and that one sux-ass. Could be easily better scripted.
-
They'd better finish 1.1 or proof something instead of laughing
-
Alpha stages = MTA:DM DP. The MTA versions after MTA Race, and before MTA:SA 1.0. MTA 1.1 is called nightly, and that's something really, really different.
-
And no MTA:SA changes in the past 4 days. Ok, 4 days isn't a lot, but mostly there is always a new patch or new func. C'mon, tell us more about MTA:IV For me it's now obvious that the dev is scripting the MTA:IV core.
-
By the way, the concurrent players are still growing. At some random times I'll get a view of monitor.mtasa.com, and once again: Its tipping the 2800 players. So, if I may ask, whats the current record? EDIT: tipping 2900 right now O_O
-
No, unfortunately, you can't do that in MTA. You could replace it with small models you never use, but adding new ID's isn't possible.
-
That's country :< Hardstyle ftw ^^ @ Below: Oh, my bad
-
Host game: Download the latest resources. Or try starting the server with Windows. 0 servers: Nightly servers do have their own serverlist (Now it even seems to be disabled). 1.0.4 clients can't connect to any 1.1 server, and vice-versa.
-
The nightly builds are crashing? Download the latest data files, they should work
-
Dude, click it. It's not only for cars. Why would I quote myself if it wasn't?
-
-
Script it. This isn't something that really depends on the core of MTA, so just script it. And I don't get exactly what you want. Do you want ADS ( Aim Down the Sights )? Or do you want to trigger the crosshair? If you want the ADS, just place the cam correctly and use the correct animations. Shouldn't be too hard. If you want the crosshair, use setControlState.
-
Gezoute Pinda's lmfao :') But ehm, which operating system do you have? If you have WinVista or Win7 there's a change to restore it (WinXP doesn't have this function). Go to your resources folder, and right click on the resource you want to restore. Then select Properties (ofwel Eigenschappen in Nederlands natuurlijk ) and go to the tab "Earlier Versions" (vorige versies). If there's anything in it, there should be some version you need. If there's nothing in it, you're probably screwed.
-
Just leave that part, and see the power of MTA SA:MP is one big laggy thing, and it will not surprise me if that DLL file is coming from SA:MP.
-
It's not confirmed afaik, but there's a pretty big chance for a release of MTA:IV since the MTA dev DID actually made something for IV. That's saying a lot imo.
-
Exactly. playSound + youtube? No way.
-
YouTube = flv though So upload them to YT, and use them from there. Also, you don't need to use your own server space on this way: It's all sored on the servers on YouTube. Saves server space + you can use way more videos than just yours
-
As long you show the copyright of YouTube, you are allowed to use their vids everywhere. They even got a easy link for you to do it. So what should be the reason for not using them ingame, varez?
-
1) Write "stop scoreboard" in the console, or disable it by script. 2) Code them clientside: Most of the clientside scripted stuff isn't synched between other players. 3) SA:MP allows this method because Pawn is extremely slow. Other than that, LUA is some really, really fast scripting engine. You can actually make a lot of calculations, even every frame the game renders if you want. No problems. I don't think there's a need for C++ because LUA is so fast.
-
Already tried that, too bad. executeCommandHandler seems to only execute custom functions.
-
I don't think so, the roadmap says nothing about it. It should be there if it's going to be added, shouldn't it? Player limit of 250 in 1.1 is true indeed, it's already added in the nightly's.
-
How to do that? I can't find a way, and enabling by default is easier than writing the command everytime
