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Showing content with the highest reputation on 11/06/22 in all areas

  1. Hey @Chaos699 I'm sorry that you are frustrated with your ban. We do check bans and appeals to make sure they are correct, though this is not our priority at the moment. While you wait on a response please stick by your original appeal
    1 point
  2. Thanks for the information, but please provide us with a MTADiag report so we can investigate further. You can find instructions on this in my earlier post.
    1 point
  3. Moved to the Scripting section. Also removed any pesonal data from the post.
    1 point
  4. Hi, At first glance, this looks more like a game bug, rather than a scripting issue, therefore I've moved your thread to a better-suited section. While I believe you're showing a default skin in the image, please confirm this is indeed a non-modified skin that's not changed/added through scripting methods. Do you happen to run custom animations for shooting? Please download and run MTADiag and follow the instructions provided. Meanwhile, please let us know whether or not you've tried reinstalling both the game and MTA. Does this happen only in your server/the server you're playing or rather on any server? Do you have any reports from those other players that experience this issue aswell about whether this happens on any other server or not?
    1 point
  5. Hi, welcome to the forums. Please download, extract and run MTADiag and follow the instructions. In the meantime, please tell us what exactly you've already tried to do in order to fix this issue as 'everything' is rather subjective. Thanks!
    1 point
  6. Add line @ 706 in scoreboard: elseif column.name == "ping" then local ping = tonumber ( content ) local r, g if ping < 150 then r = 255 g = ( ping / 150 ) * 255 else r = ( ( 300 - ping ) / 150 ) * 255 g = 255 end dxDrawText( content, topX+theX+s(1), y+s(1), topX+x+s(1+column.width), y+s(11)+dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont ), tocolor( 0, 0, 0, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI ) dxDrawText( content, topX+theX, y, topX+x+s(column.width), y+dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont ), tocolor( g, r, 0, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI ) So I made it by myself toady.
    1 point
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