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Showing content with the highest reputation on 27/12/20 in all areas

  1. We have an announcement to make regarding certain services and technologies, like "Cloud Gaming" platforms and various cloud / cloud VM and hypervisor based services and software. Unfortunately, the majority of such services can no longer be used with MTA starting today. After observing a growing trend of abuse, such as server ban evading (serials related) we have enabled the same type of security, known as MTA serial verification - which usually applies to the most common consumer VM software - to all VM types and cloud services that we know of. This means that the procedure from https://updatesa.multitheftauto.com/sa/trouble/?tr=serial-validation must be followed on all relevant services, not just the aforementioned. Because most cloud & VM hosting services won't provide users access to the host machine (that hosts the VM), we expect that most "cloud gaming" users will no longer be able to play MTA using said service. Not that MTA is an attractive game to play in cloud gaming though, we advise you to use MTA like a normal user (on your own PC) and understand that we care about servers being able to reliably ban players. Cloud gaming, for instance.. would constantly offer you a new so-called environment, allowing infinite serial swaps, making you hard to ban. It's possible for some people still being able to use relevant services, as these measures will only apply to newly generated MTA serials (not retroactively). This is intended. This topic is also relevant to the "There was a problem validating your serial" error and "Banned by MTA" with reason PROHIBITED VM TYPE / SECURITY VIOLATION
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  2. Thank you very much, everything seems to work ?
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  3. You getting any error in /debugscript 3 something like attempt to call non existing client side event this might be 'cause you call it before the client side event it's even created try with "onPlayerJoin"
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  4. function onClick(button, state) if button == "left" then if state == "down" then tick = getTickCount() elseif state == "up" then if (getTickCount() - tick) >= 3000 then --PROSSIGA SEU SCRIPT AQUI else outputChatBox("Você precisa pressionar o botão por 3 segundos") end end end end addEventHandler("onClientClick", root, onClick)
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  5. Foarte tare, felicitări și bun venit pe comunitate!
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  6. We have determined that you're 1 of those people in the Turkish DD scene looking to toxify it, through inventing (looking for) exploits and methods to gain unfair advantage and then, like usually happens, spreading it amongst the scene. This kind of behavior tends to include constantly trying to bypass EXEMOD patcher, working on lagswitches, other tools to gain an unfair/cheating advantage and such.. This group, known as the "core abusers" in Turkish DD scene, has began getting banned, and it brings a benefit to fair play for MTA. Ban appeal denied, unban isn't possible. It's just that we dont want you on MTA. In cases like this, past bans are considered together with information we have on your current activities (which we won't share, to prevent people from learning of their mistakes).
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  7. المشكلة إن الأغلب يحمل مودات من النت ومايدري عنها أو تكون مشفرة ومن خارج الكومنتري فـ من الإحتياط مفروض ماتثق أي سكربت مشفر من خارج الكومنتري لأن مانعرف هل هو من الشخص نفسه؟ ليه مشفره؟ وش فيه؟ وغيره من الاسئلة مو قصدي اشكك بـ مصداقية أحد وكـ احتياط لو ركبت واحد وكان ضار وماكنت معطيه صلاحيات هنا المود مايقدر يسوي شي مثلا صك حظر طرد إلخ .. لأن مفروض ماتعطي المود اكثر من الصلاحيات يلي يحتاجها
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  8. Peds/vehicles/players have automatic de-sync functions when they got streamed out. They will go over to light sync updates(slow updates). You can set up some of those settings with this: https://wiki.multitheftauto.com/wiki/Sy ... l_settings Put ped_sync_interval at around 150/200. Trigger events are using much more data then streamed in elements. I don't run a zombie server, but I will recommend you to limit the zombies or try to set them in differed dimensions or what every you can try. For finding the best data result, use: /shownetstat This will show you how many packets will be send, the less packets the better. Also note: Uploading cost much more bandwidth than download. So script as manys thing that have to be with sync at serverside. Make sure the server and the client knows "which player sync which ped". So you make sure that I know all peds that are synced by me, etc. (but other players don't have to know that) Good luck,
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  9. You are wasting to much bandwidth. Use: https://wiki.multitheftauto.com/wiki/GetElementSyncer And set your TriggerClientEvent targets manually in stead of root them, because just 1 player have to check his own synced peds. Too solve your laggy problem.
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  10. 1) Create any object (better something collision-less) and make it invisible (setElementAlpha) 2) Attach your vehicle to that object 3) Use moveObject function on that object.
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