Try/
local screenW, screenH = guiGetScreenSize()
local x, y = (screenW/1024), (screenH/768)
local size = y*1.50 --- the size of the text font
addEventHandler("onClientRender", root,
function()
local playerCoins = getPlayerCoins(getLocalPlayer())
dxDrawText("C"..gPlayerCoins(playerCoins), x*795, y*170, x*973, y*198, tocolor(0, 0, 0, 255), size, "pricedown", "left", "top", false, false, false, false, false)
dxDrawText("C"..gPlayerCoins(playerCoins), x*795, y*166, x*973, y*198, tocolor(0, 0, 0, 255), size, "pricedown", "left", "top", false, false, false, false, false)
dxDrawText("C"..gPlayerCoins(playerCoins), x*800, y*166, x*973, y*196, tocolor(0, 0, 0, 255), size, "pricedown", "left", "top", false, false, false, false, false)
dxDrawText("C"..gPlayerCoins(playerCoins), x*795, y*171, x*971, y*198, tocolor(0, 0, 0, 255), size, "pricedown", "left", "top", false, false, false, false, false)
dxDrawText("C"..gPlayerCoins(playerCoins), x*800, y*171, x*971, y*198, tocolor(0, 0, 0, 255), size, "pricedown", "left", "top", false, false, false, false, false)
dxDrawText("C"..gPlayerCoins(playerCoins), x*796, y*168, x*971, y*196, tocolor(0, 0, 0, 255), size, "pricedown", "left", "top", false, false, false, false, false)
dxDrawText("C"..gPlayerCoins(playerCoins), x*797, y*169, x*972, y*197, tocolor(100, 100, 255, 200), size, "pricedown", "left", "top", false, false, false, false, false)
end)