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Showing content with the highest reputation on 08/08/17 in all areas
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أحيكم جميـعأ وشـكرا لـكم علا الردود الحلوة والجميلة حقـك علي عيـني وراصي يا حبيب قلبي جنتول بس المشـكلة خويك موب فاهم الفوتشوب مثلك ! الدقه ضعيفة بسبب اني مسويها بالرسام . نـعم بتدخـل MTA وذي صورة للتوضيح ~2 points
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( شوف اخوي , ما اتوقع احد فاضي يعلمك ( بدون تحطيم وممكن تلقى بس يعلمك بعض الاشياء ويسحب عليك فالأفضل انك تتخذ التوجيهات اللازمة لبدء البرمجة وتتفوق على نفسك كل شوي لأن لما تتعلم ذاتياً , تحس بشعور غريب نوعاً ما بنسبة لي . : الشعور يجيني اذا اكتشفت شيء مفيد مره بنسبة لي عن طريق بحثي وجهدي لكن اذا كان فوق الحد اقصد انه اذا كان البحث كان فوق اللازم فأكيد مابتحس بالشعور لأنك اكيد بتجيبه اذا سويت هذا الشيء لكن لما تبذل مجهود وبحث قليل عن الشيء ممكن يجيك الشعور وممكن لا والشعور صعب الوصف لكنه شعور جميل نوعاً ما فيه لذة -- تراها مقصودة وهاذي اللذة الي تحمسك على التعلم واكتشاف المزيد وبتوفيق كان معك استاذ محمد وانتهت محاضرتنا لهذا اليوم .. انصرااف2 points
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Hello there! You found Dystopia: The Incident, an original sandbox post-apocalyptic RPG. Keep reading below and you’ll find out more... Test server: mtasa://46.105.109.59:22008 Discord: https://discord.gg/Zs5bWSX Current version: alpha 0.75, check out details here DOWNLOAD (0.75 alpha) Key concepts Food and water are scarce and you need to be on the move to stay alive. Inventory size is limited, forcing you to prioritize. Vehicles require constant maintenance. Faction camps, bases, shanty towns and other encounter zones all over San Andreas. Exploration is rewarded. World is densely populated with NPCs and who you choose to kill matters. Environment is harsh and punishes the weak and the dumb. Moral decisions to be made. End goal. Roleplay friendly. Designed to be also enjoyable as a single-player experience. Setting 2000: A series of catastrophic earthquakes smashed the cities and countryside of San Andreas. In the aftermath, the whole state found itself separated from mainland. Fear and selfishness roamed free, pushing society into chaos. In the heart of San Fierro, one of the largest cities of San Andreas, government-sponsored Zombotech Corporation was researching biological weapons in its underground facility. The labs were heavily damaged by the cataclysm and a deadly infectious agent escaped in the streets. While emergency services struggled to contain the disaster and minimize collateral damage, death was spreading unnoticed. 2001: The Establishment evacuated survivors of the outbreak in the barricaded city of Las Venturas but infection spread inside the fence. They nuked the city and placed San Andreas under strict military quarantine. Nobody gets in, nobody gets out. They dubbed the disaster ‘The Incident’ to minimize its amplitude, media soon went silent and survivors were forgotten. 2007: 6 years passed and things have not become better. Regular people picked things up from where the government left them and started to organize. This is a tough new world, populated with the full spectrum of humanity: resilient survivors, vicious bandits, cannibalistic raiders, oppressive military forces and the rest of the loons. No line between good and bad was ever so ill-defined. San Andreas is ruled with an iron hand by Governor Skinner, who took office only six days after the Incident. His armed forces fight to control the territory, herding men into the new Refugee Camp. Resources are scarce and many dropped the last remnants of morality when they faced starvation. Violent clans and factions fight over the remains, establishing turfs or just trying to stay alive. Militias fight for supremacy, idealists work to maintain civilization and everybody else just struggles to survive another day in an increasingly suffocating world. As it became evident that the government has no rescue plan for them, despair started to crumble the minds of the few sane left. All attempts to flee San Andreas are met with airstrikes. But there must be ways to escape this place... What you can experience right now Explore a detailed post-apocalyptic map with many encounter zones. Plenty of NPCs, both friendlies and baddies. Dynamic faction and spawn system. More than 40 missions already in the game. Detailed inventory with more than 100 items to be found and used. Basic needs, stamina, infection, various other modifiers like pain, bleeding, exhaustion or inebriation. Innovative looting mechanic. Four zombie types, with different behavior. Scavenge the world for materials to build settlements or to use simple crafting and cooking. Upgrade and drive rugged vehicles across the wasteland and engage in vehicular combat. Trade, recruit and discover parts of the story by chatting with NPCs. Experience dark humor and some strong themes (16+). Simple interface, consistent graphic style. What still needs to be done The current gamemode version is alpha 0.75. Required for beta: skills and abilities implementation, npc traffic, karma system and map completion (now >90%). Once the project hits beta and the core is completed we’ll start focusing exclusively on the missions and story. Seeking friends for the end of the world Want to jump onboard and take part in the development? Great, join our Discord server using the link on top (the recommended approach) or PM me here. We're always looking for like-minded developers. Wanted: scripters, mappers, storytellers, 3D artists and testers. However, keep in mind that we're not looking to monetize this project in any way. We’ve used the work of many MTA community members and the gamemode will be shared alike with the community when completed. You will gain full credit for your work but no other type of compensation. Share your thoughts We do love suggestions and implement all good fitting ones, so don’t be shy and tell us what you think about this project, using the channels highlighted above. The answer is guaranteed and we'll also give full credit for any original ideas. Media 100+ development screenshots here (I suppose this is what you were looking for from the beginning, instead of reading a wall of text) Thanks for reading! Watch this space for fresh information and media.1 point
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I'm pretty sure you are doing something wrong, because the error is referring to a variable called "type", and you don't have that variable used in the script above.1 point
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Go to your mta_main and search for the findPlayer function.1 point
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Are you sure you have opened the right file?1 point
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Are you sure that it's throwing the error at line no. 7? Whats the error?1 point
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استخدم الوظائف هذي لان اكوادك ملخبطة function getPlayerPoint ( player ) local playerAccount = getPlayerAccount ( player ) if ( isGuestAccount ( playerAccount ) ) then return false end return getAccountData ( playerAccount, "Points" ) or 0 end function setPlayerPoint ( player , Point ) local aPoint = type ( Point ) == "number" and Point or 1 local playerAccount = getPlayerAccount ( player ) if ( isGuestAccount ( playerAccount ) ) then return false end setAccountData ( playerAccount , "Points" , aPoint ) return true end1 point
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GUIEditor = { gridlist = {}, window = {}, button = {} } GUIEditor.window[1] = guiCreateWindow(558, 182, 264, 450, "::|[Vehicles]|::", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetAlpha(GUIEditor.window[1], 1.00) guiSetVisible( GUIEditor.window[1], false ) guiSetProperty(GUIEditor.window[1], "CaptionColour", "FF0FB4EA") GUIEditor.gridlist[1] = guiCreateGridList(9, 24, 243, 367, false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[1], "#", 0.1) guiGridListAddColumn(GUIEditor.gridlist[1], "Vehicles", 0.83) GUIEditor.button[1] = guiCreateButton(9, 401, 112, 35, "Use", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFEBD40D") GUIEditor.button[2] = guiCreateButton(140, 401, 112, 35, "Close", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFDE1C77") local Markers = { -- الماركرات {-711.00000,957.00000,12.38227}, {-710.27747,963.82135,12.40817}, {-715.90405,958.53094,12.19386}, } for i,M in ipairs(Markers) do local marker = createMarker ( M[1], M[2], M[3] -1 , "cylinder", 1.5, 155, 0, 0 ) end wndroot = getResourceRootElement() addEventHandler("onClientMarkerHit", root, function(plr) if plr == localPlayer then guiSetVisible(GUIEditor.window[1], true) showCursor(true) end end ) addEventHandler("onClientGUIClick", wndroot, function() if ( source == GUIEditor.button[2] ) then guiSetVisible( GUIEditor.window[1], false ) showCursor( false ) end end )1 point
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What do you mean? An element's position? Why do you have target positions? Btw, to get the current position of an element, use getElementPosition, for the rotation, getElementRotation.1 point
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teleportDelay = setTimer (function() for i,p in ipairs(players) do outputChatBox ("#FFFFFFIt is not recommended to jump in a moving plane. If you are stuck up top, use the #2590CE/stuck#FFFFFF command!", p, 255, 255, 255, true) setElementPosition (p, 36.48424911499, -1532.5826416016, 351.02972412109) setPedRotation (p, 90) end end, 20000, 1) You put the setTimer's args into the forcycle's end.1 point
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GUIEditor = { gridlist = {}, window = {}, button = {} } GUIEditor.window[1] = guiCreateWindow(558, 182, 264, 450, "::|[Vehicles]|::", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetAlpha(GUIEditor.window[1], 1.00) guiSetVisible( GUIEditor.window[1], false ) guiSetProperty(GUIEditor.window[1], "CaptionColour", "FF0FB4EA") GUIEditor.gridlist[1] = guiCreateGridList(9, 24, 243, 367, false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[1], "#", 0.1) guiGridListAddColumn(GUIEditor.gridlist[1], "Vehicles", 0.83) GUIEditor.button[1] = guiCreateButton(9, 401, 112, 35, "Use", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFEBD40D") GUIEditor.button[2] = guiCreateButton(140, 401, 112, 35, "Close", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFDE1C77") local x, y, z = -- احداثيات ماركرك marker = createMarker ( x, y, z -1 , "cylinder", 1.5, 155, 0, 0 ) wndroot = getResourceRootElement() addEventHandler("onClientMarkerHit", marker, function(plr) if plr == localPlayer then guiSetVisible(GUIEditor.window[1], true) showCursor(true) end end ) addEventHandler("onClientGUIClick", wndroot, function() if ( source == GUIEditor.button[2] ) then guiSetVisible( GUIEditor.window[1], false ) showCursor( false ) end end )1 point
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Are there any errors when using 'debugscript 3'? Without more information it's hard to know what the problem is.1 point
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Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=14687 Good alternative instead of relying on the bloated Votemanager. This only serves your purpose of votekick/votekill/votekicking and has some extra features as listed in community description. Mostly useful for freeroam or competitive servers etc, to serve as some kind of auto-admin. Bans, enabled by default, only ban for a low amount of time as predefined, 30 minutes. (you can turn off votebanning ability in the script by setting ["voteban"] = false)1 point
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3 months isn't really much time given the facts that u play on a free server developed by 1 person since 2011 (with many pauses), released a year ago for a free multiplayer mod, for a game that is almost 13 years old. There is exactly 1 person contributing to this project with maps, this is HAWK and he gets help from staff (Sommy...) occasionally, that's it, it's really not like there is a development team behind this. Now take this info and its summer + festival time in Germany and there you have the reason why "it's done when it's done" and not earlier.1 point
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Sure waste someone's time downloading all the mods of all the **** servers to rate they leaked scripts they've mounted with the help of others in their servers.1 point
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It's not, SAMP often doesnt reach about 24,000 concurrent players that MTA achieves around 11PM CEST. (doesnt even come close minus bots) Also the SAMP developers created or tolerated a loophole that allows bots to occupy player slots, resulting in you believing SAMP is played more due to fake clients (the immense playercounts in their browser and server trackers is mostly the result of player bots).. Guess 3 times why the loophole exists, doesnt get fixed or got created. Illusions keep people playing..1 point
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@Fabervox Тебе в политику надо Серьезно, у тебя нереальный скилл отвечать не отвечая по существу ничего @obuhhh Тебе надо составить вектор из полученных глобальных угловых скоростей и скалярно перемножить его на вектор оси машины (его можно получить из матрицы элемента).1 point
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Hello, I am selling my resources, I won't give any picture now, the scripts can be tested in-game for more security, If you wan't to know if they are working fine! And the Gamemode is : Cops 'n' Robbers, also None have this scripts, If you like them, We can talk with the price In game or in the Facebook. Here is my FB: https://www.facebook.com/Ebaheem.sh1 point
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Yo, Simple GTA V Garage alike ( a bit ) tuning shop. OLD IMAGE PREVIEW: OLD VIDEO PREVIEW You can change prices and all from ( ClientData.lua ) file. You can change language from ( LanguageData.lua ) file. 1.2 BUG FIXES AND IMPROVMENTS 1.1 FIXED BUGS AND IMPROVED CAMERA SYSTEM Community: https://community.multitheftauto.com/index.php?p= ... s&id=10497 The script is not compiled, so you might wanna keep my copyrights. maybe..1 point
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If it doesn't affect the limit, you'll have to do some way around with removing those lines which are not being displayed.0 points
