Kaltsu Posted January 20, 2008 Share Posted January 20, 2008 Synchronized traffic lights would be just something awesome. Of course I understand, that they wouldn't get that much attention on deathmatch servers. But when it comes to roleplaying servers, they would really improve the quality of gaming there. Does this idea get any support? Link to comment
[CaM] Posted January 20, 2008 Share Posted January 20, 2008 yea it would be cool for racing and stuff. Link to comment
Peter Posted January 24, 2008 Share Posted January 24, 2008 It would mainly be convenient for Role Playing servers, as you say, nevertheless, it might be interesting to include for future versions although I'm quite sure it would not be a priority. 49D350 and 49D3A0 Link to comment
Guest Posted January 24, 2008 Share Posted January 24, 2008 I totally agree with you Kaltsu, think about all the new options. Of course it would be a big plus for roleplaying & racing servers. I hope the feature will be added. -[R*]Carhartt Link to comment
paul527 Posted January 25, 2008 Share Posted January 25, 2008 Well we've discussed it before. I for one support it, for street racing and RPG and such. After some discussion we realized that it might take up more bandwidth than its worth. I suggested having all traffic lights be the same color, across the entire map, thus saving bandwidth. Another idea was just shutting them off altogether, to prevent confusion. Anyways yeah if someone can make a low bandwidth script that'd be just super Link to comment
Kaltsu Posted January 25, 2008 Author Share Posted January 25, 2008 Well we've discussed it before. I for one support it, for street racing and RPG and such. After some discussion we realized that it might take up more bandwidth than its worth. I suggested having all traffic lights be the same color, across the entire map, thus saving bandwidth. Another idea was just shutting them off altogether, to prevent confusion. Anyways yeah if someone can make a low bandwidth script that'd be just super Well, in my opinion it could be made as a server side option so those who don't want it on, could disable it. Link to comment
Guest Posted January 25, 2008 Share Posted January 25, 2008 Synced traffic lights are very important imo! Very needed on RP servers. Link to comment
silent785 Posted January 28, 2008 Share Posted January 28, 2008 Sounds okay, especially for RP servers. Link to comment
Gothem Posted January 29, 2008 Share Posted January 29, 2008 could sync only light near of players that make dont send to much very good the idea Link to comment
Guest Posted January 30, 2008 Share Posted January 30, 2008 How would this even remotely affect racing? Isn't the idea to race? Not idle at an empty intersection waiting for a traffic light to change? Also, let's face it. In MTA, people drive like complete idiots. They're hardly going to obey the rules of the road when there's 20 players spread across the 36 square kilometres of San Andreas... Link to comment
Kaltsu Posted January 31, 2008 Author Share Posted January 31, 2008 Also, let's face it. In MTA, people drive like complete idiots. They're hardly going to obey the rules of the road when there's 20 players spread across the 36 square kilometres of San Andreas... On RPG servers people wouldn't drive like complete idiots, at least if they have good roleplaying skills. And on RPG server breaking the laws is always risky. If a cops sees you passing a red light, you will get punished... Link to comment
Guest Posted February 3, 2008 Share Posted February 3, 2008 But i think it get's boring if you have to stand at every light only for RPing... it would be a nice feature but other things are more important Link to comment
Kaltsu Posted February 3, 2008 Author Share Posted February 3, 2008 But i think it get's boring if you have to stand at every light only for RPing... it would be a nice feature but other things are more important Yeah, isn't it boring to stand at traffic lights in real life too? At least in San Andreas the lights change a bit faster . Link to comment
fast_and_furius Posted February 7, 2008 Share Posted February 7, 2008 (edited) it will be cool that they ad it Edited March 11, 2008 by Guest Link to comment
paul527 Posted February 29, 2008 Share Posted February 29, 2008 How would this even remotely affect racing? Isn't the idea to race? Not idle at an empty intersection waiting for a traffic light to change?Also, let's face it. In MTA, people drive like complete idiots. They're hardly going to obey the rules of the road when there's 20 players spread across the 36 square kilometres of San Andreas... Umm, dude? You were questioning the relationship between working traffic lights and racing. Since you do not understand, I'll explain. The plan that most racers have in mind, is that cars would line up at a traffic stop, and the race would begin when the green light activates. I thought it would have been obvious. Link to comment
Axis Posted February 29, 2008 Share Posted February 29, 2008 I also highly like the idea! Having it as a Server option is, to me, the best way to satisfy everyone since you could just load the ressource if wanted. But its definitivly an added touch of realism that either helps in RP, Cops or Racing servers. Link to comment
Guest Posted March 3, 2008 Share Posted March 3, 2008 After doing some looking around. I noticed there is a Cheat code for single player called All Lights Green. If there is a way we could implent the code to players and the server. This would increase the rate of rp very high. Right, if you believe there is lag. Do you see lag when you damage your car. Answer is No yet all the damage is synced. Therefore it wouldnt cause any problems. If you do experience lag then you could find ways to fix it. Regards Haldir Argonath Rpg http://argonathrpg.eu Link to comment
Guest Posted March 3, 2008 Share Posted March 3, 2008 Yes i totaly suport this one, my belive is that people are fed up with dm servers(theres a LOT of them)and are slightly turning to rp servers, Synced lights are one of "important" parts of street life so yes i suport this idea, Count me in as one of fire suporters!! Link to comment
Mr.Hankey Posted March 3, 2008 Share Posted March 3, 2008 my belive is that people are fed up with dm servers(theres a LOT of them)and are slightly turning to rp servers are you mad?! the first 3 servers are nearly ALWAYS Freeroam only and then maybe one server with 10 people playing sth or tdma but after that it goes on with freeroam and rpg servers... btw read this topic: >Click< Link to comment
Phat Looser Posted March 16, 2008 Share Posted March 16, 2008 The Idea could be, that you have an "overall traffic light signal", like the current time (since most computers have a very exact clock). When a player joins, the server sends a signal, like "variable is 3556 now", and this variable gets set +1 every ms (or 100 ms), maybe synced every 30 seconds. And according to this data, the clients would be capable of "finding out" how to set the traffic lights, like, when a traffic light faces north/south, it has to be red when the variable x%1000 < 500, else it would be green. Facing west/east, it would have to be x%1000>500. Just an idea. Or make a client side command which sets the traffic lights. That way, the Scripter would decide what to do. Link to comment
DiSaMe Posted March 16, 2008 Share Posted March 16, 2008 I have an idea how to make traffic lights synced and lag would be very small. You're talking about making every traffic light have its state (red, yellow and green), right? Traffic lights could be synced in other way. They could be separated into groups. There must be at least 2 groups of them. Every group has its lighting state and it's changing. Then server doesn't need to send data about all traffic lights. It can send data about traffic lights groups. It would be a few bytes Does somebody agree? Link to comment
Kaltsu Posted March 16, 2008 Author Share Posted March 16, 2008 I have an idea how to make traffic lights synced and lag would be very small. You're talking about making every traffic light have its state (red, yellow and green), right? Traffic lights could be synced in other way. They could be separated into groups. There must be at least 2 groups of them. Every group has its lighting state and it's changing. Then server doesn't need to send data about all traffic lights. It can send data about traffic lights groups. It would be a few bytes Does somebody agree? I think that's just the same idea that Phat Looser explained above. Link to comment
Phat Looser Posted March 16, 2008 Share Posted March 16, 2008 I have an idea how to make traffic lights synced and lag would be very small. You're talking about making every traffic light have its state (red, yellow and green), right? Traffic lights could be synced in other way. They could be separated into groups. There must be at least 2 groups of them. Every group has its lighting state and it's changing. Then server doesn't need to send data about all traffic lights. It can send data about traffic lights groups. It would be a few bytes Does somebody agree? I think that's just the same idea that Phat Looser explained above. Maybe he was trying to understand what I was talking about. His explanation is easier to see. Link to comment
neozuki Posted March 28, 2008 Share Posted March 28, 2008 Maybe have a smaller timer, that's just the three times added up. Red = 7 seconds. Yellow = 4 seconds. Green = 10 seconds. The timer would be 21 seconds, so the client could get the current timer number and find the light status. Example would be something like: if timer < 8 red elseif 7 < timer < 11 yellow else green I like the above method, it seems like it would be the easiest way to go about syncing the lights. (I know what I put was pseudo code) Link to comment
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