njr1489 Posted August 27, 2005 Posted August 27, 2005 This is my favorite quote. VC:MP 0.1b should be released this weekend.
Ransom Posted August 27, 2005 Posted August 27, 2005 boro stfu dont be a jerk That tag thing is pretty neat but if the tags stay that big and spaced out, i cant see many practical uses for them besides around the corner of a building or a tree (you still probably couldnt even look around the corner with tags that big without being seen though).
borosky Posted August 27, 2005 Posted August 27, 2005 i dont see anything mentioned about the drivebys and synced vehicle dmg ransom, it was just A JOKE OMGPLZ
Posty Posted September 3, 2005 Posted September 3, 2005 News. SA:MP direction change (Multiplayer co-op) by kyeman on 03 Sep 2005Over the past few months we've been working on getting elements of San Andreas PC synced across a network for our multiplayer mod. Up until now we had not firmly decided what style of gameplay we would be aiming for. At the beginning of this mod's development, I asked members of the small community we had at the time if they'd prefer deathmatch or MMO. Most people responded that they would prefer MMO style gameplay. Due to the nature of the way we write this modification, I later determined that an MMO would not be achievable for our team. We've mostly been developing with the thought that we would design some type of deathmatch/objective based system. GTA: San Andreas is a difficult game to work with when deciding what type of gameplay will be suitable, fun, unique, and interesting. I personally was never convinced that a deathmatch, in such a large playground, would lead to any unique or interesting multiplayer experiences. After talking with key members of the SA:MP team today, it has been decided that we will pursue a multiplayer co-op for SA:MP. Here are the full specs of what we intend to do: > Network multiplayer co-op mode for GTA:San Andreas allowing upto 6 players. > Synced pedestrians and pedestrian vehicles. > Synced trains, time, weather etc. > Playable co-operative missions against AI opponents. > A master client model instead of a dedicated server model. > An opportunity to sync some of the San Andreas elements, such as minigames, that would have been extremely difficult in a deathmatch/dedicated server model. In a few words, we hope to bring a similar co-op experience to the PC that the XBox and ps2 versions had, but with no player boundries and more players within the world.
MAD_BOY Posted September 3, 2005 Posted September 3, 2005 thankgod, finally one of the bunch of other mods goes for a different approach than deathmatch thumbs up to the sa-mp team
Iggy Posted September 3, 2005 Posted September 3, 2005 sounds nice, good luck with it, looking forward to it
zerb Posted September 3, 2005 Posted September 3, 2005 Sounds nice, Lets hope these are featured in the future.
MTA Team jhxp Posted September 3, 2005 MTA Team Posted September 3, 2005 I hope that'll prevent people from thinking, that both mods (SA-MP and MTA) are competing with themselves. Good luck SA-MP Team! I'm looking forward to the release of new SA-MP.
njr1489 Posted September 3, 2005 Posted September 3, 2005 I'm looking foward to this type of release. Though they should make a DM mode, along with other game modes AFTER this release. Good luck to the team.
Slothman Posted September 3, 2005 Posted September 3, 2005 this will be awesome, i love that htey have ambition enough to stick ot from all the other multiplayer mods in development. can't wait to crack ballaz skulls with a team mate who doesnt walk ino wals all the time and get stuck on fences
Toreno Posted September 17, 2005 Author Posted September 17, 2005 The SA:MP project was cancelled.A new San Andreas multiplayer mod will be announced which is based on the SA:MP code. More Info: I (kyeman) have a new full-time job which doesn't leave me with enough time to work on SA:MP. Team member Spookie is now in control of the SA:MP source, and will spawn a brand new MP project from it. VC:MP, VC:MP forums and the VC:MP IRC channel will remain online and is now lead by SA:MP team member Mike. Links: VC:MP/LC:MP 0.1d download page VC:MP Forums VC:MP Servers VC:MP 0.1c source code Contact: team [at] sa-mp.com SA:MP was: kyeman spookie (Spooky) mikechml jax XcR Luke (Smithers) Camaro_d00d Kryptos loopnz ModelingMan it aint totally dead, but the project SA-MP is no more a new one will start soon good luck to kyeman with his new job though.
Wheezle Posted September 18, 2005 Posted September 18, 2005 But will it still be coop? I really hope they at least continue to try to sync peds and traffic etc. If they don't, then they might as well quit because it'll be no different to MTA and therefore pointless.
Gamefreek Posted September 18, 2005 Posted September 18, 2005 According to spookie (the new leader) it will be a deathmatch mod..
Wheezle Posted September 18, 2005 Posted September 18, 2005 *sigh* Typical. Now we once again have 2 competing mods. REAL great.
Jigga Posted September 18, 2005 Posted September 18, 2005 no`1 is competing, and it's good that we have more mp mods becoz we can choose the one that we like the most
Wheezle Posted September 18, 2005 Posted September 18, 2005 The GTA community isn't that mature. They'll be constantly having flamewars etc because they think one mod is better.
orappa Posted September 18, 2005 Posted September 18, 2005 As SA-MP is no more, I will lock this. You may create a new topic for Spookie's mod once he has something to show (see guidelines here: http://forum.mtavc.com/viewtopic.php?t=13778 ).
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