DakiLLa Posted November 30, 2016 Posted November 30, 2016 I don't care about restarting MTA/GTA but what in my opinion should be implemented is (I don't really know if the following is related to the limits stuff at all you are talking about, but anyway): increased draw distance of custom objects; increased amount of objects being drawn on the screen at once (you know, they start to dissapear if there are too many); ability to replace original map with a custom one (Vice City, Liberty City, etc.) without getting headaches because of missing collisions, crashes (without wasting your time on writing your own streamer and stuff); something that will bring the possibility to generate maps like.. Minecraft, where each cube is a separate custom object. (yea I know it sounds stupid, but anyway).
fastman92 Posted November 30, 2016 Posted November 30, 2016 54 minutes ago, darkbytе said: Are you the creator of Cheat Engine?
Captain Cody Posted December 1, 2016 Posted December 1, 2016 16 hours ago, DakiLLa said: (without wasting your time on writing your own streamer and stuff); If the limit adjuster is not added it'd be in no way a waste of your time as it sets your maps apart from others. If the limit adjuster is indeed added then yes it is indeed a waste due to it being fixed internally any ways.
HeySlickThatsMe Posted December 1, 2016 Posted December 1, 2016 gta underground would be cool but for me i would like to have an option to add Guns vehicles and skins
Arran Posted December 1, 2016 Posted December 1, 2016 Is there a list of limits that are adjustable? The gtaforums.com topic says "The only ID limits that can't be adjusted: DATLoaded listRequested list" but it says "ID limits" so is the limit adjuster just ID limits or does it also include streaming limits? As the current streamed in object limit is too low. If the amount of sponsorship's on the MTA bug tracker was a measurement of interest: "Add opportunity to add new ids for: objects, skins, vehicles, weapons." has by far the most interest ever: https://bugs.mtasa.com/view.php?id=6571 1
Bonsai Posted December 1, 2016 Posted December 1, 2016 On 30.11.2016 at 8:12 PM, DakiLLa said: I don't care about restarting MTA/GTA but what in my opinion should be implemented is (I don't really know if the following is related to the limits stuff at all you are talking about, but anyway): increased draw distance of custom objects; increased amount of objects being drawn on the screen at once (you know, they start to dissapear if there are too many); ability to replace original map with a custom one (Vice City, Liberty City, etc.) without getting headaches because of missing collisions, crashes (without wasting your time on writing your own streamer and stuff); something that will bring the possibility to generate maps like.. Minecraft, where each cube is a separate custom object. (yea I know it sounds stupid, but anyway). I think someone once posted a Minecraft script that was abandoned because of the object limit that doesn't let you have that many objects visible at the same time. If this object limit would be gone or at least increased, it could probably be continued.
ALw7sH Posted December 2, 2016 Posted December 2, 2016 Anything that would extend MTA and/or GTA limits is more than welcome.
kashtesov Posted December 3, 2016 Posted December 3, 2016 FLA it awesome project, if it will be integrated to MTA - omg, goty 10/10!1 FLA give more capatibilities for singleplayer modding, Underground, v2saxiv2sa, GTA Wasteland, RTA and others. If MTA can escape some limits, load DFF/COL without Replace, increase stream limits, change world border size - it will be awesome =) Add cars/skins/weapons its nice, but i think it not priority. 1
Shuubaru Posted December 3, 2016 Posted December 3, 2016 I was dreaming with custom large maps with no bugs. DayZ servers will love this.
Dias Posted December 4, 2016 Posted December 4, 2016 Hi, I'm currently developing a Roleplay Server based on Vice City. We've already managed to properly incorporate the map in MTA, with a quite seamless rendering distance. All this took me quite a lot of weeks to do, all the rendering and optimization is done by my own scripts, but of course this would never be as good as having native functionality to deal with all this. If this project is implemented, I'd like to see: Ability to assign new IDs to objects, so we can keep most of GTA:SA's. Fix the interior flickering bug which happens when you replace a lot of objects. Ability to createWorldObject instead of createObject, which would behave like the SA map. Remove the object limit on the MTA streamer, causing some objects to disappear when there are a lot of them streamed in. Optimize the speed of model, texture and collision replacement That's pretty much it, Thank you for considering this! 2
Captain Cody Posted December 4, 2016 Posted December 4, 2016 (edited) Ah you're experiencing the interior flickering too? I've put a lot of work into fixing it but no avail. The objects get cached into MTAs memory or something similar to that. Edited December 4, 2016 by CodyL
Dias Posted December 4, 2016 Posted December 4, 2016 2 hours ago, CodyL said: Ah you're experiencing the interior flickering too? I've put a lot of work into fixing it but no avail. The objects get cached into MTAs memory or something similar to that. Yeap, there's nothing we can do to fix it at the moment.
LilDollaTechZone Posted December 4, 2016 Posted December 4, 2016 On our server currently, we're implementing world interiors by replacing objects. But we're also replacing stuff. This would allow us to add objects to our server without the worry of something bugging up. This would also give us the opportunity to stop replacing objects and add them instead.
NewYorkStar Posted December 4, 2016 Posted December 4, 2016 If it will include reworked FLA memory stream thing and ability to add custom objects/vehicles without bugs - yes!
Captain Cody Posted December 4, 2016 Posted December 4, 2016 Would this allow for more coronas on the screen?
Einheit-101 Posted December 5, 2016 Posted December 5, 2016 For more coronas, custom_coronas by Ren712 is better anyway. As to the FLA, yep, bring it on. Why? 1
Captain Cody Posted December 5, 2016 Posted December 5, 2016 I realise I can use custom coronas, it is just very laggy for me when large amounts are made.
fastman92 Posted December 5, 2016 Posted December 5, 2016 3 hours ago, CodyL said: Would this allow for more coronas on the screen? Search for coronas in the INI.
kashtesov Posted December 5, 2016 Posted December 5, 2016 1 hour ago, CodyL said: I realise I can use custom coronas, it is just very laggy for me when large amounts are made. You think default coronas not will make lags with large amounts? Custom coronas better than original, and almost not affect performance
Captain Cody Posted December 5, 2016 Posted December 5, 2016 20052 custom coronas vs 20052 default coronas you will notice quite a difference in performance, even if I have the custom coronas set at a very low view distance.
kashtesov Posted December 5, 2016 Posted December 5, 2016 1 minute ago, CodyL said: 20052 custom coronas vs 20052 default coronas you will notice quite a difference in performance, even if I have the custom coronas set at a very low view distance. Somebody will create more 1024 coronas in stream distance?
Einheit-101 Posted December 5, 2016 Posted December 5, 2016 Make sure the coronas are not drawn as soft particle, but imho 20.000 is quite overkill as the MTA limit is only 32 What are you doing with 20.000 coronas in draw distance?
AJXB Posted December 5, 2016 Posted December 5, 2016 I think this is a very good idea and it should be added. 1. Because I said so.. 2. read #1
AfterAll14 Posted December 5, 2016 Posted December 5, 2016 (edited) Seriously, guys . You were asked about the exact methods you are going to use FLA. I guess developers need to understand how exactly they should implement it. It's not yes/no voting. Edited December 5, 2016 by AfterAll14 1
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