Slothman Posted February 15, 2005 Posted February 15, 2005 its pretty fun, some really fun missions. the island is still missing a lot of buildings, but the ones that are there are great.
Slothman Posted February 15, 2005 Posted February 15, 2005 no. you will need to get a second install of vc if you want both.
Ransom Posted February 16, 2005 Posted February 16, 2005 Thanks for reminding me about that.. I wonder if they will ever finish it. Looks amazing. /me notes it for free time.. maybe Spring Break Sloth, is it really nicely modded? I know the whole community works together on it, it must be really nice. Wish I had sometime to play it now.
Slothman Posted February 16, 2005 Posted February 16, 2005 basically the concept is that if you want to contribute to myriad, you pick an empty lot and build something. the ones that already exist are awesome, i particularly love odies stuff. there are some really well done missions, some even have ingame cutscenes. go to the cop station and you can become a cop and arrest drunk drivers! you should check it out,but remember INSTALL A SECOND COPY OF VC TO USE WITH THIS MOD!
Vicer/Spitfire Posted February 17, 2005 Posted February 17, 2005 no. you will need to get a second install of vc if you want both. Thank God I have 2 installs of it Cant wait till Blue though
[GL]Rider Posted March 30, 2005 Posted March 30, 2005 have they fixed the crashing every 2mins issue?
Slothman Posted March 30, 2005 Posted March 30, 2005 only if you have a poor vid card. dont forget to follow the instructions regarding the draw distance stuff.
Vicer/Spitfire Posted March 30, 2005 Posted March 30, 2005 I've tried this mod. Its fun. The made up missions are fun. The lottery is fun. Flying into the Power Plant is fun
Ransom Posted April 2, 2005 Posted April 2, 2005 Yea i really look forward to the day they complete this thing, IF they ever do. They wanted to do all new voices and EVERYTHING which is pretty intense. Basically it would no longer have any relation to VC.
Cerbera Posted April 2, 2005 Posted April 2, 2005 It will be converted to the GTASA engine somewhen during this year, from what illspirit has been telling me. The new urban and residential islands are coming together well last time I checked. Those of you not sure how to make additional installs of GTAVC, you might find my Multiple Installs Guide helpful.
Vicer/Spitfire Posted April 3, 2005 Posted April 3, 2005 It will be converted to the GTASA engine somewhen during this year, from what illspirit has been telling me. The new urban and residential islands are coming together well last time I checked. Oooh goodie goodie. Does this mean that Myriad Islands is moving to SA? Or just using its engine for VC? Also, will there be less crashes?
Turbo X Posted April 5, 2005 Posted April 5, 2005 i think its pretty amazing, what they did, its like what the rockstar team is doing now, which is making a sequel to the GTA series... This mod really deserves more attention. If i were to bring one of my freinds from shcool over and tell them that i have the next GTA they would belive it... it would take them time to notice how small the map is becuase all u do when u get a new GTA is somehow end up going in circles... im gonna do that... i like tricking ppl... (edit: you n00bs dont even have the link on here http://www.myriadislands.com/ ) The only change they need is to have better modeled cars which they can pick off of any one of these gta modding websites... kinda what killer kip did... i'm sure that boosting up the limit ajuster wouldnt hurt any of our computers anyway//
Mike Posted May 26, 2005 Posted May 26, 2005 A preview of the two (huge) new islands has been released, download it here And here's an install script for those who know how to use it: ; This is the install script for the BW Installer. print Adding illnorth alpha dir select add_to_img IMG opendef IMG delete illcom_c5_r1.dff img addall img close dir create data\maps\illnorth dir create data\maps\illres_Crater dir create data\maps\illres_NE dir create data\maps\illres_NW dir create data\maps\illres_SE dir create data\maps\illres_SW dir create data\maps\illurb_NE dir create data\maps\illurb_NW dir create data\maps\illurb_SE dir create data\maps\illurb_SW copy maps\illnorth\illnorth.col to data\maps\illnorth\illnorth.col copy maps\illnorth\illnorth.ide to data\maps\illnorth\illnorth.ide copy maps\illnorth\illnorth.ipl to data\maps\illnorth\illnorth.ipl copy maps\illres_Crater\illres_Crater.col to data\maps\illres_Crater\illres_Crater.col copy maps\illres_Crater\illres_Crater.ide to data\maps\illres_Crater\illres_Crater.ide copy maps\illres_Crater\illres_Crater.ipl to data\maps\illres_Crater\illres_Crater.ipl copy maps\illres_NE\illres_NE.col to data\maps\illres_NE\illres_NE.col copy maps\illres_NE\illres_NE.ide to data\maps\illres_NE\illres_NE.ide copy maps\illres_NE\illres_NE.ipl to data\maps\illres_NE\illres_NE.ipl copy maps\illres_NW\illres_NW.col to data\maps\illres_NW\illres_NW.col copy maps\illres_NW\illres_NW.ide to data\maps\illres_NW\illres_NW.ide copy maps\illres_NW\illres_NW.ipl to data\maps\illres_NW\illres_NW.ipl copy maps\illres_SE\illres_SE.col to data\maps\illres_SE\illres_SE.col copy maps\illres_SE\illres_SE.ide to data\maps\illres_SE\illres_SE.ide copy maps\illres_SE\illres_SE.ipl to data\maps\illres_SE\illres_SE.ipl copy maps\illres_SW\illres_SW.col to data\maps\illres_SW\illres_SW.col copy maps\illres_SW\illres_SW.ide to data\maps\illres_SW\illres_SW.ide copy maps\illres_SW\illres_SW.ipl to data\maps\illres_SW\illres_SW.ipl copy maps\illurb_NE\illurb_NE.col to data\maps\illurb_NE\illurb_NE.col copy maps\illurb_NE\illurb_NE.ide to data\maps\illurb_NE\illurb_NE.ide copy maps\illurb_NE\illurb_NE.ipl to data\maps\illurb_NE\illurb_NE.ipl copy maps\illurb_NW\illurb_NW.col to data\maps\illurb_NW\illurb_NW.col copy maps\illurb_NW\illurb_NW.ide to data\maps\illurb_NW\illurb_NW.ide copy maps\illurb_NW\illurb_NW.ipl to data\maps\illurb_NW\illurb_NW.ipl copy maps\illurb_SE\illurb_SE.col to data\maps\illurb_SE\illurb_SE.col copy maps\illurb_SE\illurb_SE.ide to data\maps\illurb_SE\illurb_SE.ide copy maps\illurb_SE\illurb_SE.ipl to data\maps\illurb_SE\illurb_SE.ipl copy maps\illurb_SW\illurb_SW.col to data\maps\illurb_SW\illurb_SW.col copy maps\illurb_SW\illurb_SW.ide to data\maps\illurb_SW\illurb_SW.ide copy maps\illurb_SW\illurb_SW.ipl to data\maps\illurb_SW\illurb_SW.ipl col open data\maps\illcomNE\illcomNE.col col delete illcom_c5_r1 col addfile illcom_c5_r1.col col close gta_vc.dat open gta_vc.dat add IDE data\maps\illnorth\illnorth.ide gta_vc.dat add IDE data\maps\illres_Crater\illres_Crater.ide gta_vc.dat add IDE data\maps\illres_NE\illres_NE.ide gta_vc.dat add IDE data\maps\illres_NW\illres_NW.ide gta_vc.dat add IDE data\maps\illres_SE\illres_SE.ide gta_vc.dat add IDE data\maps\illres_SW\illres_SW.ide gta_vc.dat add IDE data\maps\illurb_NE\illurb_NE.ide gta_vc.dat add IDE data\maps\illurb_NW\illurb_NW.ide gta_vc.dat add IDE data\maps\illurb_SE\illurb_SE.ide gta_vc.dat add IDE data\maps\illurb_SW\illurb_SW.ide gta_vc.dat add COLFILE 0 data\maps\illnorth\illnorth.col gta_vc.dat add COLFILE 0 data\maps\illres_Crater\illres_Crater.col gta_vc.dat add COLFILE 0 data\maps\illres_NE\illres_NE.col gta_vc.dat add COLFILE 0 data\maps\illres_NW\illres_NW.col gta_vc.dat add COLFILE 0 data\maps\illres_SE\illres_SE.col gta_vc.dat add COLFILE 0 data\maps\illres_SW\illres_SW.col gta_vc.dat add COLFILE 0 data\maps\illurb_NE\illurb_NE.col gta_vc.dat add COLFILE 0 data\maps\illurb_NW\illurb_NW.col gta_vc.dat add COLFILE 0 data\maps\illurb_SE\illurb_SE.col gta_vc.dat add COLFILE 0 data\maps\illurb_SW\illurb_SW.col gta_vc.dat add IPL data\maps\illnorth\illnorth.ipl gta_vc.dat add IPL data\maps\illres_Crater\illres_Crater.ipl gta_vc.dat add IPL data\maps\illres_NE\illres_NE.ipl gta_vc.dat add IPL data\maps\illres_NW\illres_NW.ipl gta_vc.dat add IPL data\maps\illres_SE\illres_SE.ipl gta_vc.dat add IPL data\maps\illres_SW\illres_SW.ipl gta_vc.dat add IPL data\maps\illurb_NE\illurb_NE.ipl gta_vc.dat add IPL data\maps\illurb_NW\illurb_NW.ipl gta_vc.dat add IPL data\maps\illurb_SE\illurb_SE.ipl gta_vc.dat add IPL data\maps\illurb_SW\illurb_SW.ipl gta_vc.dat close print In \data\maps\streetlights.ipl find and delete (or disable) the following line: print 351, lamppost3, 0, 464.7, -514.2, 18.1, 0, 0, 0, 0, 0, 0.694658, -0.71934 print Install finished, use LimitAdjuster to check and correct the map object limits
[UVA]BuLLiT Posted May 26, 2005 Posted May 26, 2005 can i just copy and paste my VC file twice cause i install the islands but lost VC in the process and so i wanna kno is alrite 2 do that copy and paste the GTA file
Mike Posted May 26, 2005 Posted May 26, 2005 Yeah, i just copy and paste from my original install for a copy of vice Got about 8/9 copies now
=Phil= Posted May 27, 2005 Posted May 27, 2005 It is impressive but it's not fun for me.. It's smaller then vice city but i get lost easily.. Vice city has this thing about it where you learned you way around quickly whereas Myriad doesn't.
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