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slow motion.


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Posted

Yeah wow that would be awesome Bumpy. :)

I can see it all clearly now. Two guys grinding two parallel rails...

Man that would be great.

I hope you guys find a way to improve the lenght of the replays. :)

Posted

as for the slow-motion, cant u use a edit program to get a slow-motion effect, shudn't be a problem. It wouldn't achive a "bullet-time" effect tho :P

this is of course only meant for stunt vids editing, not getting the game slower.

Posted

well it is just thath i have a wery bad internet connection(i always play on lan) so i cant download that type program and think about it it would be cool if 2 exemple sabre turbos flewing out of a 1\9 kilomters tall bulding

  • 2 weeks later...
Posted

once you have the video recorded you can use another program to reduce the speed of the movie and create your slow mo effect although a button to make the game go into slow mo would be cool (only enabled on stunt servers for reasons previously stated by others)

  • 4 months later...
Posted

I never really thought about how amazing of an accomplishment some slow motion is in a game. I have no idea how I would do something like that.

!credit Max Payne 1 & 2

Posted

theres a hl mod called "the speciallist", its pretty much a mix of max payne and matrix, tried it once, wasnt too amazing but slomo worked

Posted
theres a hl mod called "the speciallist", its pretty much a mix of max payne and matrix, tried it once, wasnt too amazing but slomo worked

Has anyone ever played "The Opera" for Half-Life (a mod)? I've never played it but it has slow-mo stuff and I'm pretty sure that it had multiplayer too, and the same with "Action Half-Life" if I recall correctly.

Posted

Yeah, slothman, there is a SCM opcode 'set_gamespeed' - can be set as low as 0.1, wich is waay too slow, but its still possible. Slowmotion in GTA isn't that fun because there isn't "bullets". There are only trails..

Posted
Nope. Because the currently Windows XP does not support the bending of time.

rofl

I hope you guys find a way to improve the lenght of the replays. :)

Possible using Blue's modding capabilities perhaps?

well i thought the reason mta's replays were short caus eof the load on the scm, with blue allowing lots of scm code, shudnt it be normal SP length anyway

Posted
may we come in to the subject please?? :?: (talking silently) but will it work??the slow motion (i decided to let this post see the light again)

You could take a drug pill. (worked in 0.4)

Then the screen would move slowly but side to side. :drunken:

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