Jump to content

[REL] Bonsai's Multigamemode


Bonsai

Recommended Posts

Sounds like a long loop in the wrapper might be crashing the client.

Do you know how to fix it ? :roll:

I have nearly no problem with DM maps here.

Just make sure to delete useless stuff like compiled scripts, music, many textures, etc. Make these dm palms be loaded seperately.

I am running the multigamemode on 1 of my 3R servers atm:

n-560x95_FFFFFF_FFFFFF_000000_000000.png

Gamemode has a few bugs here and there...but overall it runs smooth.

Just a few things which I assumed to have to be a lil bit different and changed them:

*vote bugs from time to time and just sets the same map again, although the votes have decided for another map (havent looked into it, tho)

*vote and toptimes dont disappear if you change arena while they are shown. I fixed that for me now.

Overall: Many thanks for releasing your gamemode to the public! It sure could help the community to build new gamemodes or try new things!

Link to comment

@xeroxMTA: hehe yop. Its really the setTimer in the wrappers causing some problem as BroColi has stated.

Either you get a "infinite running" or "not enough memory" error in the script. I just wonder how Bonsai hasnt noticed that yet already...I mean his lovely Portal maps also use setTimer a few times in the wrapper_c :D

Link to comment
@xeroxMTA: hehe yop. Its really the setTimer in the wrappers causing some problem as BroColi has stated.

Either you get a "infinite running" or "not enough memory" error in the script. I just wonder how Bonsai hasnt noticed that yet already...I mean his lovely Portal maps also use setTimer a few times in the wrapper_c :D

Well, it is working fine for me :P

There never had been any problem with those dynamic maps.

Link to comment

strange :(

I see DDC server also takes heavy use of your multigamemode (and also saw u there :D ) and they even got a Red FUN room. I have a few FUN maps on my server, too. All i can say, that if i wrap the Timers, then i get the error messages as the other two guys have reported. If I exclude the Timers from being wrapped on clientside I have no problem, tho. I totally dont get it how wrappers work (even after reading your topic on mtasa.com where u specifically ask for help on wrappers), so maybe If you find some time in the future to look at that bug, it would be nice. But I dont want to stress you as I get that you might not work 24/7 on this script, so Ill be veeeeeeery patient :P

Link to comment
strange :(

I see DDC server also takes heavy use of your multigamemode (and also saw u there :D ) and they even got a Red FUN room. I have a few FUN maps on my server, too.

DDC is not using Bonsai's script. DDC mgm was made 1 year ago by Karevan. :)

Link to comment
strange :(

I see DDC server also takes heavy use of your multigamemode (and also saw u there :D ) and they even got a Red FUN room. I have a few FUN maps on my server, too.

DDC is not using Bonsai's script. DDC mgm was made 1 year ago by Karevan. :)

i guess Bonsai helped him somewhere along the way. it's noticable due to the things that spaik mentioned.

Link to comment
  • 3 weeks later...
  • 2 weeks later...
  • 2 weeks later...

Hey, I am trying to add another gamemode to it, but players get stuck at the "Loading Area" bit.

I used the deathmatch gamemode as a template, added the set up and down handlers and then added them to the arenas file, but nothing happens when players join... Any ideas?

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...