BroColi Posted December 29, 2014 Share Posted December 29, 2014 Sounds like a long loop in the wrapper might be crashing the client. Do you know how to fix it ? Link to comment
spAik Posted January 5, 2015 Share Posted January 5, 2015 Sounds like a long loop in the wrapper might be crashing the client. Do you know how to fix it ? I have nearly no problem with DM maps here. Just make sure to delete useless stuff like compiled scripts, music, many textures, etc. Make these dm palms be loaded seperately. I am running the multigamemode on 1 of my 3R servers atm: Gamemode has a few bugs here and there...but overall it runs smooth. Just a few things which I assumed to have to be a lil bit different and changed them: *vote bugs from time to time and just sets the same map again, although the votes have decided for another map (havent looked into it, tho) *vote and toptimes dont disappear if you change arena while they are shown. I fixed that for me now. Overall: Many thanks for releasing your gamemode to the public! It sure could help the community to build new gamemodes or try new things! Link to comment
TurBo007 Posted January 5, 2015 Share Posted January 5, 2015 bonsai can i have your skype name ? i have some problems and i want to ask you for solution . And BTW good job . Link to comment
MisterQuestions Posted January 5, 2015 Share Posted January 5, 2015 spaik, you have no problems on "dm" maps cause are old maps , if where new maps, could be but what ever, your solution, its the only that can work... Link to comment
spAik Posted January 7, 2015 Share Posted January 7, 2015 @xeroxMTA: hehe yop. Its really the setTimer in the wrappers causing some problem as BroColi has stated. Either you get a "infinite running" or "not enough memory" error in the script. I just wonder how Bonsai hasnt noticed that yet already...I mean his lovely Portal maps also use setTimer a few times in the wrapper_c Link to comment
Bonsai Posted January 7, 2015 Author Share Posted January 7, 2015 @xeroxMTA: hehe yop. Its really the setTimer in the wrappers causing some problem as BroColi has stated.Either you get a "infinite running" or "not enough memory" error in the script. I just wonder how Bonsai hasnt noticed that yet already...I mean his lovely Portal maps also use setTimer a few times in the wrapper_c Well, it is working fine for me There never had been any problem with those dynamic maps. Link to comment
spAik Posted January 8, 2015 Share Posted January 8, 2015 strange I see DDC server also takes heavy use of your multigamemode (and also saw u there ) and they even got a Red FUN room. I have a few FUN maps on my server, too. All i can say, that if i wrap the Timers, then i get the error messages as the other two guys have reported. If I exclude the Timers from being wrapped on clientside I have no problem, tho. I totally dont get it how wrappers work (even after reading your topic on mtasa.com where u specifically ask for help on wrappers), so maybe If you find some time in the future to look at that bug, it would be nice. But I dont want to stress you as I get that you might not work 24/7 on this script, so Ill be veeeeeeery patient Link to comment
Saml1er Posted January 9, 2015 Share Posted January 9, 2015 strange I see DDC server also takes heavy use of your multigamemode (and also saw u there ) and they even got a Red FUN room. I have a few FUN maps on my server, too. DDC is not using Bonsai's script. DDC mgm was made 1 year ago by Karevan. Link to comment
spAik Posted January 9, 2015 Share Posted January 9, 2015 oh okay, i just noticed same alignment of duration, same speedo, same radar, etc Link to comment
Fella Posted January 9, 2015 Share Posted January 9, 2015 strange I see DDC server also takes heavy use of your multigamemode (and also saw u there ) and they even got a Red FUN room. I have a few FUN maps on my server, too. DDC is not using Bonsai's script. DDC mgm was made 1 year ago by Karevan. i guess Bonsai helped him somewhere along the way. it's noticable due to the things that spaik mentioned. Link to comment
Bonsai Posted January 9, 2015 Author Share Posted January 9, 2015 Na, its independent, even tho some stuff might look similar. Bonsai Link to comment
TurBo007 Posted January 15, 2015 Share Posted January 15, 2015 Bonsai ? How To Remove An Arrena? Link to comment
MisterQuestions Posted January 16, 2015 Share Posted January 16, 2015 Just delete it from arenas_s.lua, and from lobby? lobbyy.lua... Edit: Else you have to remove arena maps from mapmananger Link to comment
TurBo007 Posted February 1, 2015 Share Posted February 1, 2015 How To Chnag The Position Of The Arrena Pictures? Link to comment
iAxel Posted February 7, 2015 Share Posted February 7, 2015 Hey Bonsai, you can add support blips for your radar? I would be very is grateful Link to comment
TheCouncil Posted February 7, 2015 Share Posted February 7, 2015 strange I see DDC server also takes heavy use of your multigamemode (and also saw u there ) and they even got a Red FUN room. I have a few FUN maps on my server, too. DDC is not using Bonsai's script. DDC mgm was made 1 year ago by Karevan. can i ask why are you defending them? Link to comment
Bonsai Posted February 8, 2015 Author Share Posted February 8, 2015 By the way! About this lag/crash whatever thing. It wasn't related to timers. I just checked and it is related to replacing dff models. Either fix it yourself by adding a "_", or wait until I maybe upload a fixed version. Link to comment
MisterQuestions Posted February 9, 2015 Share Posted February 9, 2015 Well i added the "_", n worked... but one question, you know that map editor is adding: -mapEditorScriptingExtension_c.lua -mapEditorScriptingExtension_s.lua and uses "addEvent", how to wrap that function, or what to do with that? "requestLODsClient" <~ This is the event that should add, on map load Link to comment
GeroX Posted February 19, 2015 Share Posted February 19, 2015 It looks osom! How can i add maps? Link to comment
MisterQuestions Posted February 20, 2015 Share Posted February 20, 2015 Add the map tag to the resource name... Link to comment
GeroX Posted February 21, 2015 Share Posted February 21, 2015 Add the map tag to the resource name... Could you show it to me with screenshots? Link to comment
AriosJentu Posted February 21, 2015 Share Posted February 21, 2015 Use git reps, bcs rghost is not good Link to comment
..:D&G:.. Posted March 7, 2015 Share Posted March 7, 2015 Hey, I am trying to add another gamemode to it, but players get stuck at the "Loading Area" bit. I used the deathmatch gamemode as a template, added the set up and down handlers and then added them to the arenas file, but nothing happens when players join... Any ideas? Link to comment
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