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Speed running


bon3101

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Posted

Iv'e recently discovered the joys of modding cars. (not with mta) and i wanted to mod the players run-speed too.

Is that possible?

And if it is, how is it done?

i tried looking around in other cfg's, but didn't find anything that was linked to the players run-speed.

Thanks in advance.

Posted

Demarest (a guy from gtaforums.com) has made a neo mod for gta3 which makes you run faster and jump higher....and as fas as i remember someone is converting the code to vc (scm based) so just go over there and see

and for infinite run you would have to mod the ped.ifp in gtavc\anims (i think) :roll:

Posted
I've coded in the main.scm, but never enough to find where the run speeds were...

So I guess this thread is almost pointless.

If it's in there, have fun finding it.

:shock:

is there any thread without a reply from u? :roll:

Posted
is there any thread without a reply from u? :roll:

No.

Joined: 26 Apr 2004

Posts: 1277

He's accumulated 1277 posts in just over a month.

Posted
nope but my friend sobeit can but havent seen him some time

the easiest way for u is to search in http://www.gtaforums.com

btw its been now 1 year for u in this forum :D

:P yes, its in the .scm, but ive unfortunatly been seeing this hack more and more on MTA, and because i really dont know you, youd better listen to opium and go with looking for the memory adresses involved with running, jumping is simple, look on the gtaforums, gravity, running though, i wont help with, i simply dont want to catch more heat :roll:

Posted
:P yes, its in the .scm, but ive unfortunatly been seeing this hack more and more on MTA, and because i really dont know you, youd better listen to opium and go with looking for the memory adresses involved with running, jumping is simple, look on the gtaforums, gravity, running though, i wont help with, i simply dont want to catch more heat :roll:

Are you trying to say that the people who run extremely fast on foot in MTA:VC are using an .scm mod?

I want to be the first to tell you that the speed hackers like that aren't smart enough to even know how to edit an .scm file, much less mod their speeds.

:P

They're probably using a cracked client and a Vice trainer that has a speed up option... :roll:

Vass: Yes, I haven't posted in the thread "MTAMA Scripting" in the Add-Ons forum... :P

Posted

Well, I wouldn't consider a speed modification in the .scm file a "half-ass modding attempt".

Seems pretty difficult to me.

In fact, any .scm coding isn't half-ass.

I've modded new save points out to the floating houses, along with weapons and vehicle spawns on them too.

Pretty cool stuff, though.

:D

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