eAi Posted March 3, 2004 Share Posted March 3, 2004 Well I've made this mod (on request) that allows you to use keyboard shortcuts (e.g. keys 1-9) to choose weapons: You can download it from: http://www.mtavc.com/downloads.php?file_id=70 (10.5 KB) You might get weird effects if you set two weapon slots to one key, or use one of Vice City's or MTA's keys. Enjoy! eAi Important Note: I've only tested this on vc 1.0, if you REALLY REALLY want it for 1.1, then you'll have to beg me... Link to comment
[KFC]KungFu Posted March 3, 2004 Share Posted March 3, 2004 Great job eAi I have 1.1 I hope it works. Nothing worse than having too many weapons and not being able to get to the right one. Well I guess not having weapons is worse.... *looses train of thought* *wanders out* Link to comment
Bob_TDH Posted March 4, 2004 Share Posted March 4, 2004 great job eai, its very helpfull when u dont have a wheeler on the mouse! Link to comment
eAi Posted March 5, 2004 Author Share Posted March 5, 2004 Thanks everyone... If you have any suggestions for this (or anything else!) please say! eAi Link to comment
[KFC]Yankees Posted March 10, 2004 Share Posted March 10, 2004 HEY NO MODDING IN MTA!!! lol j/k Link to comment
Lara C. Posted March 12, 2004 Share Posted March 12, 2004 when i start this tool it eats 90% CPU.... So..there's no docs....i think i am supposed to start it, keep the window open and then start GTA VC /MTA VC ??? That's what i did....but it doesnt work. Pressing 0,1,2,3,4,5,6,7,8,9,0 does *nothing* here. Mouswheel works as always. Link to comment
=DA=Blunted Posted April 9, 2004 Share Posted April 9, 2004 this doesn't function on 1.1 as far as I can tell, I'm rolling back to 1.0 for this as it's annoying having to go through all the scrolling in a tight situation. Link to comment
VB6 Posted April 9, 2004 Share Posted April 9, 2004 why does it swallow that much cpu Link to comment
orappa Posted April 9, 2004 Share Posted April 9, 2004 CPU time is related to how much time the CPU is spending executing code in this program in comparison to other programs. It's probably going through a loop constantly. Increasing the delay between loops should sort this out. Link to comment
eAi Posted April 9, 2004 Author Share Posted April 9, 2004 Yeah, the loop might be a bit "tight". When i get a free moment I'll sort that and fix it up for 1.1. eAi Link to comment
orappa Posted April 9, 2004 Share Posted April 9, 2004 Nice one. Will this be incorporated into future versions of MTA? Link to comment
darkdreamingdan Posted April 9, 2004 Share Posted April 9, 2004 i doubt that, since this is not really summin for mta but for sp and mta. the fact that this has practically nothin to do with mp makes it unlightly eAi? Link to comment
eAi Posted April 9, 2004 Author Share Posted April 9, 2004 Its obviously not directly tottally multiplayer related. I don't think you'll be seeing it in the near future, but who knows what'll be possible after that? eAi Link to comment
=DA=Blunted Posted April 10, 2004 Share Posted April 10, 2004 I think it doesn't work for me on 1.0 because or 1.1 is because i'm using a backup cd patch, so I can put the orginal disc safely away Link to comment
=DA=Blunted Posted April 19, 2004 Share Posted April 19, 2004 with ideas such a drop weapon button showing up and the annoyance of holding 7 weapon classes when all I you need is fast access to a shotgun has everything to do with MP, I'd love to see this tool get working for both versions and eventually become part of the MTA interface it's self Link to comment
eAi Posted April 19, 2004 Author Share Posted April 19, 2004 Maybe this is somthing we'll see in the new core... eAi Link to comment
darkdreamingdan Posted June 8, 2004 Share Posted June 8, 2004 ijs/eai(who eva put it on mtavc.com) u silly [EDIT: removed to avoid ban]. u put the link on the description to the mtaph! Link to comment
eAi Posted June 8, 2004 Author Share Posted June 8, 2004 Good point. I actually don't have a clue how to access our download system, but I'll point IJs at it. eAi Link to comment
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