Guest Posted February 10, 2004 Share Posted February 10, 2004 Hey I'm an MTA noob, and I've been playing around. I love the game, it rox! However, I've noticed that MTA gives a huge advantage to people with high pings/latency. I've just made it a rule of thumb to not even engage people with a latency over 125 (depends on how lucky I feel). It's hopless to attack people with such high pings, because none of my bullets, hits, ect. register. Its slightly annyoing, and It would be nice if you guys could figure out a way to counter this issue Link to comment
=AA=\/\/heeL(V)an Posted February 10, 2004 Share Posted February 10, 2004 pings over 125? that isnt too bad...i usually try to avoid people over 400-500 ping but anything under that i at least try....yes it is slightly harder but practice makes perfect Link to comment
DJ GTA Posted February 10, 2004 Share Posted February 10, 2004 (edited) PING PONG... just find a server with MTAMA with an ping script like my server: Quote Dredge:High ping kicker This one I havent tested too much. It's a high ping kicker that calculates a 2 minute average of players ping and kicks him if its more than %max. Please tell me if you have any suggestions about this script. You need to set the %max ping value: /set %max 300 And then write this to highping.mrc and load -rs it: alias checkpings { set %temp.i 0 while ( %temp.i < 26 ) { set %temp.ping $mta.ping(1, %temp.i) if ( ( %temp.ping > 1000 ) || ( %temp.ping < 0 ) ) { halt } if ( %temp.ping != $null ) { inc %loop. [ $+ [ %temp.i ] ] 1 if ( %loop. [ $+ [ %temp.i ] ] > 12 ) { set %loop. [ $+ [ %temp.i ] ] 1 } set %ping. [ $+ [ %temp.i ] $+ . $+ [ %loop. [ $+ [ %temp.i ] ] ] ] %temp.ping if ( %ping. [ $+ [ %temp.i ] $+ . $+ ] 12 != $null ) { set %temp.j 1 set %temp.average 0 while ( %temp.j <= 12 ) { inc %temp.average %ping. [ $+ [ %temp.i ] $+ . $+ [ %temp.j ] ] inc %temp.j 1 } set %temp.average $calc( %temp.average / 12 ) set %average. [ $+ [ %temp.i ] ] %temp.average if ( %temp.average >= %max ) { /mta.say 1 Kicking $mta.name(1, %temp.i) for having average ping over %max /mta.kick 1 %temp.i } } } inc %temp.i 1 } unset %temp.* } alias mta.start { timerping 0 10 checkpings } alias mta.join { unset %ping. [ $+ [ $2 ] $+ ] * set %loop. [ $+ [ $2 ] ] 0 } Edited February 10, 2004 by Guest Link to comment
Si|ent Posted February 10, 2004 Share Posted February 10, 2004 Or just learn to allow for the lag and shoot ahead, you can kill high pingers it just takes a little more time ammo and effort. Easy = boring right? Link to comment
Nutz Posted February 10, 2004 Share Posted February 10, 2004 MrBump said: Or just learn to allow for the lag and shoot ahead, you can kill high pingers it just takes a little more time ammo and effort. Easy = boring right? That depends, if the high ping is a side effect of excessive packet loss then all the aim in the world won't help. If it is simply distance related latency (AU-USA is 400+) then aiming ahead will work fine. Link to comment
dystopia Posted February 10, 2004 Share Posted February 10, 2004 stubby shotty solves all my latency problems ;P Link to comment
Guest Posted February 12, 2004 Share Posted February 12, 2004 I know what you guys are saying. Right now, I'm just doing what you guys said, trying to compensate for the latency. Its just that this game (MTA) is cool, but if the latency issue wasn't so bad MTA would become a truly great game. Link to comment
Asspalmer Posted February 12, 2004 Share Posted February 12, 2004 That high ping kicker script has problems. as soon as u connect to a server there usually is a short period (like 1 second) where your ping is very high while your connection stabalizes. hence it kicks alot of people people with very low pings just cuz their ping is high right when they connect. which is why i removed it from my server. maybe soemone can fix it. Link to comment
Slothman Posted February 13, 2004 Share Posted February 13, 2004 take it from the guys who play a lot: HPBs are harder to kill, but entirely possible. the troublesome people are the guys who run at 6 frames per second. they take a lot of effort to kill (molatovs work best) Link to comment
MAD_BOY Posted February 13, 2004 Share Posted February 13, 2004 Steve said: Hey I'm an MTA noob, and I've been playing around. I love the game, it rox! However, I've noticed that MTA gives a huge advantage to people with high pings/latency. I've just made it a rule of thumb to not even engage people with a latency over 125 (depends on how lucky I feel). It's hopless to attack people with such high pings, because none of my bullets, hits, ect. register. Its slightly annyoing, and It would be nice if you guys could figure out a way to counter this issue 125 isn't high, learn to aim Link to comment
Guest Posted February 14, 2004 Share Posted February 14, 2004 Grrr, the number I randomly chose isn't whats important. Link to comment
Ransom Posted February 14, 2004 Share Posted February 14, 2004 yeah really, 125 isn't bad at all. Link to comment
MAD_BOY Posted February 14, 2004 Share Posted February 14, 2004 Steve said: Grrr, the number I randomly chose isn't whats important. then say something like 496, that's believable Link to comment
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