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Cheating in MTA


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Posted
just make .3 .1a and no one will be able hense no cheating :)

Hehe that's a good idea for the cheating thing!! But not a good idea at all for the rest :P

Posted

Greetings. I just joined the boards a few hours ago after dl'ing MTA. Interesting, but sadly I do not fully understand how it works. Closest I got was some brief instructions in English... but anywayz, I'm not here to complain. What my question is, is this: To efficiently use MTA, do I have to use the original version (as in no texture mods or file changing (particle.cfg, carcols.dat, etc.) Thanks for taking the time to read and respond. Great program, can't wait to see the final product. :P

Posted

yes - mta v.02a works best with a clean install of gta3, and patched with version 1.1

Instructions for future versions were planned to be in multiple languages... but lets get it right in english first ok? =)

Posted

in the main scm are standing some sentenses example health cheat and armor cheat if you delete that strings the cheats aren''t working anymore and no one can find the code to activate them i change the main scm at my place and do the javascript:emoticon(':P')

Razzsame and the cheats are removed. simple as that.

Posted

I think that editing an mta user's files might be seen as illegal =)

Disabling them would be easier, or the "if not over active icon you die" idea.

Posted

If you would read previous posts!!!!!!!!!!!! You would have seen that there will be a patch for any incompatible data in the config file. I never got word from the team, but if they are not adding a patch for this, then I plan on writting the patch. 8)

This patch will disallow any cheat codes, or mods.

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