Aeron Posted January 8, 2004 Share Posted January 8, 2004 I think a put a "Game" menu in MTAMA so it auto load games unload games on the file name: [game]manhunt.mrc [game]team.mrc [script]handy.mrc I'm on skool now so i can't program it now Link to comment
Guest Posted January 8, 2004 Share Posted January 8, 2004 I wrote this useful function to determine the number of players on the current MTA server. Among other things, you could eliminate the while loop which freezes manhunt when noone is on the server with it. alias mta.players !return $ini($+($scriptdir,$1,.ini),0) Basically, it just finds out how many entries are in $1.ini Link to comment
Aeron Posted January 8, 2004 Share Posted January 8, 2004 w00t at least another real mIRC scripter! Link to comment
Ale Posted January 8, 2004 Share Posted January 8, 2004 You can come to our server if you want to check out the duel script. It's really not finished yet but it does work quite good. Server is in the sig Link to comment
Slothman Posted January 8, 2004 Share Posted January 8, 2004 as soon as i'm, off work, good work btw EDIT: saw the script, pretty neat. aeron, is there a place where people can upload their scripts and have them put on a download page? a gallery of good scripts would be awesome Link to comment
Dealer Posted January 9, 2004 Share Posted January 9, 2004 in team play mode, can the players names change colour corresponding to the team they are on ? {ULK}Dealer: !red <{ULK}Dealer joined the red team!> ZeGermans: !blue <ZeGermans joined the blue team!> Link to comment
Si|ent Posted January 9, 2004 Author Share Posted January 9, 2004 (edited) Nice idea re the 1 on 1 slothman. Dealer: no. You should know the views re colour codes by now surely? They are not to be used in mta. They contribute to crashing and can overwrite files. If people send scripts to [email protected] i will host them all somewhere, be it via a forum post with links or a webpage with links. Please include a readme.txt and a brief decription in the email. I dont have time to test all of them so please ensure they work before sending them (YOU will be flamed if they do not, not me ) Edited January 9, 2004 by Guest Link to comment
[KFC]KungFu Posted January 9, 2004 Share Posted January 9, 2004 a script request: 1on1: a script where 2 people call a 1on1 match between eachother. and if anyone interferes by killing them, then they are kicked/temp banned, and if the duelers attack anyone else, they get kicked/temp banned (both of them at once) add to that a scoring system i realize this isn't practical for large servers, too much could go wrong, but it would still be nice for a small server lol not twixx took me a minute to find it, in case anyone missed it. yeah good idea Link to comment
User Err0r Posted January 10, 2004 Share Posted January 10, 2004 Okay, I'm working on a script where player can challenge another player to a duel with !duel . The other player has to !accept in 10 seconds or the challenge is rejected and removed. During duel the duelers cant kill anyone but the one he is dueling with, or the duel is concidered to be over and the scores are announced. The duel ends when one of the duelers reach maxscore. The duel can also be canceled with !end. Duelers get 1 point for each kill and they lose 1 point for each suicide. They dont lose points if the other dueler or someone from outside the duel kills them. If an outsider kills a dueler, the outsider is kicked. Players who join the server during a duel get informed about ongoing duels so that they dont accidentally kill any duelers. Thats it. I'm kinda busy but I hope I get this ready and tested before the end of the week. blah long quote anyways, what if the 2 players go driving around town just to see if anyone will attempt to kill them, so the attacker gets kicked every game script has a problem somewhere Link to comment
Dredge Posted January 10, 2004 Share Posted January 10, 2004 what if the 2 players go driving around town just to see if anyone will attempt to kill them, so the attacker gets kickedThe script announces all the players who are currently dueling every few minutes, and players also see whenever a duel starts, so they should know whenever there's a duel going on. Anyway this made me think that the mode would be better if you may ONLY kill another player when you are dueling. So duel-servers would be duel-only. This way you dont have to worry about these sorts of things. I'm actually adding this to the code now. No questions asked. Link to comment
Aeron Posted January 10, 2004 Share Posted January 10, 2004 v1.20 changes: Manhunt: Nicklist-loop fix Manhunt: Cancel if there are to few players Manhunt: Typo fixed Unban moved to main dialog Scripts dialog Fixed nicklist count bug Ping added $mta.players(Server) added $mta.maxplayers(Server) added Faster script progress New pic: Any more suggestions? Link to comment
[->>CURLY<<-] Posted January 10, 2004 Share Posted January 10, 2004 the pm comad remebers who u last pm ed eg /msg 123 hello PM hello /msg curly hi PM hi /msg were are you PM were are u /msg whoppy PM whoppy Link to comment
Aeron Posted January 10, 2004 Share Posted January 10, 2004 admin can send but it gives the nick of the correspinding playerID of the Admin ID it's a bug of mta... Link to comment
darkdreamingdan Posted January 10, 2004 Share Posted January 10, 2004 how bout that in teamplay u can pm the team eg /msg blue retreat!!! Link to comment
Aeron Posted January 11, 2004 Share Posted January 11, 2004 (edited) THE REASON WHY THE ADMIN CAN'T SEND /MSG'S You have players: ID Nick 0 Black_dragon 1 Wartech 2 MrBump 3 MAD_BOY And you have admins: ID Nick 0 Aeron 1 Blokker MrBump (a player) sends a /msg to Wartech: MrBump typs: "/msg Wartech hello!" MrBump sees: "PM sent: hello!" Wartech sees: "PM from MrBump: hello!" This was fine good no problems. Now Aeron (a admin) sends a /msg to MAD_BOY: Aeron typs: "/msg MAD_BOY bye!" Aeron sees: "PM sent: bye!" NOW LOOK GOOD: MAD_BOY sees: "PM from Black_dragon: bye!" Aeron and Black_dragon has the SAME ID but MTA can't SEE it's from a ADMIN so it gives the NICK of the PLAYER. NOW STOP ASKING WITH how bout that in teamplay u can pm the team eg /msg blue retreat!!! Edited January 20, 2004 by Guest Link to comment
darkdreamingdan Posted January 11, 2004 Share Posted January 11, 2004 alrite, alrite aeron. i thaught this was a post to have ideas for mtama... and thats wat i did. i now know my idea isnt possible cause of the admins and all that stuff . mabye i wont bother saying anyting next time. and des it matter if it sais pm from blackdragon. you could have scipt 2 admins, 1 for blue, 1 for red, say id 0 and 1. and wen the pm is says 'from blackdragon' we can just rememember that blackdragon is blue and that wartech is red. in a gang game it wud be handy, even if it isnt perfect. and in a gang game blackdragon wont really pm u cause ppl arent that gay. in a public game, everthing u said is prob rite. u can ignore everything i just said if u want since ull get in such a stress...geez and u can call me anyting u want. ill never be good scripter. infact, ill never be a scripter at all. thats y i asked u Link to comment
b0b0 Posted January 11, 2004 Share Posted January 11, 2004 Is it possible to make a nameban/shitlist script? I mean like a file which have portions of names or full names of people to immedietely ban if they join the game. Link to comment
Guest Posted January 12, 2004 Share Posted January 12, 2004 It would be exceedingly simple, but I don't like the idea of pure name banning. Link to comment
Si|ent Posted January 12, 2004 Author Share Posted January 12, 2004 The official servers have several ban and kick on names running and have done for a long time, since early mtama testing in fact. Primarily those few who like to get banned over and over by changing ip, reconnecting and acting as if its a clever thing to do. Link to comment
Guest Posted January 13, 2004 Share Posted January 13, 2004 Glad to see my mta.players function got added to the new version. Link to comment
Guest Posted January 15, 2004 Share Posted January 15, 2004 I've programmed a script for a "Last Man Standing" style game mode. Explanation: Players elect to play the game at the beginning of each round. During the round, they have to kill or be killed by the other players. The last man not to die in the round wins. If you care to check it out, download here: http://www.mapnest.org/mta/lastman.zip Link to comment
Aeron Posted January 15, 2004 Share Posted January 15, 2004 Hmmz i was planning to make that also... My idea: 3 lives ur lost 3 lives u get kicked.. Link to comment
Aeron Posted January 15, 2004 Share Posted January 15, 2004 YES i suggested it before but u ignored that! HA! (only not with 3 lives ) Link to comment
Si|ent Posted January 16, 2004 Author Share Posted January 16, 2004 ok, me and you aeron. outside, bags of mint jelly (jello for you americans) at 12 paces. Link to comment
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