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*.exe names of trainers


Aeron

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Posted

Make a script that checks if the following program's are running:

GTA Vice ultimate Trainer.exe

pzdvc10t.exe

GTA_Vicecity_TRAINER_20_by_hyunicz.exe

pzdgtavc.exe

GTA ViceCity Cheats Trainer+58.exe

DARKNeZZ.exe

GTA3.Vice.City.Megatrainer-TRSi.exe

ggt-GtaViceCity_Trainer.exe

gtavctrainer.exe

(Ps. Cheaters dont read this message :))

"Never argue with an idiot. They bring you down to their level and beat you with experience."

"Arguing on the internet is like the Special Olympics. Even if you win, you're still retarded."

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Posted

That wont do much, the peeps would just rename the files of the programs and bye-bye script. :P

What would work better is if MTA would go through each running application and check part of the code to see if its a trainer or not.

(only problem there would be is to make it recognize if its a trainer or not, like, they'd have to include part of the code of the trainer to check or something)

Posted

They should write the code like this. If hit, no health decrease = cheater. If shooting, no ammo decrease = cheater. And so on. Remember it is very easy to write your own trainer / memory patcher, so just blocking process names of known trainers won't stop all that much users.

Posted

If it was only that easy RdP.

Cray

"Without doors. No boundries. No restrictions. An entire lifetime that comes down to this single frame of life."

Posted

even the health lopck trainers can't completely lock the health

if you hit somebody a lot of times the health drops then the trainer resets it bck to 100..

Kent

(also there are more than health trainers we need to check for)

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#include #define print printf#define caller void main(){#define ref }caller ;print ("Hello World!\n");ref;
 
Posted

I think completely block the trainers is (almost) Impossible..

But it would be a nice job if they do that..

Single player you may cheat but not on MTA 8)

- Alex3305

- GTA 2 - And Remeber, Respect is Everything

YOU SUCK IF YOU READ THIS !!

pwned by me. ©

Posted

I think some simple server checks would be possible to check for the obvious cheats (like for example, if someone is nowhere near a health and they suddenly jump back to 100 health, they're cheating, or if the client says that they're moving faster than they could without a cheat). Not that hard to implement a few logical checks of what the clients are reporting I'd imagine :)

All cheaters will burn in hell. :)

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Posted

even checking their maximum move speed is hard to do.. you don't want them kicked off the server if they fall off a cliff :-P

Kent

mtateam5fq.png

Kent Simon's Amazing Cross Language Hello World Program!!

#include #define print printf#define caller void main(){#define ref }caller ;print ("Hello World!\n");ref;
 
Posted

What a waste of time... that coding idea was so lame

Posted

It is (almost) impossible what you suggest because when somebody picks up Health there health regaines too to 100...

- GTA 2 - And Remeber, Respect is Everything

YOU SUCK IF YOU READ THIS !!

pwned by me. ©

Posted

to block trainers... it is practically imposible to block them completely, as u cant just block there names, u cant check to see if they pick up a health in the middle of nowhere... sailers i have a feeling would crash a lot... and u cant just check to see if they are cheating. its just not that simple, as sure you can check to see if the files are origional, but eventually some one will find a way around that... thats why ive basically resigned myself to playing with clan members, and only a couple of "foriengers" u might call them at a time. that way if someone is cheating u can generally tell and boot em

but my best wishes as far as finding prevention goes... because im not exactly the god when it comes to programing so who knows, maybe there is a way...

best of luck- SM-DeathB

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