scurvy Posted August 27, 2003 Share Posted August 27, 2003 a lot of the time stuff happens like i'll blow up someones car, then it will reappear and they drive off.. or i'll drill someone on a motorcycle and then 1 second later they are down the street driving again.. is this netcode or what? hope it gets fixed in .2 Link to comment
bLo0dD Posted August 27, 2003 Share Posted August 27, 2003 (edited) its not the netode really... itz more of lag vs. physics of vice when ur playin mta, for example, u see a person on a motorcycle, they drive by u, u shoot it and blow up the back tire, on their screen, because of lag, 200ms later they see u shooting far behind them, its because of lag, so in effect, on ur screen, the tire is blown, but is riding as if it were never shot before, on the othe rplayers screen, u totally missed ur shots to the bike, and nothing happened to him at all its jus about lag... hopefully in 0.2 they'll be less lag... im pretty sure it'll be improved, these mta guyz are workin hard and are good at wut they do EDIT: hope that answers ur question or helps u in any way... when u wanna shoot someone on a bike or car passing by, try to shoot a little ahead of them so the lag catches on and actually shoots them Edited August 27, 2003 by Guest Link to comment
Shoarma kip Posted August 27, 2003 Share Posted August 27, 2003 i think its just the lag i have it to lotsa times Link to comment
Flesh eater Posted August 27, 2003 Share Posted August 27, 2003 i have 34 ping, and when i shoot , it shoot's héhé :c), very funny to see a guy falling at high speed cause you shoot his tires ahahaha Link to comment
Guest Posted August 28, 2003 Share Posted August 28, 2003 bLo0dD said: its not the netode really... itz more of lag vs. physics of vice wouldn't lag vs. physics of vice be netcode As you've probably already been told, it's because the netcode isn't perfected (far from it) and the mods still in beta... remember, this game (although signs were there that it was planned very slightly) wasn't designed for multiplayer, so it's a bitch to figure it out via third-party! Link to comment
iCeh Posted August 28, 2003 Share Posted August 28, 2003 lol yes, thats the netcode, in the news the mta team say they're improving it, so now ya got something to look forward to Link to comment
*GhOsTdOg* Posted August 28, 2003 Share Posted August 28, 2003 at first gta had mp....they had a deathmatch running up...but took it off because they didnt loose time on something that would give gta a bad name Link to comment
Iam A. Spammer Posted August 28, 2003 Share Posted August 28, 2003 *GhOsTdOg* said: at first gta had mp....they had a deathmatch running up...but took it off because they didnt loose time on something that would give gta a bad name But then you can't help asking your self why they didn't make for Vice when they were already giving it a first shot at GTA3! Link to comment
iCeh Posted August 28, 2003 Share Posted August 28, 2003 i know what ure saying, theyve had lots of experience since gta3, they could have at least made an addon...lazy tbh Link to comment
Cudda Kine Posted August 29, 2003 Share Posted August 29, 2003 What would it look like if there was 0 or 1 Ping? Link to comment
Oyst Posted August 29, 2003 Share Posted August 29, 2003 Quote itz more of lag vs. physics of vice Negative, correct me if im wrong that is basically the netcode and that is what is causing this, i guess it will be improved overtime but its nto something thats easily done. Look at ea, a major games company and they created bf1942 which has one of the worst netcodes ive seen, so obviously no easy task. Link to comment
Oyst Posted August 29, 2003 Share Posted August 29, 2003 Argh, also even if it was a 1 or 0 ping i think you will find it will be smooth"er" but not smooth as a babies butt as you say Link to comment
Recommended Posts