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whats happening on my screen isnt on other peoples?


scurvy

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Posted

a lot of the time stuff happens like i'll blow up someones car, then it will reappear and they drive off.. or i'll drill someone on a motorcycle and then 1 second later they are down the street driving again.. is this netcode or what? hope it gets fixed in .2 :wink:

Posted (edited)

its not the netode really... itz more of lag vs. physics of vice

when ur playin mta, for example, u see a person on a motorcycle, they drive by u, u shoot it and blow up the back tire, on their screen, because of lag, 200ms later they see u shooting far behind them, its because of lag, so in effect, on ur screen, the tire is blown, but is riding as if it were never shot before, on the othe rplayers screen, u totally missed ur shots to the bike, and nothing happened to him at all

its jus about lag...

hopefully in 0.2 they'll be less lag... im pretty sure it'll be improved, these mta guyz are workin hard and are good at wut they do

EDIT: hope that answers ur question or helps u in any way... when u wanna shoot someone on a bike or car passing by, try to shoot a little ahead of them so the lag catches on and actually shoots them

Edited by Guest

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Posted

i have 34 ping, and when i shoot , it shoot's héhé :c), very funny to see a guy falling at high speed cause you shoot his tires ahahaha

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Posted
its not the netode really... itz more of lag vs. physics of vice

wouldn't lag vs. physics of vice be netcode :P As you've probably already been told, it's because the netcode isn't perfected (far from it) and the mods still in beta... remember, this game (although signs were there that it was planned very slightly) wasn't designed for multiplayer, so it's a bitch to figure it out via third-party!

Posted

lol yes, thats the netcode, in the news the mta team say they're improving it, so now ya got something to look forward to :D

-iCeh

Posted

at first gta had mp....they had a deathmatch running up...but took it off because they didnt loose time on something that would give gta a bad name :D

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Posted
at first gta had mp....they had a deathmatch running up...but took it off because they didnt loose time on something that would give gta a bad name :D

But then you can't help asking your self why they didn't make for Vice when they were already giving it a first shot at GTA3! :roll:

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Posted

i know what ure saying, theyve had lots of experience since gta3, they could have at least made an addon...lazy tbh :?

-iCeh

Posted
itz more of lag vs. physics of vice

Negative, correct me if im wrong that is basically the netcode and that is what is causing this, i guess it will be improved overtime but its nto something thats easily done. Look at ea, a major games company and they created bf1942 which has one of the worst netcodes ive seen, so obviously no easy task. :)

Posted

Argh, also even if it was a 1 or 0 ping i think you will find it will be smooth"er" but not smooth as a babies butt as you say :lol:

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