Xierra Posted December 16, 2010 Posted December 16, 2010 If that limit is on one server, That's beyond of all I've seen in the whole world's servers... It's not even possible, the internet must be very very heavy! Keep going developers of MTA SA! XX3 is gone. This is my new name. :3
dzek (varez) Posted December 16, 2010 Posted December 16, 2010 Where did you get that info about 65535 players? Multi theft auto tools - replace cars and peds, move your map or compile your Lua files online! programista php rzeszów Need free webhosting for your small site? PM me. Need help with portforwarding? PM me. Do not PM me asking for help with scripting. Having problems with port forwarding? Send me pm, I can do whole thing for you using TeamViewer (already helped about 20 people, no worries)!
Arran Posted December 16, 2010 Posted December 16, 2010 For a release, it should be normalized to some value like 1000.
Static-X Posted December 16, 2010 Posted December 16, 2010 WOAH... @Arran, I guess they/he decided/suggested to set (not set to max) the default value of a server players to 1000.
botanist Posted December 16, 2010 Posted December 16, 2010 No, not. 1000 will be the max then. Handling editor | Modloader
Static-X Posted December 16, 2010 Posted December 16, 2010 No, not. 1000 will be the max then. 1000 is enough, , at least no more sa-mp people can bother mta ones because of player limit now.
botanist Posted December 16, 2010 Posted December 16, 2010 Exactly. SA:MP gets trapped by MTA. BAM! Handling editor | Modloader
botanist Posted December 16, 2010 Posted December 16, 2010 It's real. In fact, MTA can even support an infinite amount of players. It's just that the GTA engine, or MTA engine probably can't handle too much players. But afaik, they don't know that yet. Handling editor | Modloader
SugarD-x Posted December 16, 2010 Posted December 16, 2010 It's real. In fact, MTA can even support an infinite amount of players. It's just that the GTA engine, or MTA engine probably can't handle too much players. But afaik, they don't know that yet. Only one way to find out Join #mta3vc and #Project-Redivivus on IRC! .:. Project Redivivus Discord .:. Project Redivivus Public GitHub Repository MTA 0.x File Archive #1 .:. Multi Theft Auto 0.5r2 for GTA III and VC .:. MTA 0.x File Archive #2 Project Redivivus Founder .:. Multi Theft Auto Supporter .:. Asshat Gaming Founder
botanist Posted December 16, 2010 Posted December 16, 2010 Do you know enough players to test it? MTA has an 3200+ player record, by far not the 65535+ as it can now. The only way to test it, is to get way more players, or simulate a lot of players in some way. Or there needs to be a way I don't know about Handling editor | Modloader
SugarD-x Posted December 16, 2010 Posted December 16, 2010 Do you know enough players to test it? MTA has an 3200+ player record, by far not the 65535+ as it can now. The only way to test it, is to get way more players, or simulate a lot of players in some way. Or there needs to be a way I don't know about Get alot of users with alot of computers Join #mta3vc and #Project-Redivivus on IRC! .:. Project Redivivus Discord .:. Project Redivivus Public GitHub Repository MTA 0.x File Archive #1 .:. Multi Theft Auto 0.5r2 for GTA III and VC .:. MTA 0.x File Archive #2 Project Redivivus Founder .:. Multi Theft Auto Supporter .:. Asshat Gaming Founder
Arran Posted December 16, 2010 Posted December 16, 2010 Well MTA can have a public beta to get a lot of players, if they ever want to test MTA with a huge player count. However calling a public beta probably wouldn't get enough players. This is where servers could come in, as its possible to redirect players to the test server if the server owners wished to help and have the largest ever game of multi theft auto in history.
SugarD-x Posted December 17, 2010 Posted December 17, 2010 Well MTA can have a public beta to get a lot of players, if they ever want to test MTA with a huge player count.However calling a public beta probably wouldn't get enough players. This is where servers could come in, as its possible to redirect players to the test server if the server owners wished to help and have the largest ever game of multi theft auto in history. Idk about that. Just did a 0.5 beta test yesterday and we maxed the server out. That call was last minute with limited advertising. I'm sure MTA could pull this off easily if they make a big deal out of it Join #mta3vc and #Project-Redivivus on IRC! .:. Project Redivivus Discord .:. Project Redivivus Public GitHub Repository MTA 0.x File Archive #1 .:. Multi Theft Auto 0.5r2 for GTA III and VC .:. MTA 0.x File Archive #2 Project Redivivus Founder .:. Multi Theft Auto Supporter .:. Asshat Gaming Founder
Arran Posted December 17, 2010 Posted December 17, 2010 I remember a 1.0 public beta, to get a slot we had to keep trying quick connect it got full up so quickly when the password was removed. But to get 500+ players, a lot harder to do I imagine.
ryden Posted December 18, 2010 Posted December 18, 2010 The problem was that the MTA netcode didn't support having player counts higher than 255, so I changed it to support a new limit of 65535 players. This is totally unreal, and should be normalized before a release (maybe after performing some public test) to what MTA is actually capable of. Or... even using this new possibility to see where are the less efficient parts of the server and improve them.
Dark Dragon Posted December 19, 2010 Posted December 19, 2010 65535 sounds good to me. i don't think there is a change required. Loads of fun for free! Also a lot of fun for free!
djlobo Posted December 20, 2010 Posted December 20, 2010 65535 sounds good to me. i don't think there is a change required. Yea, let the ones who want to host the server do decide their max player count, althought that anyone who have a server with that amount of slots is just to be "seen" lol. losd
Oz. Posted December 20, 2010 Posted December 20, 2010 Is there a way of calculating what a 'practical' limit would be, for a dedicated server of X specifications? If MTA could cope with 1000 players simultaneously, would servers also be able to cope with that much traffic? I suppose it would depend a lot on the resources which are being used, but a ballpark/average figure would be nice...
Arran Posted December 20, 2010 Posted December 20, 2010 The players would probably break before the server.
botanist Posted December 20, 2010 Posted December 20, 2010 Are we ever going to reach it? Handling editor | Modloader
SugarD-x Posted December 22, 2010 Posted December 22, 2010 Is there a way of calculating what a 'practical' limit would be, for a dedicated server of X specifications?If MTA could cope with 1000 players simultaneously, would servers also be able to cope with that much traffic? I suppose it would depend a lot on the resources which are being used, but a ballpark/average figure would be nice... As easy way would be to do a stress test. If your server can handle that many without lag, go for it. Join #mta3vc and #Project-Redivivus on IRC! .:. Project Redivivus Discord .:. Project Redivivus Public GitHub Repository MTA 0.x File Archive #1 .:. Multi Theft Auto 0.5r2 for GTA III and VC .:. MTA 0.x File Archive #2 Project Redivivus Founder .:. Multi Theft Auto Supporter .:. Asshat Gaming Founder
ryden Posted December 22, 2010 Posted December 22, 2010 Is there a way of calculating what a 'practical' limit would be, for a dedicated server of X specifications?If MTA could cope with 1000 players simultaneously, would servers also be able to cope with that much traffic? I suppose it would depend a lot on the resources which are being used, but a ballpark/average figure would be nice... As easy way would be to do a stress test. If your server can handle that many without lag, go for it. Not just the server, also the clients connected to it.
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