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Upcoming Handling Functions
The Upcoming Handling Functions ; What Should They Be?
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Maccer.
Okay, so, lately there's been some resurgence of the works regarding the handling functions by Flobu and MrHankey. There's been debate about whether it should be client-side, server-side or both. Talidan, and lil_Toady have said this should be server-side, so flobu disabled client-side handling. I respectfully disagree, I think it should be both, since this is perfectly syncable client-side, and it could be server-side at the same time. Keep in mind, these handling functions are per-entity: meaning each vehicle element can have it's own handling. Each vehicle element is individual.
And plus, client-side handling allows quicker changes, and not all handling information needs to be synced. It's kind of like the client-side createVehicle ; only for showcasing. And handling is already hackable without any handling mods, so we can weed out the protectionism. And plus, the handling mod allows the restoration of the default handling.
setElementVelocity is client-side, is that justified? I think the same argument could be applied with the handling functions. And plus, I use setElementVelocity for a boost key... client-side. And it's synced alright.
Your thoughts, people?
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