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That dang knife!


arithedog

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Posted

The knife is tons of fun, but at this point I think it's moderately oversynced/overpowered. You need only run around someone mashing your fire key with it to kill them, a surefire way to win any 1 on 1 duel at mid to close range.

In sa-mp, the knife was (is) horribly broken, and nearly completely unsynced, however to knife someone you must be standing behind their position and not running. I don't know how to make this change, but it should be a little bit harder to knife people in the middle of a gunfight!

Posted

I kind of like it. It's a lot of fun to kill people with and it's like another feature in the game. I suppose I wouldn't mind if it was fixed, but i'm not going to push for it lol.

Posted

It would be possible to script it to make it weaker... I think MTA should keep as close to the natural GTA as possible.

Posted
It would be possible to script it to make it weaker... I think MTA should keep as close to the natural GTA as possible.

That's the thing - test the knife in single player. You have to stop running and either be in a walk or standing still to trigger it. In MTA, you can run in circles and if you're behind your target they will be instakilled. It's much, much more difficult in single player.

Posted

I'm continuing to test (and abuse) the knife in games of Stealth. With Cloak, you're pretty much unstoppable as long as you can get someone alone. In gigantic games of TDM it's even more hilarious as long as there is cover.

Simply changing the code so that players must first enter a walking, standing, or crouching state before knifing would fix this entirely.

Posted

I have to agree that the knife is a little crazilly overpowered. I also agree that forcing a standing position would solve the issue.

As for scripting a fix, it wouldnt really be possible because its hard to detect when a stealth kill is going to be performed.

Posted
omg rage post, just owned that guy about 300 times earlier that day :D

I actually love the knife, and I loved instakilling people in SA-MP because it was extremely difficult (and poorly synced) but if you pulled it off it felt great!

The reason I'm posting this bug report is because I'm developing a roleplay mode, and I'd like to include the knife as a possible weapon, but the way things are now it's just too good!

Posted

https://wiki.multitheftauto.com/index.ph ... ayerWasted

this event can detect if a stealth kill was done, but cant prevent it.

i do agree that it seems overpowered, it seems to allow a great angle variance, and doesnt seem to check what the target player is doing.

the solution seems to be to make sure the attackers angle matches the targets (at least closely) and not just check if the enemy is targeted and the guy with the knife is located behind.

Posted
https://wiki.multitheftauto.com/index.php?title=OnPlayerWasted

this event can detect if a stealth kill was done, but cant prevent it.

i do agree that it seems overpowered, it seems to allow a great angle variance, and doesnt seem to check what the target player is doing.

the solution seems to be to make sure the attackers angle matches the targets (at least closely) and not just check if the enemy is targeted and the guy with the knife is located behind.

In single player, to perform a stealth kill you must be:

1.) Crouched, walking, or still. Running or sprinting will prevent a stealth kill.

2.) Be holding the targeting key and be facing the target. Your character may be facing any direction, but your camera must face the target, allowing things like facing away and turning and stealth killing someone in range instantly.

3.) Be no less than 90 degrees off of directly behind your target. You can knife from the side, as long as you are slightly behind.

To be vulnerable, the target must be still or walking. The target may be firing, but being in a melee stance will prevent a stealth kill.

  • 1 month later...
  • 1 month later...
Posted
Kind of fun but i always get kill with the knife when they slash my neck at the front not from the back

Why do you keep double-posting and bumping old topics when all you post is bullshit anyways?

  • 3 weeks later...
Posted

CLIENT SCRIPT

addEventHandler ("onClientResourceStart",getRootElement() , 
    function() 
        setTimer(anti_backstabb,100,0) 
    end 
) 
function anti_backstabb() 
    local player = getLocalPlayer() 
    if getPedControlState(player,"aim_weapon") == true and getPedWeapon(player) == 4 then 
        outputChatBox("backstabb is disabled, sorry =)") 
        setPedWeaponSlot(player,0) 
    end 
end 

and backstabb is disabled =)

Posted
addEventHandler ("onClientResourceStart",getRootElement() , 
    function() 
        setTimer(anti_backstabb,100,0) 
    end 
) 
function anti_backstabb() 
    local player = getLocalPlayer() 
    if getPedControlState(player,"aim_weapon") == true and getPedWeapon(player) == 4 then 
        outputChatBox("backstabb is disabled, sorry =)") 
        setPedWeaponSlot(player,0) 
    end 
end 

Ouch. You can do much better than that.

  • 2 weeks later...
Posted

Well I must say this knife "behind the back kill" is kinda annoying in MTA as it's to easy to perform. Maybe a function could be made to disable this. Like disableKnifeSpecialKill or I don't know.

  • 8 months later...
Posted
nice one but this is 9 months old topic ;p

Haaah sorry, I didn't notice. I havent used a forum in a couple months so I'm still not used to checking all the dates.

Posted
I kind of like it. It's a lot of fun to kill people with and it's like another feature in the game. I suppose I wouldn't mind if it was fixed, but i'm not going to push for it lol.

Yeah, its nice to kill people in a game, how about in real?

  • 4 years later...
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