Thehookerkiller01 Posted July 16, 2009 Share Posted July 16, 2009 Hey, I was just wondering, is it possible to import all the objects of Vice City (the map with all the objects) in San Andreas? Because I like the features of San Andreas, but the map of Vice City is better. Link to comment
Zadara Posted July 16, 2009 Share Posted July 16, 2009 Do you mean with scripting or with single-player. If you edit all files single-player just like a total conversion. You can create a special server for all players that have the same total-conversion. GTA Criminal Russia or something did the same thing. Link to comment
Thehookerkiller01 Posted July 16, 2009 Author Share Posted July 16, 2009 With scripting... And how? Link to comment
Infinity* Posted July 17, 2009 Share Posted July 17, 2009 Just download GTA United and you'll have Vice City map in San Andreas engine,hud and etc... Link to comment
Zadara Posted July 17, 2009 Share Posted July 17, 2009 Just download GTA United and you'll have Vice City map in San Andreas engine,hud and etc... He want to do this with scripting.... Link to comment
Lordy Posted July 17, 2009 Share Posted July 17, 2009 Well.. Isn't Vice City's dffs and txds with same format as San Andreas'? If so, you can replace the models with engine functions and build a vice city in some interior for example Maybe you'd need some conversion too.. Also you might get coordinates from vice city data files. Although this might prove a bit challenging since there's a custom objects streamer limit iirc. Link to comment
Cazomino05 Posted July 17, 2009 Share Posted July 17, 2009 the problem you will have is vice city is built up of thousands of objects, converting those to some sort of script will take a long time not to mention I have serious doubts on how our engine functions can handle them (they struggle with some of Johnline's maps with way less objects) and the other problem is the download.. downloading a few gigabytes isn't really an option for some people Link to comment
Thehookerkiller01 Posted July 17, 2009 Author Share Posted July 17, 2009 Just download GTA United and you'll have Vice City map in San Andreas engine,hud and etc... I don't want the engine, and the hud, only the objects (the world). Link to comment
Lordy Posted July 17, 2009 Share Posted July 17, 2009 Then please pay attention what others say about it. Even if it were possible to achieve this with MTA without major problems, still it would be way too advanced stuff for you so you couldn't do it. And that's it. Link to comment
Suerte Posted July 19, 2009 Share Posted July 19, 2009 Hey, I was just wondering, is it possible to import all the objects of Vice City (the map with all the objects) in San Andreas? Because I like the features of San Andreas, but the map of Vice City is better. You can do that normally ( get this: http://www.fileradar.net/files/view/Gra ... dreas/5369 ). I dunno if it will work with MTA though. Link to comment
Thehookerkiller01 Posted July 20, 2009 Author Share Posted July 20, 2009 That file doesn't works Then I will get an error at loading 75% at the game, and I can't start mta, because I only see the gta menu.. Link to comment
Thehookerkiller01 Posted July 20, 2009 Author Share Posted July 20, 2009 the problem you will have is vice city is built up of thousands of objects, converting those to some sort of script will take a long time not to mention I have serious doubts on how our engine functions can handle them (they struggle with some of Johnline's maps with way less objects) and the other problem is the download.. downloading a few gigabytes isn't really an option for some people In the GTA Ultimate (LC2SA and VC2SA) do you have the normal gta world, and the liberty city world, and the vice city world... If they did add extra objects, how to do this in MTA? Link to comment
DutchCaffeine Posted July 21, 2009 Share Posted July 21, 2009 the problem you will have is vice city is built up of thousands of objects, converting those to some sort of script will take a long time not to mention I have serious doubts on how our engine functions can handle them (they struggle with some of Johnline's maps with way less objects) and the other problem is the download.. downloading a few gigabytes isn't really an option for some people In the GTA Ultimate (LC2SA and VC2SA) do you have the normal gta world, and the liberty city world, and the vice city world... If they did add extra objects, how to do this in MTA? Not possible. Link to comment
SATAN Posted July 21, 2009 Share Posted July 21, 2009 Not possible. https://forum.multitheftauto.com/viewtop ... sa#p280260 Link to comment
Thehookerkiller01 Posted July 22, 2009 Author Share Posted July 22, 2009 And what about the world height and width? Because I want San Fierro replaced with Vice City, and Los Santos replaced with Liberty City. Link to comment
Zadara Posted July 22, 2009 Share Posted July 22, 2009 And what about the world height and width? Because I want San Fierro replaced with Vice City, and Los Santos replaced with Liberty City. Do you want to do this with MTA, or in-game? Link to comment
50p Posted July 22, 2009 Share Posted July 22, 2009 And what about the world height and width? Because I want San Fierro replaced with Vice City, and Los Santos replaced with Liberty City. Do you want to do this with MTA, or in-game? He wants everything in MTA. I'm pretty sure that when you have many custom objects the client will crash eventually. Link to comment
Thehookerkiller01 Posted July 22, 2009 Author Share Posted July 22, 2009 Then could you download the files, and then place them to an file? Like that the server haves the files, and places that files on C:/Program files/Rockstar Games/GTA San Andreas/ Link to comment
Lordy Posted July 22, 2009 Share Posted July 22, 2009 I somehow have a hunch that writing to any directory other than to clientside resources folder will not happen ever with MTA. Basically what you are asking Thehookerkiller01 is for MTA to modify another program.. Even when dp2.3 added MTA folder to San Andreas directory, it wasn't that good idea, but at least connecting to a server wouldn't change anything there. But you are asking that if you connect to a server, it would possibly damage/modify another installed program. That will not happen. Link to comment
Thehookerkiller01 Posted July 23, 2009 Author Share Posted July 23, 2009 Ahw What I want is that the clientside mod install his on the GTA, when you join the MTA server. But that isn't possible Link to comment
Zadara Posted July 23, 2009 Share Posted July 23, 2009 Ahw What I want is that the clientside mod install his on the GTA, when you join the MTA server. But that isn't possible The only way to have the vice city map on MTA:SA, you need to set up a server for a total conversion mod like San Vice or GTA:United. Or you can maybe create one by your self, but that to much work for what already done is. You just go to the gtaforums go to the topic off the mod, and say you open a mta server for SanVice/United. Set a password on the server so people who don't have the password can't go inside you server. Link to comment
OMARSAROO5SHERIF Posted July 24, 2009 Share Posted July 24, 2009 Then could you download the files, and then place them to an file? Like that the server haves the files, and places that files on C:/Program files/Rockstar Games/GTA San Andreas/ Link to comment
Thehookerkiller01 Posted May 22, 2010 Author Share Posted May 22, 2010 United doesn't works with MTA. Link to comment
x86 Posted May 22, 2010 Share Posted May 22, 2010 GTA:VC In MTA: http://i44.tinypic.com/10nvtvm.jpg & http://i42.tinypic.com/69nu4o.jpg Link to comment
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