DazzaJay Posted February 1, 2008 Share Posted February 1, 2008 The idea was taken from Driver2's "AS-Ship" map (also some code was taken from it) Its a full remix, and a whole new feel, its Ship II. (i hope Driver2 doesn't mind that i am using that map name) Here is the map idea..... Terrorists are planning to detonate a Bomb on a ship in the San Fransisco harbour. Your mission is to Stop them at all costs. Done in an anti-terrorist sort of way. (More like Rainbow Six than Camper Strike) Your team has to infiltrate the ship, disarm 2 bombs, and seize the ship within 10 minutes. Here is a map of the path that the players will take. Map Legend: 1. Boarding Location of the Anti-Terrorists. 2. First Checkpoint (AKA: Infiltrate the Outer Cargo Area) 3. Disarm Bomb 1 4. Enter the Inner Cargo Area 5. Disarm Bomb 2 6. Exit the Inner Cargo Area 7. Enter the Crews Quarters 8. Take Control of the ship. and here is just some other various screenies. This First one shows the Anti-Terrorist's Spawn Location. Boarding Location Checkpoint 1 Bomb 1 Entering the Enner Cargo Area Bomb 2 Exiting the inner Cargo Area Entering the Crew's Quarters Captureing the ship Want My first Full release for your server? You can download it here: Link to comment
SanZoR Posted February 2, 2008 Share Posted February 2, 2008 Look great! And you've made so many pics as i know for sure what kinda it looks like Keep 'em coming! Link to comment
DSC-L|Gr00vE[Ger] Posted February 2, 2008 Share Posted February 2, 2008 nice job dazzajay ! i tested it on my server and it´s much better then the old and boring ship map ^^ Link to comment
DazzaJay Posted February 2, 2008 Author Share Posted February 2, 2008 There are some Balence issues on this map that i have just discovered, so in a few days time there will be a New version made. (This mainly involves the amount of grenades that the Terrorists have) That will go down to only 1 grenade instead of 5, and only before the Attackers make it to "Infiltrate Outer Cargo Area" Link to comment
Mr.Hankey Posted February 2, 2008 Share Posted February 2, 2008 i agree with you dazza we played the map with about 16 people on our clan server and it was really hard to get the last checkpoint (only 2 of 8 rounds) with all the grenades^^ and usually it ended up with 5 terrorists sitting in the control room and throwing nades all the time... but maybe another solution would be to enable friendlyfire so you will probably kill more of your own team then enemies if you camp in that room. Link to comment
DazzaJay Posted February 2, 2008 Author Share Posted February 2, 2008 In about 10 minutes, i will have a "Less grenady" version out. Link to comment
DazzaJay Posted February 2, 2008 Author Share Posted February 2, 2008 Updated Download. Grenades are now only available when the Rocket launcher is available to the Defending team. Once attacking team have got the "Boarding" objective, the defender team will no longer Respawn with Rockets or Grenades. So yeah, please redownload. Link to comment
CJGrove Posted February 3, 2008 Share Posted February 3, 2008 What happens if the 10 minutes are over? I think it would be realy cool if you make 3 big explosions and start a new round. (im not sure if this is possible but: You could make the ship sink after the explosions en set all player camera's at the sinking ship.) Greetings Link to comment
DazzaJay Posted February 3, 2008 Author Share Posted February 3, 2008 I dont know enough about this map code to set off explosions if the terrorists defend. Link to comment
CJGrove Posted February 3, 2008 Share Posted February 3, 2008 Euh you could write a lua file? Link to comment
DazzaJay Posted February 3, 2008 Author Share Posted February 3, 2008 I dont know enough about this map code to set off explosions if the terrorists defend. Link to comment
Lambo Posted February 3, 2008 Share Posted February 3, 2008 Yesterday I played on your map. I loved the original As-Ship and this is a great addition to it, good job. Link to comment
driver2 Posted February 9, 2008 Share Posted February 9, 2008 I dont know enough about this map code to set off explosions if the terrorists defend. Looks nice. Just take a look as-ship.lua how to create explosions. It's just a couple of timers with createExplosion() calls. You'd have to change the event handler of course, to onAssaultEndRound and check the first parameter if the base was conquered or not. Link to comment
DazzaJay Posted February 9, 2008 Author Share Posted February 9, 2008 ive given up on even bothering to learn LUA. i have been studying this crap for weeks, and none of it makes any more sence now as it did a month ago. Link to comment
Ransom Posted March 12, 2008 Share Posted March 12, 2008 ive given up on even bothering to learn LUA.i have been studying this crap for weeks, and none of it makes any more sence now as it did a month ago. Help can always be found on #mta.scripting at irc.multitheftauto.com (or irc.gtanet.com ) Looks nice btw Link to comment
Jayster Posted August 2, 2008 Share Posted August 2, 2008 It looks very organized in my opinion. I might try it out myself sometime. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now